The Future of E-Ducation: The Impact of Technology and Analytics on the Education Industry

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35 The Future of E-Ducation: the Impact of Technology and Analytics on the Education Industry

The last mobile learning device, the laptop, has become so popular in everyday society that most households own at least one. Laptops alongside the aforementioned mobile devices have redefined mobile learning.

the qualities of books. They optimise portability by being incredibly light and thin; they avoid the harsh backlight of the aforementioned devices to increase readability in the sun; and they have a much longer battery-life. A single e-reader is capable of holding the digital equivalent of up to 1,400 books (Amazon, 2013). The last mobile learning device, the laptop, has become so popular in every-day society that most households own at least one. Laptops alongside the aforementioned mobile devices have redefined mobile learning. A part of mobile learning devices’ significance for education is the rising popularity of Apps. The word ‘app’ is short for application and refers to, typically, a small, specialised program that can be downloaded onto most mobile learning devices. Tablets and smartphones are specifically designed to be optimised app platforms. Apps are very useful for educators and students alike as learning tools. They range from annotation and mind-mapping apps, diary and journal apps, to apps that allow users to explore the stars in the night sky or examine the minute particles that make up a chemical. Apps and mobile learning devices together enable users “to learn and experience new concepts wherever they are, often across multiple devices” (New Media Consortium, 2013). In the year 2013, ABI Research estimated that mobile device users would download 70 billion apps (New Media Consortium, 2013). Schools that teach younger students have pioneered the use of apps in education. Apps on interactive platforms like tablets allow young students to explore, interact and learn fundamental concepts through games and interactive materials (discussed later). Although apps are a new and exciting tool for educators, they are unavailable to students unless they are provided with mobile learning devices. Schools are implementing the use of mobile devices in one of three ways. The first method is known as the one-to-one initiative. Schools from Australia to Finland are looking to acquire mobile learning devices that can be provided to each student. The initiative aims to provide every student with a laptop or tablet so that they may have independent access to a computer at school and at home. Justin-Siena High School in California will be implementing a one-to-one pilot for the 2013 academic year. Students will receive an iPad and are excited about having to carry fewer traditional learning tools such as notebooks and textbooks (Dills, 2013). Students will also be able to work on the same task, software and hardware anywhere and at any time. The teachers are also excited; they will no longer be confined to reserving computer labs in order to access the Internet for class activities (Dills, 2013). However, despite programs like the Finnish Molla project which aims to introduce kindergarteners to new media on platforms like the iPad, Esa Kohtamäki of the Pori Education Board in Finland highlights, “it’s impossible for us to guarantee a working computer for everyone” (YLE, 2013). Similar impossibilities are arising in other countries where one-to-one initiatives were pioneered. For example, in 2008, Australia implemented a one-to-one initiative, where 967,000 computers were installed in secondary schools for a total of $2.4billion (Karena,


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