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Character Sheet Player Name

Pettar von Townshend

18

Character Name

Level

Wilden

Medium

Race

Size

Age

Seeker

Sharpshooter

Class

Paragon Path

Male

5'7"

150 lbs

Gender

Height

Weight

INITIATIVE SCORE

14

Initiative

DEX

1/2 LVL

5

9

99,000 Epic Destiny

Total XP

Good Alignment

Deity

Adventuring Company

DEFENSES MISC

SCORE DEFENSE

30

CONDITIONAL MODIFIERS

10 + ARMOR/ 1/2 LVL ABIL CLASS

19

AC

SCORE FEAT

7

RPGA Number

MOVEMENT ENH

MISC

MISC

4

BASE

6

Speed

(Squares)

ARMOR

ITEM

MISC

6

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES SCORE

ABILITY

9

STR Strength

12

CON

ABIL MOD

MOD + 1/2 LVL

-1

8

1

Constitution

DEFENSE

26

FORT 19

DEFENSE

DEX Dexterity

11

INT Intelligence

0

9

25

WIS Wisdom

7

16

11

CHA Charisma

0

9

5

14

30

19

REF

DEFENSE

MISC

MISC

SCORE

PASSIVE SENSE

BASE

3

1

2

SKILL BONUS

31

Passive Insight

10 +

21

31

Passive Perception

10 +

21

SPECIAL SENSES CLASS

5

FEAT

1

ENH

MISC

3

2

ENH

MISC

MISC

Low-light Vision

ATTACK WORKSPACE

30

10 + 1/2 LVL ABIL

WILL 19

DAMAGE WORKSPACE CLASS

7

FEAT

1

MISC

BASIC ATTACKS

3 ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

CONDITIONAL BONUSES

ACTION POINTS

BLOODIED

SURGE VALUE

SURGES/DAY

54

27

8

1/2 HP

1/4 HP

CURRENT HIT POINTS

ENH

CONDITIONAL BONUSES

HEALING SURGES

109

FEAT

1

10 + 1/2 LVL ABIL

HIT POINTS MAX HP

SENSES CLASS

CONDITIONAL BONUSES

10

21

10 + 1/2 LVL ABIL

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

1

Action Points

ACTION POINTS 1 2 3

26

vs

AC

Biting Swarm (Vicious Greatbow1d12+20 +4)

8

vs

AC

Unarmed (Melee)

1d4-1

16

vs

AC

Unarmed (Range)

1d4+14

vs

CURRENT SURGE USES

103

RACE FEATURES

-1

SECOND WIND 1/ENCOUNTER

Fey Origin - Your origin is fey, not natural Hardy Form

USED

TEMPORARY HIT POINTS

Strengthened Bond - Regain Seeker's Bond power when firs

Hardy Form Fortitude Nature's Aspect - Choose after an extended rest.

DEATH SAVING THROW FAILURES

Aspect of the Ancients

SAVING THROW MODS

Aspect of the Destroyer RESISTANCES

FEATS

Distant Advantage - Gain combat advantage with ranged an

Aspect of the Hunter

CURRENT CONDITIONS AND EFFECTS

Weapon Proficiency (Greatbow) - Gain proficiency with the

Weapon Expertise (Bow) - Gain bonus to attack rolls with b

Inevitable Volley - Attack two targets instead of one with ine Warrior of the Wild - Ranger: skill training, Hunter's Quarry Primal Eye - Add Dex or Str modifier to damage with ranged

Grazing Shot - You deal damage if your ranged basic attack m

Novice Power - Swap one encounter power with one of multi

SKILLS BONUS

20 9

SKILL NAME

CLASS / PATH / DESTINY FEATURES

ABIL MOD + 1/2 LVL

TRND (+5)

