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Georgia Hutchison NID Semester 2, 2008

NID/RMIT Exchange Program. 14 Weeks: 2 x Communication Studies 2 x Multisensory Design 1 x Technology Studies 2 x Photography 2 x Design Concepts & Concerns 5 x Folding Furniture

Multisensory Design Georgia Hutchison (2 weeks)

Overview. Multisensory Design spoke about not simply designing objects or interfaces, but designing the sensory stimuli in a product for the desired experience. Also, it was to remind that sight and sound although dominant are not the only senses through which we receive information and often the lesser conscious senses have a more powerful effect on us. Assessment one: Design concept for a mobile phone which functions without reliance on visual or auditory sense. Assessment two: Redesign a product to be more multisensory OR design a multisensory toy which aids children’s development.

After one week of lectures, discussions, films and activities (such as brainwashing), a task was set:

(re)Design an object to be (more) multisensory. Introducing:


Redesigned products: iPod & ‘personal massager’. Concept: A device which connects to an iPod (or other digital audio device) and transmits the music into high, mid and low tone vibrations to a collection of wireless ‘pods’. Shaped like smooth stones, they fit perfectly into human contours. These ‘pods’ can then be placed on/in different parts of the body for an immersary musical understanding - feel, not only hear the song. The user chooses the music, and this determines the experience - for example, experimental electronic music will be wholly different to classical violin or metal. The iFuck device can be used to relax, invigorate, arouse or play - alone or with a partner. Senses: Touch, sound, sight, vibratory, erotic, weight, hot, cool, value. Parallel projects: The Mind Chair and other projects, by Beta Tank: Vibration Room, Music for Bodies:

Working: The electronics will basically be a wireless audio transmitter. The sound goes in to the first device, is amplified by the cascading series of transistors then gets transmitted via the antenna. It is then received by a coil of copper, this current is then split into 3 bands, low mid and hi through the passive crossover network. Each of the 3 audio signals then act as a base current for a transistor- determining how much of that 9v power supply is going to be let through.


(Electronic design in collaboration with Liam Hyland)

Making: The ‘pods’ will be made from black coloured porcelain. Slip cast two halves with a rubber seal to be watertight. Size will be minimum required to fit electronic components inside. Control pod will have a minimal, intuitive interface, alike to Apple products. Aesthetic: The style of the product will be refined and made of quality materials, to enhance the luxuriousness and sense of value the owner would receive.

Audio transmitter:

Technology Studies Georgia Hutchison (1 week)


Technology Studies was a week of education about new technologies and scientific advancement of the 20th Century, to present and beyond. Topics covered varied immensely: from a small amount of information regarding the human nervous system, brain surgery, nanotechnology and biomimicry to the science of lasers, groundbreaking glow in the dark technology, a day and half of films about superstition theories and a display of novelty science toys. Some films were interesting however unfortunately the potential was lost as there was no apparent structure in the course, involved lectures, discussions or coursework and I found the week to be a redundant element of study in the semester. The course seemed to reduce modern science to novelty. The course did however stimulate me to read more keep up to date about scientific advancements.

Photography Georgia Hutchison (2 weeks)

Georgia Hutchison

PHOTOGRAPHY: BRIEF: Take photographs on the subject of ‘Reflection’ using a manual SLR camera, both BW and colour. Narrow ‘Reflection’ to a more individualised theme and choose a collection of photographs to display this.

RESPONSE: The general theme, ‘Reflection’, was considered a personal

reflection of India as photographs were taken from a foreigner’s perspective. Photographs were used to explore points of intruige, both aesthetically and socially. More specifically, this group of photographs reflect the barriers and boundaries I encounter as a foreigner in India. Language barriers creating boundaries in communication and sharing of knowledge; Boundaries which limited understanding of culture gives; Limited access to understand India from more than a tourist perspective. This theme is represented through images such as those of walls, gates, guarded expressions on faces and behind them the stories, secrets and hidden gardens of India still yet to discover.

