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before unit production, you’re very safe against Terran mid-game attacks/all-ins. In fact, you’re hoping Terran will go for some sort of all-in! Just morph your Banes on creep and prepare for a very cost-efficient engagement.

It is impossible for Terran to prevent your push from scouting his unit composition he needs his units to defend! This helps you plan your mid-late stages (ie. get Range attack for Roaches if he’s going mech or prepare for drops if you see reactor’d Starport)

2) Throw Off Terran’s Mid-Game


Idle Medivacs!! Most often, Terran prefers to put on some aggression in the middle stages - drops, timing attack. The Second Barrel Bust forces him to be defensive. If he drops, he may lose outright because he needs those units to defend. It’s actually a mistake if he tries to drop, because you always make an extra set of Zerglings (with some Banes eventually) to defend drops before/while droning your third.

Note: The purpose of the Third Barrel Bust (Ultralisk/Baneling/Crackling) is pretty straight forward; there are really only three objectives.


You want to have a safe period where you can drone to fully-saturate your third, so you must trade armies and kill his units. The good thing is it’s difficult with so many Roaches/Banes be sure to bring an Overseer so you can reset the Widow Mine count too. Secondary Objectives: 1) Deal Economic Damage (SCV Kills)

SCV damage is actually a borderline Primary Objective. You should try to connect with his expansion mineral line in a big way, because it’s a critical time to do crippling damage. 2) Destroy Tech, Production, and Supply Buildings

Good Luck Have Fun

Destroying add-ons like Reactors and Tech Labs, in addition to supply depots, can really set back a Terran’s mid-game - making you safer to squeeze out an even larger lategame lead. The Third Barrel Ultralisks are starting to look bigger and bigger... 3) Determine Tech Choice - Mech or Bio?

Objectives: 1) Defend Late-Game Aggression (Bio/Mine, Marine/ Tank/Medivac).

This almost goes without saying, but a maxed-out, fully-upgraded force of Ultralisks/Banelings/Cracklings trades well with almost any Terran army. Mix in a few Vipers for blinding cloud, and you’re looking at an extremely potent late-game. If he pushes you when your Ultralisks come out, you can destroy it and counter-push immediately. If he’s dropping heavily and playing defensive, you may need more finesse. 2) Deny Terran attempts at securing a fourth while you hold yours.

This is a real key to late game ZvT: Do not let Terran secure his fourth. That’s the #1 task of your Ultralisk army. Use static defenses and reinforcing Zerglings to defend your further-apart bases while you make sure he can’t hold his. Holding your 4th/5th is just as important as denying his! 3) Use all those advantages that you picked up throughout the game and go for a fully upgraded, maxed-out bust!

Max out, and put your excess minerals/gas into Banelings. You can get over 100 Banelings for the last push - I’ve tested it!


3) Trade Armies

Click Here to View the Tutorial: The Third Barrel

GLHF Magazine Issue #7  

In this special issue of GLHF we expand our coverage to include League of Legends and Dota 2. As part of the first of many such pieces, we f...

GLHF Magazine Issue #7  

In this special issue of GLHF we expand our coverage to include League of Legends and Dota 2. As part of the first of many such pieces, we f...