Gamecca Magazine February 2018

Page 32

E M W A IE G EV R

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Fighters looks great in UFC 3, moving in ways that one would expect and hope for. Additionally, the overall modelling of the fighters is great. The same cannot be said for the actual collision of blows. They look better for the most part, but every now and then they look a little… off. It’s not a massive train smash, except for the fact that this is a game all about landing blows. Still, landing a roundhouse on your opponent’s ear is extremely satisfying, particularly when it sends them to the canvas. These animations can also be a hit and miss affair, though, so don’t be surprised in the crumpling of the guy you just delivered a haymaker too looks a bit strange. On the feet, it’s great. On the ground, not so much, particularly in multiplayer. Ground work is hampered by not enough indication of what’s going on, particularly

GAMING

FC 3… right off the bat, let’s deal with the ugly. And it’s the ugly that has hampered all of EA’s releases for a while, now: microtransactions. They are here, too, but thankfully they have all been stuffed into Ultimate Team mode. And that’s where they can stay, thank you very much, where they are easy to avoid… because there is a whole lot of UFC 3 to enjoy without even going there. So let’s just avoid it, shall we, and look at the good stuff. This third outing of EA’s UFC franchise is by far the best, particularly when it comes to stand-up fighting. In fact, it is one of the better sports fighting games we have come across overall. This is largely due to the fact that a lot of work has gone into some of the under-the hood elements of the game. Most noticeable are the animations, which are now all based on motion capture.

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