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030 Good Luck Have Fun

throughout the year, with 100,000$ for each regional league and 150,000$ for each season finals. To relieve pressure in competing in these regional leagues, Blizzard also maintains attachment for outside competitions. Premier events like the Intel Extreme Masters, DreamHack, Major League Gaming and HomeStory Cup all offer points for players to compensate for any weak placements during their respective WCS leagues. This is Blizzard’s way of maintaining the scene’s current event organizing leaders while also integrating it directly with their overview of the World Championship Series format. To add to their global World Championship Series league are also tiers of competitors: imitating the division that GOMTV set up for their league: Code S (Premier League) and Code A (Challenger League). Like Riot Games’ LCS, challenger teams aim to become premier league competitors for both prize-money of each season as well as to earn points for the Global Finals at Blizzcon. Blizzard’s more elaborate system can be a bit daunting for newcomers to get into the sport. But it is also a lot more precise than

Riot Games’ system in terms of qualifying players. Blizzard’s seasonal segments help dictate who the current leaders in StarCraft II are without hindering the prestige of other major events. In exchange for this RTS publisher’s double safety net of multiple regional/seasonal finals and overall points system, the support for their professional participants is financially weaker than that of Riot’s. Blizzard’s WCS system is sectioned by region and season, but rounded off by points to dictate who goes to the Global Finals at Blizzcon, allowing for outside tournaments to be involved and part of the WCS storyline. With Blizzard’s system comes a much stronger availability of tournament organizers. Because of their input and Blizzard’s less “hands-on” approach, players suffer on a variety of fronts. Though there may be a change in 2014, Blizzard’s 2013 season has been rampant with player retirements and constant outcries about their unlocked regional system, which allows players from other countries to participate in other major countries. The issue with this is that growth within that residing area stagnates, leading

GLHF Magazine Issue #7  

In this special issue of GLHF we expand our coverage to include League of Legends and Dota 2. As part of the first of many such pieces, we f...

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