Gamesauce Fall 2010

Page 36

A Proliferation of Genres

Little Big Planet

Half-life

Crackdown

In today’s game “industry” there are many types of games being designed and executed, especially once you take into account the variation that exists within the mod scene, the indie movement, and all the experimentation found in academic programs. There are developers now who focus on serious games for professional training, military recruitment, education, social causes, or artistic expression. Increasingly, people are being paid to make advertisement games which support fashion or fast food. Mobile and social games are ubiquitous, having leapt into existence seemingly out of nowhere. Party, music and exercise games have flourished over the last few years. This proliferation is great. Some subset of these games will be ground-breaking or inspiring, providing more fuel for the creative fires. Among expensive commercial projects aimed at core gamers, there are strategy games, side-scrollers, creativity toys like Little Big Planet, and evolved adventure games like Heavy Rain, with its focus on traditional storytelling segregated from the game-play. Fast-paced, first-person shooters are still super popular, as evidenced by Modern Warfare, Halo and Half-life. Then there are the open world games like Crackdown, Just Cause or Red Dead Redemption. And there are numerous third-person action games with an emphasis on character animations, or sticky cover systems. Driving or racing games and flight sims are perennials. MMOs are everywhere, from the megaWoW to the stunningly communitydriven EVE Online. This list is not all-inclusive, of course, but it demonstrates that we’re working within a plural medium. Some of these games rely on simple timing or control input, requiring the player to jump or turn a vehicle at the right time. Many of them involve traveling along a fairly narrow or linear path, killing an enemy, collecting some resources, and moving to the next mission marker. Some put more emphasis on selling the fantasy than letting the player engage in expression. Others are so expansive that they trade off depth for breadth, allowing players to explore a land mass, but only at a shallow level.

Heavy Rain

Halo

Modern Warfare

Just Cause

Red Dead Redemption

WoW EVE Online

34 gamesauce • Fall 2010


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