Digital Design - Module 02 Semester 1, 2018 Yue Yang (924567) Han Li+ 17

Week Three

Reading: Kolerevic B. 2003. Architecture in the Digital Age

Kolerevic described three fundamental type of fabrication techniques in the reading. Outline the three techniques and discuss the potential of Computer Numeric Controlled fabrication with parametric modelling. (150 words max)

The three techiniques are two-dimensional fabrication, subtractive fabrication and formative fabrication. The Computer Numeric Controlled fabrication could buid the physical modeling from digital. The constructabiliy in building design becomes a direct function of computability and the complex geometries are described as NURBS curves and surfaces which means that the construction is attainable by mean of fabrication processes. It is good for exploring the new geometries and the architects could draw what they could build and they could create information that is translated by fabrication directly into the control data which is more easy to see the outcome and more accurate.

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Week Three

Surface Creation

Final Selection

2D Paneling Surface

Hollow Pattern 3D Paneling Surface

Pyramid 3D Paneling Surface

Hollow Surface+Pyfamid Surface

I created several surfaces, including 2D Paneling Surface, Hollow Surface and Pyramid Surface. Finally, i chose the Pyramid Surface and Hollow Surface together. I used grasshopper commands to change the scale and created a rhythm, which could be seen that the patterns moved from small to big regularly to show the movement and rhythm from my final image.

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Week Four Panels & Waffle

The top view of my paneling

The top view of my waffle structure

As for the left surface, i chose the square and hollow 3D panels, because i think in this way the light could shine through the hollow and i changed the scale of each square. They move from small at bottom to big at top. The shadow here might also have a rhythm due to the different scales of hollow pattern. In terms of my right surface, i used the pyramid paneling and i also changed the scale of them for creating a movement of shadow.

I made my waffle structure like this because i want to show the movement and rhythm of my pattern. This waffle structure is not complex, but it is clear to show the movement followed the pattern on surface.

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Week Four

Laser Cutting

I used â&#x20AC;&#x2DC;make2Dâ&#x20AC;&#x2122; command to flat the surfaces. I have learnt how to use the grasshoppher to label the position and flat the waffle structure directly. Then, i copied them to laser cutting template and changed the layer. I found the most siginficant thing is to delete some lines which need to be folded at an opposite direction, otherwise, it will be difficult to fold.

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Week Five

The result of booleandifference

Model 1

Model2

Model 3

Final Selection

using a box to cut it

At beginning, i made regular spheres and get the model1. However, i felt this was too simple so that i used the command â&#x20AC;&#x2DC;ScaleNUâ&#x20AC;&#x2122; to change the scale of each spheres and want to explore a more interesting space.

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Week Five

Isometric

This several holes could let the light shine into the main interior space.

The shadow here might be interesting due to the top hole.

This space could as the centre of a building. There are two entries which are connected by this threshold.

This could be an entry.

This hole could let the light shine into a close space

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I chose this iteration to develop and 3D Print, because i felt this shadow was interesting and the circulation here might be interesting as well.

