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a sold-out arena of hungry fans. With the meal served, it was time to dig in. But first, Riot apparently had to do the dishes. The stall between the final predictions and the draft would become painfully long. Raised stages and fog machines are fantastic additions when your reputation for pageantry is part of your appeal, but Riot’s decision to raise the platforms into view and then go through the process of hooking up machines, working out bugs, and setting up the game lobby would force an excruciating 10 full minutes of extra filler and awkward transitions back and forth between the caster desk and analysts. Without belaboring the point, Riot will need to consider the importance of pacing a show and make adjustments in the future. Ten minutes of reiterating well-established talking points

The one thing that seemed to hinder the cast and crew from showing their brilliant colors was everything but the game itself.

does not make for a memorable moment. The pain on the faces of stalling broadcasters was so palpable because what these personalities truly excel at is running a goddamned eSports event. As soon as the draft music popped, their smooth, easy delivery and analysis of picks and bans would demonstrate that fact thoroughly, providing Jatt, Rivington, and Deman a chance to shine. With the added technicality of having to set-up, coordinate, pace, and present a world-class sports entertainment event, the one thing that seemed to hinder the cast and crew from showing their brilliant colors was everything but the game itself. The warm-up time needed for the analysts desk to get into their groove, the meek introduction of the casters desk, and any semblance of production mistakes or anxiety evaporated once the first bans peppered the screen. The crew would roll easily into the game, knowledge in hand, practiced and rehearsed, relaxed and carefree with fervor, passion, and professionalism. Riot’s relatively recent decision to hire on broadcasters full-time, that they may devote themselves to research and their craft, was a good one. The team of three were strong in their presentation, transitioning effortlessly between one another, highlighting the action with appropriate inflection while the range of personalities added spice to the coverage. But this decision to hire on professional casters stems partly out of necessity. As the expectations for League of Legends coverage raises near daily, the expectations of the casters rises with it. At times, Jatt would speak ad nauseum about specific mechanics influencing the game when a dramatic narrative might have been more appropriate and more succinct. In addition, the phrasing of Rivington would stumble as the onslaught of visual stimulation and constant action would leave little time for consideration. Casting a game like League of Legends is demanding work,

GLHF Magazine Issue #7  

In this special issue of GLHF we expand our coverage to include League of Legends and Dota 2. As part of the first of many such pieces, we f...

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