A Room in Motion
CONTENTS 02 Introduce 03 Organize 04 Design 09 Propose 17 Test 20 Deconstruct 21 Reflect
INTRODUCE The pavilion is at once solid and dissolved. A regularized steel frame encloses a soft forest of rubber tubing. The architecture itself vibrates, as you pluck and stretch it out of shape. With enough vibration, the entire structure moves out of focus. The visitor is invited to input their own energy into the system, watching the how a single tube transmits its movement to surrounding elements. You can immerse yourself in the material, using the rubber seats or leaning back into its web with your body. In this room, the vibration surrounds you, and the outside world begins to blur away.
ORGANIZE Project Manager…………...... Becca Book Digital Design…………..….. Hansong Cho Digital Design………...………...... Jiapei Li Digital Design….………. Kevin MacNichol Digital Design……………….……. Ge Zhao Rubber Prototyping….…….. Caitlin Magill Steel Prototyping…….... Abraham Murrell Steel Prototyping………….... Eugene Ong Steel Prototyping……..….... Edward Palka
The many formal inventions that led up to the final proposal are linked by a single concept: the structure must blur away. Experimenting with metal struts and rubber tubes, each attempt strikes a different balance between foreground and background, frame and infill. By working digitally, we were able to test many scales and color palettes, in search of an experience that was both occupiable and animated.
Building design is a sculptural art, where a form is molded until ready for the kiln. But if a room could respond to the movement of our bodies, its walls would begin to dance.
rectangular steel frame with a billowing gradient of taut rubber tubes. With each pluck of a chord, vibrations ripple around the room. Patterns of rubber contort into elastic seats, where bodies become immersed into the material itself, as the architecture blurs away.
P1000T PG 1⅝” Unistrut Channel (10’ Lengths)
P1028 X Shaped Flat Plate Fitting
P1031 TShaped Flat Plate Fitting
P1036 Flat Plate 90 Degree Fitting (3hole)
P1380A Flat Plate 90 Degree Fitting (4hole)
P1045 Z Shape Fitting
P1047 U Shape Fitting
P1068 Ninety Degree Angle Fitting (2hole)
P1326 Ninety Degree Angle Fitting (3hole)
P1325 Ninety Degree Fitting (4hole)
P1357 Ninety Degree Angle Fitting, Braced (3hole)
P1359 Ninety Degree Angle Fitting, Braced (4hole)
P286010 White Plastic End Caps
P2759 Trolley System
HHCS050119EG 1/2" dia. 13/16" Hex Head Screw
P1010T 1/2" dia. 13 Thread, Top Retainer Nut
HLKW050EG 1/2" Lockwashers
5/32” Latex Tubing
instrumental in gaining a more full understanding limitations
Immediately obvious in the prototyping phase, we came to understand the critical nature of project management and coordination. Throughout the process, we struggled repeatedly to obtain the correct hardware for our system, which meant that our system and joints could not work to their full potential. Screws instead of bolts and smaller than adequate bolts made our early mockups prone to extreme torquing and even hardware failure with screws and bolts breaking.
The early prototyping process made us become acutely aware of the different ways the unistrut system is meant to be joined. Our early designs were callous to the orientation of the unistrut and the spacing of the holes in the system. Once we tried to mockup these designs, the appropriate
methods became immediately clear. The joints
susceptible to unwanted torquing The scale of our pavilion was also finetuned as a result of the prototyping. Our original design’s short elevation was approximately 10’x10’, but was shrunk to 7’x6’ after seeing the enormity of our original design.
Since rubber plays a huge role in our design and is a challenge to represent accurately in digital software, the physical mockups
mockups showed us how much rubber we really needed to create the intended aesthetic and kinetic effects. This meant evaluating the color pallette of our neon rubber and the unfinished unistrut, the density and rigidity our rubber patterning, and
experiencing (Playing with) the rubber Additionally, the process of putting rubber on our system made us very aware of the need to fine tune the tensioning of the rubber, which meant evaluating not only how it was strung but also how often it was tied off. With all of this rubber, the tension which was put on our unistrut frames become more obvious as well, allowing us to better understand where we needed more structure and where extended back spans would be critical.
Overall, the prototyping process furthered our design immeasurably and turned it into a reality which otherwise would not have been attained. It helped us primarily with scale, detailing, and modularization of the system.
The structure will be taken down and put into storage on Tuesday, May 17th by the following students: Becca Book Kevin MacNichol Jiapei Li Abraham Murrell We plan to store it in the NYParis studio until it can be redeployed for the Figment Arts Festival on Governor’s Island, on June 3rd, by Becca Book, Edward Palka, Ge Zhao, and others (pending).
The prototyping process was very important in bridging the gap between digital design and physical realization. It would have been prudent to explore prototyping more strategically earlier in the semester. The first joint assignments for the course were a bit removed from our actual project concept, and we regret that those ideas were not able to be better incorporated into our design. A more interesting joint idea could have benefitted this project greatly, and at the time we didn’t
assignment could have been.