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to start including that kind of instructional content

LEFT: KEVIN ‘PURGE’ GODEC

within the Dota 2 client?

Valve has a desire to do that. When I was there in March one of the things they said they want to work on is integrating in-game monetization with people like me that stream or make YouTube videos. It was in the early planning stages, and I have no idea how much it’s progressed since then, as that was about 6 months ago. They do want to be able to allow people to watch streams in game if possible, or for example, when I stream people would be able to follow my stream and then they can watch me in the watch tab with my voice. And maybe it would record my voice and then I would have all these gameplay VODs that would be within client. So then my voice would be put on those replay packs and those replays would save forever. And then people could buy a 20-pack of games that I’ve played with commentary. So those were kind of their first ideas about the subject. Again, I have no idea how far that’s progressed, but that will someday be in the game. At the moment, the people who are making out the best are definitely tournament organizers and workshop creators. And a lot of the pro players don’t have ways of monetizing, and this would be

September/October July/August 2013

Would creating additional ways for pro-players to monetize their work change the way that pro-teams function?

I don’t think it will affect teams as a whole. A very small percentage of players create content, and of the ones that do, very few of them are successful or do it long enough to grow it big. So even though there are a lot of pro players that consistently stream, maybe their content isn’t as good: they don’t give good commentary or maybe their behavior isn’t the best, or maybe they don’t talk at all. As such, I think it would only affect a very small percentage of personalities and players. I guess there could be more team incentivization, but people are roster-hopping every 6 months to 1 year anyway. And it’s only the really big organizations that have their stuff together, like EG or Liquid, that push their players to be involved in social media. Some players will make money, but I don’t think it will be consistent across the board.

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You do a lot of YouTube content. Are there plans

a really good way to fill that gap. And a lot of streamers don’t have ways of monetizing outside of twitch.tv, which Valve would like to bypass. They would rather go straight from producer to consumer, which is something they always say.

How do you feel about the number of smaller tournaments appearing in the Dota scene?

I think the people who are making the most out of the increase in ticket sales are the tournament organizers. More people are realizing that it’s financially easy to do it, because if you sell 15-20,000 dollars’ worth of tickets, that’s a huge financial income. It’s a lot easier to get a ticket in the client than it is to secure a sponsor, for example. I think it’s really good for the amateur organizations, and pretty good for the big hitters as well. Organizations are more able to run big-

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where they create some kind of limited skirmish. Something like “You have 500 hp as an anti-mage and you need to outplay these three heroes.” Something like that would be fun too. I think they could go a lot higher in terms of teaching people basics and medium stages, like mechanics. But I think they just don’t have the time, and they’re doing more important things right now. I think it’s acceptable, and it’s good for me at least that the current in-game resources aren’t the best. I’m honestly ok with it, but I know they’re going to work hard on it and make it better.


GLHF Magazine Issue #7