ARMOR PENALTY MISC

DEX

14

5

n/a

1

Arcana

INT

9

0

n/a

0

Bloodbond Rapid-Fire Action

STR

8

5

n/a

0

9

Bluff

CHA

9

0

n/a

0

9

Diplomacy

CHA

9

0

n/a

0

16

Dungeoneering

WIS

16

0

n/a

0

10

Endurance

CON

10

0

n/a

0

16

Heal

WIS

16

0

n/a

0

9

History

INT

9

0

n/a

0

21

Insight

WIS

16

5

n/a

0

Intimidate

CHA

9

0

n/a

0

5

n/a

2

9

Nature

WIS

16

21

Perception

WIS

16

5

n/a

0

9

Religion

INT

9

0

n/a

0

16

Stealth

DEX

14

0

n/a

2

Streetwise

CHA

9

0

n/a

0

DEX

14

0

n/a

0

14

Thievery

Pettar von Townshend

Opportunity Fire Hunter's Quarry Seeking Arrow

23

9

Seeker's Bond

Acrobatics

Athletics

13

Inevitable Shot - Make an attack when you miss 1/enc.

LANGUAGES KNOWN Common, Elven

Page 1

Adept Power - Swap one daily power with one of multiclass Inescapable Shot - Inevitable shot targets enemy within 10


POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS WEAPON

Biting Swarm

CHARACTER PORTRAIT

Vicious Greatbow +4 (E)

WEAPON

Grappling Spirits

WEAPON WEAPON ARMOR

ENCOUNTER POWERS ARMS

Second Wind Voyage of the Ancients Wrath of the Destroyer Pursuit of the Hunter

FEET HANDS HEAD NECK

Inevitable Shot

Shadowdance Snakeskin Armor +4 (E) Bracers of the Perfect Shot (paragon tier) (E) Acrobat Boots (heroic tier) (E) Gloves of Accuracy (paragon tier) (E) Eagle Eye Goggles (paragon tier) (E) Seashimmer Cloak +3 (E)

RING

Encaging Spirits

RING

Possessing Spirits

WAIST

Feyjump Shot

PERSONALITY TRAITS

Belt of Vim (paragon tier) (E)

Stab and Shoot

Shadowdance Leather Armor +2 (Body)

Hunter's Quarry

Dual Arrow +2 (10)

Blow-Through Assault

Stone of Wind (paragon tier)

DAILY POWERS

Seashimmer Cloak +4 (Neck)

Swarming Bats Wave of Sleep

MANNERISMS AND APPEARANCE

Flying Steel

UTILITY POWERS Hunter's Instinct Guided Shot Burrowing Stride Perfect Aim

Daily Item Powers Per Day

Feywild Jaunt

Heroic (1-10)

OTHER EQUIPMENT

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

RITUALS / ALCHEMY

Thieves' Tools

CHARACTER BACKGROUND Chessenta A land of tenuous alliances and isolated pockets of civilization, Chessenta fights to remain stable and prosperous. The nation's existence hinges on the success of a few cities and settlements, and its people have been hardened by internal strife and external threats. Chessenta strives to set aside regional differences under a banner of mutual perseverance. When you spend an action point to take an extra action, you gain a +1 bonus to all rolls made during the extra action

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 33 / 90

Pettar von Townshend

Page 2


CHARACTER NAME

Skills

Pettar von Townshend PLAYER NAME

RACE

CLASS

Wilden

SCORE ABILITY

HP

9

LEVEL

Seeker

20 9 13 9 9 16 10 16 9 21 9 23 21 9 16 9 14

18

MOD

AC 30

STR –1

109

12 CON +1

Spd

21 DEX +5

6

11 INT +0

Init

25 WIS +7

+14

11 CHA +0

Action Point

Fort 26 Ref 30 Will 30

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

(Trained) (Trained)

(Trained) (Trained) (Trained)

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.

ADDITIONAL EFFECTS

31

Passive Insight

31

Passive Perception

PLAY DATA

PLAY DATA

Second Wind USED

KEYWORDS

Standard

Personal

Standard

RANGE

ACTION

ENCOUNTER

DAILY

26

Effect: You spend a healing surge and regain 27 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Biting Swarm USED

Primal, Weapon

ACTION AT-WILL

ENCOUNTER SPECIAL

Grappling Spirits

KEYWORDS

*

Standard ACTION

AC

One creature

26

DEFENSE

TARGET

CLASS

LEVEL

BOOK

UTILITY POWER

KEYWORDS

USED

Free

Personal

ACTION

RANGE

ATTACK

TARGET

TARGET

Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+7) damage, and the target and each enemy adjacent to it take a – 2 penalty to attack rolls until the start of your next turn. Level 21: 2[W] + Wisdom modifier (+7) damage. Special: You can use this power as a ranged basic attack.

