Page 1

education in

sound, film & tv, games, and cgi

2013/14


education in

2013/14

Web futureworks.co.uk

Email info@futureworks.co.uk

Telephone 0161 214 4600

Contact Riverside, New Bailey Street, Manchester M3 5FS

sound, film & tv, games, and cgi


contents

04/05

06/07

Why Futureworks?

08

Living in Manchester

09

Accommodation

10

Student Facilities

11

Finance

12/13

Sound

14/21

Audio Facilities

22/23

Audio People

24/25

BSc (Hons) Audio Engineering & Production Degree (3 Years)

26/27

BA (Hons) Music Production Degree (3 Years)

28/29

Audio Engineering & Production Diploma (2 Years)

30/31

Game Audio for Audio Engineers (1 Year)

32

Avid Pro Tools Training

33

Apple Certified Logic Pro Training


34/35

Film & TV

36/37

Film & TV Facilities

38/37

Film & TV People

40/41

BA (Hons) Post Production for Film and TV Degree (3 Years)

42/43

TV & Film Production Diploma (2 Years)

44

Apple Certified Final Cut Pro Training

45

Digital Film Making with Final Cut Pro

46/47

Games

48/49

Games Facilities

50/51

Games People

52/53

BA (Hons) Game Art Degree (3 Years)

56/57

BA (Hons) Games Design Degree (3 Years)

60/61

Diploma in Game Development (3 Years)

62

Foundation in Game Art (1 Year)

64/65

CGI

66/67

CGI Facilities

68/69

CGI People

70/71

BA (Hons) Digital Animation with Illustration Degree (3 Years)

72/73

BA (Hons) 3D Visual Effects Degree (3 Years)

74/75

3D Modelling and Animation Diploma (1 Year)


FUTUREWORKS PROSPECTUS

06/07

why

future works?


In a word, success. If you want a successful career in sound, TV & film, games or CGI, you need to develop the skills that future employers expect. At Futureworks, you can develop those skills in a supportive, creative and enthusiastic environment - somewhere full of like-minded individuals and tutors who will help, instruct and ultimately inspire you. We only provide courses in audio, film & TV, video games and CGI. That makes us a specialist school which has been purpose built to meet your needs. We have five floors of high specification audio studios, edit suites, dubbing theatres, creative workstations, and computer labs, all equipped with the latest industry-standard hardware and software. At Futureworks, you will be surrounded by musicians, producers, film makers, editors, designers and artists - all focused on producing original and creative works‌ ‌and all focused on achieving success. It can be an intensive and challenging experience, but the rewards more than make up for it. Each step of the way you will be guided by highly qualified and experienced tutors, working in the heart of Manchester - a city that prides itself on being a hub of creative industries. We look forward to welcoming you to Futureworks, and to one of our regular open days, helping you achieve success in the career of your dreams.


FUTUREWORKS PROSPECTUS

08/09

head

out

Manchester is one of the UK’s best student cities and is packed full of things to do and places to go. There simply isn’t enough space here to do it justice. Manchester is more than just good for students, it sometimes feels like it was designed around them. Pubs and bars, cinemas and theatres, festivals and events, cafes and restaurants… they’re all here waiting to be discovered. Live music, live comedy, live drama, live sport or just life… Manchester is a city that does everything better than you expected. You’ll also find that most places offer some sort of student discount. See, it’s sounding better already. You’ll love it. If you’re still not sure that Manchester has everything that you might need to eat, drink, watch and do, just search for ‘manchester student guide’ on the Internet. ….Or better still, visit the city for a weekend and experience it for yourself. And while you’re here, pop in and say hello.


head

down When you come to Futureworks, you won’t want to leave the place. Sadly, at some stage, eventually you’ll have to go home to get some sleep. Manchester has an enormous student population and this means that there is plenty of accommodation aimed at the student market. Whether you are looking for shared housing or purpose built student apartments, our team is at hand to help you. We can give you the low-down on the areas you might be considering and point you in the direction of the best deals.


FUTUREWORKS PROSPECTUS

10/11

support Our staff are always available to help you on all the practicalities of student life. From helping you through the application process to advice about graduation and careers, we can guide you through all the paperwork and decisions you may face. From start to finish, we are here to help you make the most of your Futureworks experience. Our aim is to provide as much assistance as we can, so that you can concentrate on the important things, like studying and having a great time. For some, it might be the first time you are living away from home and this can present unexpected problems. Don’t worry - we’ll be there to help.


&

finance Let’s say that you have looked through the prospectus and realised that a course at Futureworks could make your dreams come true. Now there is just the small matter of funding to consider. This is an area where we can help you navigate your way through a variety of funding options. Initially, it can seem like an impossible task. However, we have helped many students identify ways of funding their courses - we can do the same for you. The first point of call is our administration team. Pick up the phone, or send us an email, and let us work with you to find a solution. For more information about financing your studies please call us on 0161 214 4600 and ask for our Student Finance and Accommodation Guide.