15 July 2008, Ahmedabad

15 July 2008, Ahmedabad

15 July 2008, Old City, Ahmedabad

15 July 2008, Old City, Ahmedabad

16 July 2008, Sarkhej Roza, Ahmedabad

16 July 2008, Sarkhej Roza, Ahmedabad

16 July 2008, Sarkhej Roza, Ahmedabad

16 July 2008, Sarkhej Roza, Ahmedabad

17 July 2008, Siddhpur

17 July 2008, Siddhpur

17 July 2008, Siddhpur

17 July 2008, Siddhpur

17 July 2008, Siddhpur

17 July 2008, Siddhpur

17 July 2008, Siddhpur

Design Concepts & Concerns Georgia Hutchison (2 weeks)


Design Concepts and Concerns is a course to demonstrate design process, communication and structural thinking to design students. Plan/Process/Prescribe. First project: Design and present a poster which communicates your self. (However I believe the ‘meboards’ simply communicate the self you want to express). Second project: Form groups, and each group (of 15-20 students) study on state and its food systems. Design communicative models, structures and models to display the food systems in each state. Firstly, without any exterior knowledge, secondly with research and consultation with experts. From this point, pinpoint design opportunities and explore.

West Bengal & Food

First phase: brainstorming and presenting all known information about WB and its food systems without research. Present information in system design and metaphoric representaion.

West Bengal & Food

Second Phase: Group research and recollection of knowledge. Present more cohesive and sensitive system design and present in a structural and a metaphoric design.

Dynamic Furniture Georgia Hutchison

Dynamic Furniture // Georgia Hutchison // 03.09.08 Brief:

To explore the notion of Dynamic Furniture (Folding Furniture), and design a furniture object which is specific to a particular site, scenario or use.

Process: 1. Explore concept and examples of “Dynamic Furniture”. Definitions, deviations. Study design theory re: user/site/scenario specific furniture objects. 2. Define requirements and restrictions: space, site, function, interaction, user. 3. Develop concept/form in drawings and small models. 4. Study technical aspects: materials, technology and processes. 5. Make small and 1:1 scale models with accurate dimensions, materials and technology (eg. folding device) 6. Prototype!

Learning objectives:

- Be conceptual but with a link to tangible outcome. - Let final product speak its concept without need for justification. - Make ethical and environmentally conscious decisions regarding materials and processes inherit throughout the design. - Challenge and develop my skills as a designer/ furniture maker: material properties, techniques and processes. - Take full advantage of NID’s resources in the design process (workshop and CAD modelling).

Initial Concepts:

- Space-wasting furniture. Contract to minimum size / expand to absurd maximum size. Storage, shelving, surface, lighting, room divider unit. Designed for those with too much space and too few walls (ie. Melbourne warehouse living). - Engendered/disengendered furniture. Martjn Hoogendijk (Droog designer): “A user should be more closely involved with a product, an object should be identified more by its user rather than simply calling it a couch, lamp, chest... product has as many purposes as you can discover in it yourself.” - Instructed furniture: provide pattern to user who then makes from waste material (eg. cardboard). Recycling, eliminate transport cost, provide cheap furniture.


- User theory - practical/pleasure - Designers: Jasper Morrison, Droog, Ron Arad, Buckminister Fulller, Bootleg - Sustainable, innovative and appropriate materials (and how to use them) - Folding principles, joinery

User-defined purpose.

A user should be more closely involved with a product, that an object should be identified more by its user, rather than simply calling it a couch, a lamp or chest: “This product has as many purposes as you can discover in it yourself.�

Challenged traditions of furniture.

Folding/joining. Jacob’s ladder, magnetism, fabric or leather hinges.

Multiplication. Repetition. Repetition.

Unconventional materials. Borrowed materials. Borrow materials from other areas, such as automotive industry, textiles, village craft or food related design. Post-consumer cork, industrial felt, rubber, ink...

Borrow, steal, reinterpret, misinterpret, reappropriate

Aesthetic. Wooden toys, typography, tools, shadowboards, studio, home-made, brown paper, red string, international parcels, stamps, tungsten light globes, air plants.

Dynamic Furniture Georgia Hutchison

Humans are inherently more adaptable than an object could ever be. Furniture need not become a swiss army knife. The designer should not make presumptions. Let the user place meaning into the form. Design an ambiguous object that has as many purposes as the user determines: May it be a pure aesthetic addition to the home. May it be used to divide a space. May it be used to store umbrellas. May it be a magazine rack in the toilet. May it be a play fort for children. May it be a replacement red carpet. May it be a scarf storage system. May it be a prop in a performance. May this object have as many diverse uses as the owner’s imagination allows. May it stimulate the owner to reconsider the convention of objects.

Prototype, finished!