FLAVOR TEXT

LEVEL

Seeker

1

BOOK

CLASS

PH3

1

BOOK

PH3

AT-WILL POWER

Pursuit of the Hunter

KEYWORDS

USED

Imm Reaction

Personal

ACTION

ATTACK

LEVEL

Seeker

RANGE

KEYWORDS

USED

Imm Reaction

Personal

ACTION

vs DEFENSE

DEFENSE

RANGE

Stinging spirit insects swarm around your enemy.

vs

Trigger: You hit an enemy with a close or area attack Effect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of your next turn.

One creature

FLAVOR TEXT

Wrath of the Destroyer

Teleportation

AC

Vicious Greatbow +4: +26 attack, 1d12+20 damage

AT-WILL POWER

Voyage of the Ancients

Ranged weapon

Spirits erupt from your weapon, seizing your enemy and impeding its movement. CLASS

PH

*

vs

ATTACK

Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+7) damage, and the target is slowed and can't shift until the end of its next turn. Level 21: 2[W] + Wisdom modifier (+7) damage. Special: You can use this power as a ranged basic attack.

USED

Primal, Weapon

RANGE

Vicious Greatbow +4: +26 attack, 1d12+20 damage ADDITIONAL EFFECTS

KEYWORDS

Ranged weapon

vs

ATTACK

ADDITIONAL EFFECTS

Chessenta Benefit: When you spend an action point to take an extra action, you gain a +1 bonus to all rolls made during the extra action granted. Rapid-Fire Action: When you spend an action point to take an extra action, you can make a ranged basic attack with a bow or a crossbow as a free action before or after taking the extra action.

RANGE vs

DEFENSE

TARGET

Trigger: A bloodied enemy attacks you or your ally adjacent to you Effect: You either make a melee basic attack against the triggering enemy or charge it. If your attack hits, the enemy is also dazed until the end of your next turn.

ATTACK

DEFENSE

TARGET

Trigger: An enemy within 2 squares of you moves on its turn Effect: You shift 3 squares. Until the end of your next turn, you deal 1d6 extra damage to the triggering enemy when you hit it, and you don't take the –2 penalty to attack rolls for attacking it when it has cover or concealment.

FLAVOR TEXT

FLAVOR TEXT

FLAVOR TEXT

Using the cover of your assault, you vanish and leave a bewildered foe in your wake.

The destroyer aspect responds with deadly force to an attack, taking your battered enemy aback with your savagery.

Your prey tries to maneuver away, but there is no escape.

CLASS

Racial Power

ENCOUNTER POWER Pettar von Townshend

LEVEL

*

BOOK

PH3

CLASS

Racial Power

LEVEL

ENCOUNTER POWER

*

BOOK

PH3

CLASS

Racial Power

ENCOUNTER POWER Page 3

LEVEL

*

BOOK

PH3


Inevitable Shot KEYWORDS

Encaging Spirits USED

Primal

KEYWORDS

Free

Personal

Minor

RANGE

ACTION

vs ATTACK

DEFENSE

TARGET

USED

Primal

ACTION

KEYWORDS

Close burst 1

Standard

RANGE

ACTION

vs

Each enemy in burst

24

DEFENSE

TARGET

*

Ranged weapon

Will

One creature

DEFENSE

TARGET

RANGE vs

ATTACK

Level 11: Close burst 2 Level 21: Close burst 3 Effect: You push each target 1 square, and each target is slowed until the end of your next turn.

USED

Charm, Primal, Weapon

1

ATTACK

Trigger: You miss a creature with a ranged attack Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square. Special: You regain the use of this power when you spend an action point.

Possessing Spirits

Attack: Wisdom vs. Will Hit: 1[W] + Wisdom modifier (+7) damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and that enemy are also dazed until the end of your next turn. Vicious Greatbow +4: +24 attack, 1d12+11 damage

FLAVOR TEXT

FLAVOR TEXT

FLAVOR TEXT

Even as your target ducks under your shot, the projectile moves on its own to find another enemy.

