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Resources

Bonus Resources

One of the most common trade circles that you will find in Cyber Nations, with it : Uranium, Gems, Furs, Gold, Silver, Wine. : Max Population boost. More Population = More Soldiers + More Tanks Fairly good income gains in other areas.

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Not a lot of military gains in terms of upkeep costs. Overall income is still lower than Banker set

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Resources

Bonus Resources

Most military oriented nations take this circle because it gives the maximum boosters and upkeep reductions for the military. : Uranium, Fish, Gems, Furs, Gold, Silver or Wine. (If you want a population booster, it’s recommended you pick the FISH resource, as this makes the TC comparable to 3BR and 5BR)

: Military Powerhouse Very high reduction in Infra cost and bills Has radiation cleanup to help in case of nuclear warfare.

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Population boost is very low without fish as the 12th resource.


Resources

Bonus Resources

This set replaces BEER with FINE JEWELERY. : This gives a much larger income boost as compared to 8BR. Almost same reductions in infra cost and military bills.

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No flexibility in choosing 12th resource

Resources

Bonus Resources

This is a compromise between a 3 BR set and 8 BR set, giving your nation the best of both worlds. : Uranium, Gems, Furs, Gold, Silver, Wine. : Very high reduction in Infra cost and bills. You can have both Fish and uranium, while retaining the best part of 8BR.

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Lower population boost as compared to 3BR Not a lot of reductions in military upkeep.


Resources

Bonus Resources

This is a compromise between 3BR and Banker set. : One of the highest boosts for Citizen income On par with 3BR with regards to Infra costs and bills reduction

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Low population boost

/ Resources

Bonus Resources

The best set if you are not planning to purchase infra in a long time. This is ideal for building up tech and warchests. : Uranium, Wheat. : High boosts for income Population and happiness

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No reductions for infra cost and bills No boosts for military.


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Trade Circles Guide