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PREVIEW

LEVIATHAN: WARSHIPS

PUB: PARADOX ETA: MARCH 26TH PLATFORMS: PC, ANDROID, iOS

PARADOX INTRODUCES ASYNCHRONOUS WARFARE

W

hen it comes to grand strategy games, no publisher has done more for the genre than Paradox Interactive. It seems rather odd then that the outfit behind Crusader Kings, Europa Universalis and Hearts of Iron haven’t tried to conquer the asynchronous multiplayer side of strategy, with games like Hero Academy offering players a chance to challenge players across PC, Macs and tablets, with matches able to continue across multiple platforms. Leviathan is the Swedish publisher’s first foray into the blossoming PvP-focused cross-platform arena, and from the looks of things it’ll be fairly unique. The accessible yet detailed battle system revolves around turn-based naval warfare, with players able

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to upgrade their vessels with near-future weaponry like shields and lasers, along with more traditional long-range missiles and cannon weaponry.

“Turns are restricted to 10-second chunks, so it’s fair to say that battles feel frenetic at times” From first impressions at least, it’s hard not to get a Battleships vibe from Leviathan, but vessels can also move a certain number of spaces in addition to firing volleys of projectiles at enemies. Turns are restricted to 10-second chunks, so it’s fair to say that

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