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Overview

THESIS

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Overview Graduate Work Process Problem Solution Statement Implementation

THESIS

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2009 Chevy Camaro

GRAD WORK

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PROBLEM

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PROBLEM

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Objectives Screen/Menu

PROCESS

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Mental Modeling

PROCESS

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Landmarking

PROCESS

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Node Based Path

PROCESS

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Uncharted 2: Among Thieves ~mental modeling

PROCESS

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Uncharted 2: Among Thieves ~mental modeling Mirror’s Edge ~Node Based Nav.

PROCESS

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Uncharted 2: Among Thieves ~mental modeling Mirror’s Edge ~Node Based Nav. Fallout 3 ~Landmarking

PROCESS

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Splinter Cell: Double Agent ~Node Based

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Splinter Cell: Double Agent ~Node Based Dead Space ~Node Based

PROCESS

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Splinter Cell: Double Agent ~Node Based Dead Space ~Node Based Left for Dead 1&2: ~Failure to Navigate as a Game Mechanic

PROCESS

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"Despite a few remaining puzzles, it now seems unlikely that there is any mystic "instinct" of way-finding. Rather there is a consistent use and organization of definite sensory cues from the external environment.� ~Lynch

~Signage and wayfinding, orients people to a site and helps them navigate it. ~Interpretation, tells a story about a particular site. ~Placemaking, creates a distinctive image for that site.

PROCESS

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SIGNAGE

PROCESS

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PLACEMAKING

PROCESS

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INTERPRETIVE

PROCESS

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…communicate a sense of well-being, safety, and security in unfamiliar and often high-stress environments… ~Calori

PROCESS

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Specific Player Types Killers Achievers Socializers Explorers

What player type are you?!?

http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

PROCESS

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::Navigational Puppeteering:: By joining the disciplines of Level Development and Environmental Graphical Design (EGD) navigable paths taken by specific player types can be predicted, resulting in more immersive linear game experiences.

STATEMENT

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2

Environments

1 1 1

Using current Signage

Using Interpretative Signs

Goal: Get to your destination

PROJECT

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Navigational Puppeteering