You call on protecting spirits to harry your foes.

From your foe's wound, a possessing spirit takes hold, making the foe attack its companion.

CLASS

LEVEL

Seeker

BOOK

CLASS

PH3

ENCOUNTER POWER

USED

*

Minor ACTION

vs

24

AC

One or two creatures

DEFENSE

TARGET

ACTION

TARGET

ATTACK

You can designate the nearest enemy to you that you can see as your quarry. Once per encounter, when you hit your quarry with an attack, the attack deals extra damage based on your level. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter's quarry effect remains active until the end of your next turn or until the quarry is defeated.

Vicious Greatbow +4: +24 attack, 1d12+11 damage FLAVOR TEXT

FLAVOR TEXT

BOOK

7

Blow-Through Assault

Standard

*

*

22

vs

ATTACK

LEVEL

*

BOOK

TARGET

Requirement: You must be wielding a bow or a crossbow. Primary Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage, and the target is dazed until the end of your turn. Make a secondary attack. Secondary Target: One creature other than the primary target in weapon range Secondary Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage.

CLASS

PH

ENCOUNTER POWER

USED

KEYWORDS

USED

KEYWORDS

Standard

10

Area burst 2 within 10 squares

Standard

RANGE

ACTION

2

RANGE

ACTION

AC

One creature

24

Reflex

Each enemy in burst

24

DEFENSE

TARGET

DEFENSE

TARGET

Vicious Greatbow +4: +22 attack, 3d12+9 damage

ATTACK

MP

Attack: Wisdom vs. Reflex Hit: 1[W] + Wisdom modifier (+7) damage. Effect: You slide each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, you can move the zone 4 squares. Sustain Minor: The zone persists.

USED

Primal, Sleep, Weapon

Melee or Ranged weapon

Requirement: You must be wielding two melee weapons or a ranged weapon. Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged) Hit: 3[W] + Strength modifier (-1) damage (melee) or 3[W] + Dexterity modifier (+5) damage (ranged), and each enemy adjacent to the target takes damage equal to your Wisdom modifier (+7).

BOOK

11

Wave of Sleep

Primal, Weapon, Zone

vs

LEVEL

Sharpshooter

ENCOUNTER POWER

Swarming Bats

ACTION

One creature

FLAVOR TEXT

CLASS

PH3

Martial, Weapon

AC DEFENSE

You drive your arrow into an adjacent enemy, pull it out, load it, and fire it at another foe.

ENCOUNTER POWER

KEYWORDS

Melee 1 RANGE

Vicious Greatbow +4: +22 attack, 1d12+9 damage

Your missiles shine with emerald light and carry with them the Feywild's power to relocate your foe. LEVEL

USED

*

vs

22 DEFENSE

You can designate one enemy as your quarry at a time. Level : Hunter's Quarry Extra Damage 1st–10th : +1d6 11th–20th : +2d6 21st–30th : +3d6

Seeker

PH3

Martial, Weapon

RANGE vs

Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+7) damage, and you teleport the target 3 squares. Effect: If you hit both targets, you can swap their positions when you teleport them, rather than teleporting each one 3 squares. If you do so, both targets are dazed until the end of your next turn.

CLASS

KEYWORDS

Standard

ATTACK

BOOK

1

Stab and Shoot USED

RANGE

LEVEL

Seeker

ENCOUNTER POWER

KEYWORDS

Ranged weapon

ACTION

ATTACK

CLASS

PH3

Hunter's Quarry

Primal, Teleportation, Weapon

Standard

BOOK

ENCOUNTER POWER

Feyjump Shot KEYWORDS

LEVEL

Seeker

ATTACK

Area burst 2 within weapon range 2

RANGE

Fort

Each enemy in burst

DEFENSE

TARGET

vs

Attack: Wisdom vs. Fortitude Hit: The target is dazed (save ends). First Failed Saving Throw: The target is unconscious instead of dazed (save ends). Miss: The target is dazed (save ends). Vicious Greatbow +4: +24 attack

Vicious Greatbow +4: +24 attack, 1d12+11 damage

FLAVOR TEXT

FLAVOR TEXT

FLAVOR TEXT

Your attack flies through the ranks of closely clustered foes, hurting them all.