Lofts

Lofts

1.1

1.2

1.1

1.2

1.3

1.3

Key

1.4

{0,0,0}

{15,15,150}

{0,38,150}

{15,15,150}

{165,35,150}

{165,35,150}

{165,35,150}

{165,35,150}

Grid Points

{8,23,150}

Grid Points

{0,64,0}

{0,64,0} {158,8,150}

{32,135,0}

{82,135,0} {15,35,0}

{8,93,0}

{15,35,0}

{158,8,150}

{32,135,0}

{82,135,0}

{64,143,0}

{15,35,0}

{8,93,0}

{64,143,0}

{15,35,0} {150,0,0}

{Surface Selection}

{Surface Selection}

{Final Selection}

2.1

2.2

2.3

2.4

{Surface Selection}

{16,42,120}

{150,30,100}

{150,10,40}

Paneling Grid & Attractor Point

Paneling Grid & Attractor Point

{Surface Selection}

2.1

{Final Selection}

2.2

2.3

2.4

{16,42,120}

{150,30,100}

{80,40,104} {150,30,100}

{150,30,100}

{150,30,90}

{Double Attractor Points }

{Curve Attractor}

3.1

3.2

3.3

{150,10,40}

{Final Selection}

{One Attractor Point }

Paneling

{Double Attractor Points }

{Curve Attractor}

{Final Selection}

3.2

3.3

3.4

{3D Paneling (Hollow structure)}

{3D Paneling (Pyramid)}

{Hollow structure+Pyramid}

3.4

Paneling

{3D Paneling (Hollow structure)}

{Surface Selection}

{80,40,104}

{One Attractor Point }

{2D Paneling}

{150,0,0}

{Surface Selection}

{150,30,90}

3.1

{3D Paneling (Pyramid)}

{2D Paneling}

{Hollow structure+Pyramid}

I chose the final pyramid and hollow surfaces becuase i want to create a movement and rhythm here.

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Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{0,38,150}

Attractor / Control Curves

{15,15,150}

{8,23,150}

{15,15,150}

Key

1.4

Attractor / Control Points (X,Y,Z)

{0,0,0}

1.2

1.3

{97,98,98} {50,42,79}

Grid Manipulation

Grid Manipulation

1.1

1.1

1.2

1.4 {0,104,111}

{28,68,111}

{102,100,61}

Attractor / Control Points (X,Y,Z)

{0,0,0}

1.3

{50,150,110}

{0,0,0}

Grid Points

{0,104,111} {28,68,111}

{50,0,73}

{97,98,98}

{50,42,79}

{105,-13,139}

{50,0,73} {102,100,61}

{100,0,98}

{100,40,40}

{One Point Attractor}

{Double Point Attractions}

{Random Attractor}

{Curve Attractor}

{One Point Attractor}

2.2

2.3

{87,94,109}

{11,89,23} {15,17,13}

{One Attractor Point}

{Curve Attractor}

{Double Point Attractions}

{Random Attractor}

{Curve Attractor}

2.2

2.3

2.4

2.4

Sphere Distribution

Sphere Distribution

2.1

2.1

{87,94,109}

{Random Attractor Points }

{Volume Gravitational Centres}

{11,89,23} {15,17,13}

Sphere Transformation

3.1

{Morph of Size}

3.3

3.4

Sphere Transformation

{Consistant Scaling}

3.2

{One Attractor Point}

{Curve Attractor}

{Random Attractor Points }

{Volume Gravitational Centres}

3.1

3.2

3.3

3.4

{Morph of Shape }

{Final Selection}

{Morph of Shape }

{Final Selection}

{Consistant Scaling}

{Morph of Size}

I chose the final one which has different scales and they have the regular intesections. At first time, i added one attractor point to get a simple scale of size. Then i used the commands ‘scaleNU’ and ‘list item’ to change the scale of each spheres.

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{50,150,110}

{150,100,150}

{0,0,111}

{100,0,98}

{100,40,40}

Key

1.4

Attractor / Control Curves

{150,100,150}

{0,0,111} {105,-13,139}

Key

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{150,0,0} {Surface Selection}

{Surface Selection}

2.2

{Final Selection}

2.3

2.4

{16,42,120}

Week Six

{80,40,104} {150,30,100}

{150,30,100}

Final Isometric Views

Sphere Transformation

Paneling Grid & Attractor Point

2.1

{Surface Selection}

3.1

3.2

3.3

3.4

{Morph of Shape }

{Final Selection}

{150,30,90} {150,10,40}

{One Attractor Point }

{Double Attractor Points }

{Curve Attractor}

{Final Selection}

3.1

3.2

3.3

3.4

{2D Paneling}

{3D Paneling (Hollow structure)}

{3D Paneling (Pyramid)}

{Hollow structure+Pyramid}

{Morph of Size}

{Consistant Scaling}

Paneling

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Appendix

Process

The process of making surfaces on grasshopper.

The process of making the hollow and square pattern surface.

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Appendix Process

The process of making the variational pyramid surface.

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Appendix

Process

The image of my model. It could be seen clearly that the circular movement and the rhythm here.

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Play with a light

Put a light outside

Put a light inside There are some interesting patterns inside.

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The front view of my model.

Another view

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My first model. I printed this at beginning. However, it was too simple, so i changed the idea and remade a new one.

Final journal
Final journal