blenderart_mag-5_july06

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3D W ork s h op - Kitch e n W ork s (Spin M ode ling)

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Fig2. Sping m od e l ing

Th e firs t th ing w e ne e d is a s h ape to w ork on. In th e front vie w [Num pad 1], add a pl ane [Space bar >> Add >> Pl ane ] as you s e e in figure 4.

Fig5. R e m oving th e ve rtice s

Now s e l e ct th is ve rte x w ith th e [RMB]and m ove it to a ve rticall ine [Ctrl+ LBM]cl ick (th e ce ntral bl ue l ine ) Im age 6- 7. in th e front vie w .

Fig6- 7. Extrud ing th e ve rtice

Fig8. Th e sh ape ofth e gl ass

Startth e Sh ape draw ing

Fig4. Ad d ing a pl ane

As w e are in th e Edit m ode , w e w il lde l e te th re e of th e four ve rtice s of th e pl ane . Us e [Sh ift+ RMB]to m ul tipl e se l e ct ve rtice s , and [X Ke y] or [De lKe y]to re m ove th e s e l e cte d ve rtice s . Se e th e figure 5.

Bl e nde rartM agazine - Jul y 20 0 6

W ith th e ve rte x s e l e cte d, pre s s and h ol d [CRTL]. W ith th e l e ft m ous e button, cl ick and ge ne rate m ore ve rtice s in a s e q ue nce . You coul d us e Grab [G Ke y] to m ove th e ne w ve rtice s and cre ate a s h ape as you s e e in th e figure 8. Anytim e you m ak e m is tak e s , us e [U Ke y]to undo th e e rror and k e e p on w ork ing. Re m e m be r, th at w h e n w e are m ode l ing an e m pty obje ct,

Fig9 . Num b e r ofve rtice s in th e sh ape

W e h ave to draw th e e xte rnaland th e inte rnal l ine s to obtain th e th ick ne s s . Anoth e r im portant point is th at th e s tarting ve rte x and th e final one m us t l ine up ve rtical l y. Th e num be r of ve rtice s m ay vary;I h ave us e d 53 ve rtice s in total . As a rul e , us e m ore ve rtice s in th e m ore curvace ous parts of th e s h ape .


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