Your attack brings with it a flutter of bat spirits that confuse your enemies.

Your projectile dissolves into a blast of sand that lodges in your opponents' eyes, causing unendurable fatigue.

CLASS

Ranger

ENCOUNTER POWER Pettar von Townshend

LEVEL

17

BOOK

MP

CLASS

Seeker

LEVEL

DAILY POWER

1

BOOK

PH3

CLASS

Seeker

DAILY POWER Page 4

LEVEL

15

BOOK

PH3


Flying Steel KEYWORDS

Hunter's Instinct USED

Martial, Weapon *

Standard

vs

ATTACK

USED

Primal, Stance

KEYWORDS

Minor

Personal

Minor

RANGE

ACTION

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

AT-WILL

Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. Miss: Half damage. Effect: Until the end of the encounter, if the target ends its turn without cover from you, you can make a ranged basic attack with a weapon against the target as an immediate reaction. This effect also ends if the target has cover from you at the end of any of your turns.

ENCOUNTER

DAILY

USED

Primal, Stance

Ranged weapon

ACTION 22

KEYWORDS

Burrowing Stride

Personal RANGE

AT-WILL

Effect: Until the stance ends, when you make a ranged weapon attack against any creature within 2 squares of you, you can score a critical hit on a roll of 19–20.

ENCOUNTER

DAILY

Effect: Until the stance ends, you can use a move action to move either your speed through loose earth or half your speed through solid stone. You must end the move in an unoccupied space.

Vicious Greatbow +4: +22 attack, 2d12+9 damage FLAVOR TEXT

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

Your arrows force your opponent to take cover.

In the middle of battle, you know where to strike and make it hurt the most.

You dive into the earth and reappear some distance from your starting point.

CLASS

LEVEL

Ranger

BOOK

5

Dragon 383

CLASS

LEVEL

Seeker

DAILY POWER

UTILITY POWER

Guided Shot

Feywild Jaunt

KEYWORDS

USED

Imm Interrupt ACTION

CLASS

PH3

USED

Primal

KEYWORDS

Personal

Minor

RANGE

ACTION

AT-WILL

ENCOUNTER

DAILY

Effect: You are removed from play. At the start of your next turn, you reappear in an unoccupied space of your choice. That space must be within a number of squares of the space you left equal to your speed.

USED

Martial, Weapon

Move

Trigger: An ally within 10 squares of you misses with an attack against AC Target: The triggering ally in burst Effect: The target's attack is made against Reflex instead of AC. Prerequisite: You must be trained in Perception.

Personal RANGE

AT-WILL

ENCOUNTER

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

You vanish into the Feywild. A moment later, you reappear some distance away from where you disappeared.

You take the time to line up a deadly shot.

LEVEL

Perception

6

BOOK

CLASS

PH3

UTILITY POWER

LEVEL

Seeker

10

BOOK

CLASS

PH3

UTILITY POWER

Vicious Greatbow +4

DAILY

Requirement: You must be wielding a ranged weapon. Effect: Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier (+7). If you move or take damage before making a ranged attack, the bonus is lost.

You spot a critical weakness in a foe's defenses, which an ally can exploit to deadly effect. CLASS

PH3

Perfect Aim

ACTION

DAILY

BOOK

10

UTILITY POWER

RANGE ENCOUNTER

LEVEL

Seeker

Close burst 10

10

AT-WILL

KEYWORDS

BOOK

2

LEVEL

Sharpshooter

12

BOOK

MP

UTILITY POWER

Shadowdance Leather Armor +2

Seashimmer Cloak +3

1d12

2

Bow

25/50

2

-

-

1

DAMAGE

PROFICIENT

GROUP

RANGE

AC BONUS

CHECK

SPEED

QUANTITY

1 AC BONUS

CHECK

SPEED

QUANTITY

+4 attack rolls and damage rolls

17

+4d12 damage

+2 AC

10

Armor

+3 Fortitude, Reflex, and Will

13

Neck Slot Item

ENHANCEMENT

LEVEL

CRITICAL

ENHANCEMENT

LEVEL

TYPE

ENHANCEMENT

LEVEL

TYPE

PROPERTIES

PROPERTIES

PROPERTIES

Load Free

Your area and ranged attacks don't provoke opportunity attacks.

