Refugee Design humanitarian relief design and research
Objective: To design living quarters for refugees on the move, focusing on daily needs and helping to finalize their future living situation.
Goal: Developing an area of refuge that helps integrate refugees back into society by developing community bonds, restoring sense of ownership and providing opportunities to personal achievement.
Achieved goal by: Integrating temporary homes in blocked, private community sectors to gently reintroduce survivors to others. Designing the remaining sectors of the complex for basic functions to help provide jobs for temporary refugees to create a sense of normalcy and schedule. Individuality was also provided by allowing pre-existing columns near houses to be painted to create a sense of ownership.
Unforeseen complications: Since the (H) Ellinikon airport was abandoned in 2001, there were no floorplans to base the design off of. This required researching the airport through online videos of people breaking in to explore the ruins and mapping a plan based off observations.
Artist Refuge developing relations with the land, architecture and its details
ObjectiVE: To design a retreat for any type of artist - musician, painter, sculptor - mimicing the Manhattan, Kansas, land scape.
Goal: Designing both the site and building to work together in inspiring artists in their creative pursuit. Allowing for the building to draw artists out to explore while being private and catering their needs to preform.
Achieved goal by: Positioning the building atop one of
Unforeseen complications: Developing a space
the hills of the Konza Prairie and creating a stream from the peak of the hill throughout the valley below. The residence was designed with tempered glass pieces among wooden flooring to glimpse the stream below and guide artists out to the back of the building, where they are encouraged to step outside and explore.
that catered to any type of artist required multiple specialized rooms, such as a recording studio, to be developed. This resulted in plenty of â€˜dead spaceâ€™ during a specific artists stay. In the future, creating a more multi-purpose, flexible design would allow for a better use of property.
Product Design: An additional project was to develop one interior room and product to help support visiting artists. The chosen room was an arts gallery, with a table-display case being placed directly through the primary studio above said space and cutting through the floorboards to the gallery.
Pasta Design manufacturing, marketing and package design
Objective: Learn the basics of product design and marketing by designing a pasta noodle, a manufacturable equipment piece to make the noodle, a tool for consumption of pasta and develop the package design and branding of the noodle.
Goal: Creating a new eating experience for the consumer by teaching beginners the ability to twirl pasta with a utensil and providing pasta-enthuasists a new way for perfecting their technique. Achieved goal by: Developing a pasta noodle that encouraged consumers to spin their tool by extending long noodle-bits off of the core design. Then creating a punch-press manufactured tool to easily produce the pasta in mass production. Designing the handheld tool with a curve among the upper hand to encourage twirling, and giving the ability to break apart the tool to use with other types of noodles. The package design contained large wings for the tool to be safely enclosed in, with flexibility of single to four-person servings per package.
Unforeseen complications: Although the package was designed to create a unique silhouette among competitors on the store shelves, placement among each other developed an awkward issue of picking up the actual package. Developing the wings with an indent for fingers would resolve this issue.
Bosch Design brand research and design
Objective: Research Bosch and understand overall brand design and aesthetic. Then, develop appliances to seamlessly fit among products.
Goal: Developing appliances within Bosch’s main market, kitchens, while helping expand the company branding by changing the audience from residental homeowners to commerical employers.
Achieved goal by: Analyzing the Bosch website, reviews and customer service to review the brand as a modern appliance company focused on the concept “the internet of things.” To connect a new market for the company with their current products, the dishwasher and fridge design for employee kitchens was created with Bosch aesthetics in mind and ability to link to the internet for projecting expectations of the company’s future design endeavors.
Unforeseen complications: While developing the appliances, a lot of research and processing of the mechanical systems of a dishwasher and fridge were required for optimal design. This resulted in plenty of reworkings for the less glamorized portion of design, such as where cables and piping would connect.
Additional notes: This was a partner project with fellow student Blake Ellis, where the project was developed between two appliances. The rendering of the dishwasher on the coverpage was completed by Ellis. This project was hypothetical and did not partner with Bosch.
Borrowing Personal Items
Poor Personal Hygiene
Eating EachOthers Food Restricted Creativity In the Space Reduced Security Messy Living Habits
1. Mechanical Base 2. Motor 3. Water Pipe 4. Water Pipe 5. Water Pipe 6. Bottom Rack Lift Plate 7. Bottom Rack 8. Exterior Wall 9. Rack Slider 10. Rack Netting 11. Motion Sensor 12. Water Tube 13. Exterior Back Panel 14. Water Tube Connector 15. Top Rack 16. Internet of Things 17. Front Panel 18. Handle
Vehicle Design universal design and client research
Objective: Redesigning a used 2008 Toureg Volkswagen for both an able-bodied and disabled individual to drive and use.
Goal: Developing a universal de-
Achieved goal by: Overall
Unforeseen complications: The
sign that accompanies both types of drivers, the specified client being disabled from the waist-down, while seamlessly blending into current and future market trends. By creating an interior that mimiced regular cars, the concept was to allow for both a disabled and abled body to drive the car without confusion and keep the statement of the car normal rather than defined by ones inabilities.
design being a sleek, neutral-color interior with subtle changes in drive to accompany either driver. With tasked in developing the seating, the main focus was access to the car. Entering the car is dominated by which handle is utulized; the handle on the opposide side of the door clicks the seating into the doorframe to allow easy entry and exit for handicap users. A wheelchair can be tucked below the seat, to be in reach of user, and the seatbelt runs through the seat for safety before, during and after driving.
inital design of the carseat completely reworked the wheelchair placement from below to the side, which offset the dashboard design and overall interior. Multiple revisions of the seating resulted in changes in both partners designs which taught the importance of communication among a team and vocalizing concerns at inital stages of a project.
Additional Note: This was a group project divided into specific parts. Design of the cars dashboard and steering wheel were done by Mason Bryant and design of the cars doors and trunks were by Lu Bai. Overall concept design was achieved by collabertive input. Renderings of the car interior and physical car were completed by Bryant.
I AM HALEY HARTMAN Iâ€™m a
student an art enthusiast and a designer. ,
Iâ€™m interested in hearing about companies and projects. Do not hesitate to share yours.
firstname.lastname@example.org (913) 748 1964
more projects found at http://hnhartma.myportfolio.com
Published on Mar 14, 2018