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early attacks and all-ins, which can turn ladder games into inefficient practice. You will rarely be on the defensive using The Triple Barrel Bust, as you will always try to be the first and constant aggressor; in fact, you’ll have the opportunity to counter-attack and punish Terrans who attempt early aggression. The style also taxes your multitasking every single game, because you will always be going for the three barrel busts. Perhaps most important: The Triple Barrel Bust is improved by scouting, responding, creep spread, and map vision; however, it does not require these things to be initial-

made. The beautiful thing about this style is that once you have the Build and Benchmarks perfected, you can devote more focus to improving your other mechanics - creep spread, map vision, scouting. Next, we’ll look individually at the execution of the Three Barrels. These sections will focus not only on the purpose of each attack, but also how you can improve your execution mechanics (hot keying, rallying, engaging, etc). I really urge you all to read this guide in the order that it is presented, and view the tutorial videos in sequence.

The Benchmarks will help you mark your economic progress, and pinpoint exactly where macro mistakes are being made. The beautiful thing about this style is that once you have the Build and Benchmarks perfected, you can devote more focus to improving your other mechanics - creep spread, map vision, scouting.

Note: This is a tentative build order, meaning the steps may change slightly player to player and game to game. While looking over this build order, I advise watching Tutorial 1 which quickly goes through the build and the three busts.

Good Luck Have Fun

ly effective. That may seem like a bad thing that you don’t have to scout and spread creep, but what I mean is that some builds require you to spread creep to live, others require you to scout to live. The Triple Barrel Bust is different because in the vast majority of games, you will stick to the plan 100% - scouting and spreading creep just helps your execution. To help you learn and master the build, I wrote up a Build Order but more importantly I broke all the steps down into Benchmarks. The Benchmarks will help you mark your economic progress, and pinpoint exactly where macro mistakes are being

THE BUILD ORDER

Click Here to View the Tutorial: Triple Barrel Bust Overview 15 Pool 15 Gas 17 Hatchery 16 Queen (Inject/transfer to expansion when she finishes) 18 Overlord 18 Zergling Speed (At 100 gas, remove Drones from Geyser) 18-21 Lings 21 Queen (Stays in main) 23 Overlord 23-26 Drones until first inject 26-30 Lings (First inject is Zerglings) The First Barrel (5:30-6:00) - 14 Speedlings

30 Queen (at natural for creep) 32 Overlord 32-44 Drones (Around 36 Supply, start your 2nd Gas and use your inject-larva to fill the new gas and the gas in main) 44 Overlordx2

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