You gain a swim speed equal to your speed and can breathe underwater.

Biting Swarm: +26 attack, 1d12+20 damage Ranged Basic Attack: +24 attack, 1d12+18 damage AT-WILL

ENCOUNTER

DAILY

POWER

ITEM SLOT

Two-Hands

MAGIC WEAPON Pettar von Townshend

WEIGHT

5

PRICE

65000

BOOK

AV

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

DAILY

POWER

POWER

Power (Daily): Free Action. Trigger: You move more than 3 squares. Effect: In bright light, your space and all adjacent squares become shrouded in dim light until the end of your next turn. If you were already in dim light, your space and all adjacent squares become dark, blocking line of sight, until the end of your next turn. You can see perfectly in this area of dim light or darkness.

Power (Daily): Immediate Interrupt. Trigger: An enemy hits you. Effect: You become insubstantial until the start of your next turn.

ITEM SLOT

ITEM SLOT

Body

WEIGHT

15

PRICE

MAGIC ITEM

5000

BOOK

PH

Neck

MAGIC ITEM Page 5

WEIGHT

0

PRICE

17000

BOOK

AV2


Acrobat Boots (heroic tier)

Eagle Eye Goggles (paragon tier)

Dual Arrow +2

1 AC BONUS

CHECK

SPEED

ENHANCEMENT

QUANTITY

2

Feet Slot Item

LEVEL

TYPE

1 AC BONUS

CHECK

SPEED

ENHANCEMENT

QUANTITY

10 AC BONUS

CHECK

SPEED

QUANTITY

12

Head Slot Item

+2 attack rolls and damage rolls

10

Ammunition

LEVEL

TYPE

ENHANCEMENT

LEVEL

TYPE

PROPERTIES

PROPERTIES

PROPERTIES

Gain a +1 item bonus to Acrobatics checks.

Gain a +2 item bonus to ranged basic attack rolls.

When you attack an enemy using this ammunition, you can roll twice and use either result.

AT-WILL

ENCOUNTER

DAILY

POWER

AT-WILL

ENCOUNTER

DAILY

POWER

AT-WILL

ENCOUNTER

DAILY

POWER

Power (At-Will): Minor Action. Stand up from prone.

ITEM SLOT

Feet

WEIGHT

0

PRICE

520

BOOK

ITEM SLOT

PH

MAGIC ITEM

Head

WEIGHT

0

PRICE

13000

BOOK

MAGIC ITEM

Bracers of the Perfect Shot (paragon tier)

CHECK

SPEED

ENHANCEMENT

QUANTITY

13

Arms Slot Item

LEVEL

TYPE

PROPERTIES

WEIGHT

0

PRICE

200

BOOK

Dragon 373

MAGIC ITEM

Gloves of Accuracy (paragon tier)

Stone of Wind (paragon tier)

1 AC BONUS

ITEM SLOT

AV

1 AC BONUS

CHECK

SPEED

ENHANCEMENT

QUANTITY

16

Hands Slot Item

LEVEL

TYPE

PROPERTIES

1 AC BONUS

CHECK

SPEED

ENHANCEMENT

QUANTITY

12

Wondrous Item

LEVEL

TYPE

PROPERTIES

When you hit with a ranged basic attack, you gain a +4 item bonus to the damage roll.

AT-WILL

ENCOUNTER

DAILY

POWER

ITEM SLOT

Arms

MAGIC ITEM

Pettar von Townshend

WEIGHT

0

PRICE

17000

BOOK

PH

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

DAILY

POWER

POWER

Power (At-Will): Minor Action. Your ranged attacks ignore concealment and cover (but not total concealment or superior cover) until the end of your turn.

Power (Daily): Free Action. Trigger: You miss an enemy with a ranged weapon attack. Effect: Reroll the attack roll.

ITEM SLOT

ITEM SLOT

Hands

WEIGHT

0

PRICE

MAGIC ITEM

45000

BOOK

AV

MAGIC ITEM

Page 6

WEIGHT

0

PRICE

13000

BOOK

AV2


Character Sheet for Pettar