Gladget Magazine April 2013

Page 74

Speaking of fire fights, the player will have a number of weapons at their disposal. None of these are revolutionary, although they do fit right in with the setting and feel of the game. They can be upgraded using specialised vending machines, but the player will need to choose upgrades carefully, as it is unlikely that all weapons will be fully upgraded during the course of the fairly lengthy campaign. Another important choice is which weapons to carry – the player can only ever have two weapons on hand, and choosing a load-out will often need to be a snap decision, as weapons can only be acquired by finding them on the battlefield. In addition, the player will find Vigors. These ‘special powers’ are the replacement for the original game’s plasmids, and will enable the player to do various things, ranging from shooting bolts of lightning from Bookers fingertips to

Review

were carefully trimmed to suit the characters and the script, which further enhances the awesome suspension of disbelief that Bioshock: Infinite delivers. Once again, Elizabeth stands out. She becomes Bookers companion a short while into the plot, and is an everpresent assistant and advisor, in addition to being a major influence on the plot. The AI driving Elizabeth is great, too. She will help Booker by finding currency, and tossing ammo or health packs to him when he needs them most. In addition, the player doesn’t ever need to babysit or worry about her – Elizabeth looks after Booker more than he looks after her during fire fights. She also adds some great special abilities, like picking locks and being able to warp in things from different realities that can aid during combat. But, once again, we’re coming close to saying too much and ruining the many surprises that Infinite holds.

74

gladget29


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.