TOTAL WAR: ROME II PREVIEW
“Quintilius Varus, give me back my legions!”
PUB: SEGA DEV: THE CREATIVE ASSEMBLY LAST GAME: TOTAL WAR: SHOGUN 2 PLATFORMS: PC ETA: 2013
f there was one thought running through our minds while watching Total War: Rome II in action it was that it’s time to get a new PC. Gamers tend to look to the heavy hitters like Crytek or Epic to push the graphical boundaries of their machines, but Creative Assembly’s new battle engine is an impressive beast which we suspect will push modern PCs to their limit. As is usually the case with Total War, the devil is in the detail with this new graphics engine offering enough fidelity that each individual
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soldier on the battlefield boasts enough variety in their animations, insignia design and facial expressions to successfully put across the impression that they are more than just copy and pasted clones. This is all part of Creative Assembly’s ambition to eliminate the problem of players feeling too remote from the action they’re orchestrating. Instead they want to humanise units to such an extent that players feel connected to them, in a way that means they’ll feel more than a tinge of regret as they send
Published on Mar 21, 2013
Issue three of FirstLook Magazine is the biggest one we've put together to date and we have to say we're very proud of our work. We've got n...