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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Geraldo Lewa

(884322) Anneke + Studio Class 10

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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) “Given to this notion of real space comprehended only as the fruition of a lived perspective, Le Corbusier’s view of pictorial space is not surprising. Pictorial space is that which cannot be entered or circulated through; it is irremediably space viewed from a distance, and therefore eternally resigned to frontality.” (Krauss 1972) Pictorial space is essentially a fictitious, intangible space that cannot be measured and cannot be physically accessed since it exists only visually. This allows the space to be frontally distorted (frontalized).

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) “Concept of frontalization that made the surface of the painting a concatenation of grounds against which texture (textural integers), as the memory image of depth, appeared to lie at a certain remove. It was the visible closing of the distance between these two poles of vision” (Krauss 1972) The two properties that are attributable towards the Flatness of Le Corbusier’s paintings would be textural integers, such as his usage of black paint to indicate texture and density of objects, and strong contrast between colors.

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MARIO WORLD GIVEN BY TUTOR

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1ST MARIO’S WORLD

Note: the picture is not clear because it was drawn on tracing paper with 4H pencil. Pencil drawing of the two Mario worlds combined.

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COMBINED MARIO’S WORLD

Finedlined two Mario worlds combined. Lines that are thick are segments that are closer to the eyes.

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WEEK 4 READING: Practice: Architecture, Technique and Representation Allen, Stan, 2000.: Axonometric projection: new geometries and old origins from Practice: Architecture, Technique and Representation. Psychology Press.

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Perspective drawings do not portray true dimensions of the object, while axonometric drawings portray actual measurements of the objects being drawn. Perspective drawings are focused more towards how we visualise the image from a point of view derived from vanishing points that are constructed by converging construction lines. Axonometric drawings are focused more towards the technical details involved in measurement because objects are not drawn based on a vanishing point which distorts measurements. Perspective construction lines converge to vanishing points, while axonometric construction lines are parallel to one another, meaning they would never ‘collide’ and form vanishing points.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric drawings were first used for military purposes, due to its substantial property of providing exact measurements and dimensions. It was primarily used to calculate and predict trajectories of artillery projectiles since true measurements are visualised.

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ILLUSTRATED MARIO WORLD

Colored Mario world traced in Adobe Illustrator. Lines are thin because they are 0.25 pt and some are 0.5pt.

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My WIX header for this Module - a Super Mario Beanie in Mario Red

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APPENDIX - NOT A STEP-BY-STEP

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I laid out the first Mario world print-out and made the two 100x100 milimeters on tracing paper.

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Finedlined the vertical lines with the help of a 600 milimeters t-square.

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Sketched random buildings unto the middle blank area of the Mario world using 4H pencil. I used the same width (one centimeter thick) for all the buildings on purpose: it is part of the design.

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I added blocks and a cylindrical lift (inspired by the lifts at National Gallery of Victoria) on the left side of the world on the first fineline draft using 4H pencil. They are circled in red on the photo. These were added (along with both Red and White Panda Marios) after Paul and Matthew’s feedback from the Workshop Session on Friday, 24th of March.

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Module 2 - "MARIO"  
Module 2 - "MARIO"  
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