FUTUREWORKS PROSPECTUS

12/13

sound

we want you

to be a big noise


At Futureworks, we have combined truly outstanding facilities with our industry-active, dedicated and qualified team of tutors to deliver focused audio engineering and music production courses. Each course has been developed to provide you with the skills and experience to make your career in sound a reality. We have made a major investment in our facilities so that you can work in our acoustically designed studios with the hardware and software used every day in professional sound facilities all over the world. Throughout your time at Futureworks the emphasis is on supporting your learning by using the studios. Our online booking system allows you access to studios around the clock, seven days a week. Plan your practical work to compliment your study and use it to create great sounding music, films, games, animations, installations and more besides. We prepare our students for a range of successful careers including Music Producer, Recording Engineer, Mix Engineer, Post Production Engineer, Sound Designer, Composer, Mastering Engineer, Studio Technician to name but a few. Whatever your chosen course, extra-curricular activity is key to being a successful student during your time at Futureworks and after you graduate. Collaborate with other courses and departments to gain real-world production experience. Create sound and music as part of a team alongside TV & Film, Games, Visual Effects and Animation students. This will broaden your experience and in addition prepare you for relevant careers in other aspects of a rapidly growing media sector. To find out more about where our courses could lead you, just drop us an email at info@futureworks.co.uk or call us on 0161 214 4600


FUTUREWORKS PROSPECTUS

14/15

audio

facilities


If music and sound is your thing, our audio facilities are probably the main reason you will want to study at Futureworks - spending your time at Futureworks working on professional equipment normally only available in the highest level studios around the world. Our studios were designed by the legendary Harris Grant Associates - responsible for some of the best in the world, from Battery Studios in New York to the BBC Maida Vale studios in London. We have eight music and post-production studios, featuring top of the range consoles such as Neve, SSL and Icon, with stunning monitoring and classic microphones to match. There are also edit suites and drop-in facilities for those smaller yet essential production jobs. We have purpose built computer labs featuring fully-functioning HD digital studios complete with analogue split-monitor consoles and iMac workstations for each student. Computer systems throughout the facility - in studios, edit suites and classrooms - run a wide range of current pro-software including industry leading Avid Pro Tools & Apple’s Logic Studio. And to round it all off, we have dedicated computer suites designed for the delivery of Avid Certified Pro Tools Training (levels 101,110, 130, 201, 210 & 310) and also Certified Apple courses such as Logic & Final Cut Pro. But we know what you’re like - you like your equipment lists, so feast your eyes on the next few pages... These are the facilities you’ll have at your disposal…


FUTUREWORKS PROSPECTUS

In the Neve Studio Neve VRL 60 Channels Avid Pro Tools HD10 (HD3 Accel) Logic Pro 9 Mac Pro Dynaudio M3A - pair Digidesign RM1 - pair Dynaudio T2000 TC Electronic Xo24 Crossover 192 I/O x 3 D-A Expansion SYNC HD MIDI I/O Urei 1176 FET Compressor Tubetech PE1C Valve EQ X 2 TL-Audio C1 Dual Valve Compressor Telefunken V72 Valve Microphone preamp Audio & Design Vocal Stressor AMS RMX16 Digital Reverb Lexicon 224XL Digital reverberator Avalon 747 Compressor / EQ Custom LA-2A Custom 1176 x 4 Custom Sonntech EQ Custom Neve 2254C Stereo Compressor

16/17


In the SSL Studio

SSL AWS900+ 24 Channels Avid Pro Tools HD10 (HD3 Accel) Logic Pro 9 Mac Pro Genelec 1037C - pair Digidesign RM2 - pair 192 I/O x 2 D/A Expansion MOTU MIDI Express 128 Tubetech CL-1B Compressor Focusrite ISA 430 MKII with Digital Card TL- Audio C1 stereo tube compressor TL- Audio stereo valve EQ


FUTUREWORKS PROSPECTUS

18/19

Lexicon MX400 REVERB TL- Audio 5021 stereo tube compressor Drawmer DS201 4 channels Drawmer DL241 4 channels

Avid Icon D-Command 24 faders Avid Pro Tools HD10 (HD3 Accel) Logic Pro 9 Mac Pro ATC SCM50 PRO - pair

Dynaudio BM6A MKII – pair 96 I/O x 2 16 channels of Digidesign Pre 8 channels of Focusrite OctoPre SYNC HD

MIDI I/O TC-Electronic M-ONE Dual Digital Effects Processor Drawmer DL241 stereo compressor

In the D-Command Stereo Studio

Quested VS3208 - pair Genelec 8030A – pair Digidesign 003 Rack Factory Drawmer DS201 X 2 Drawmer DL241 X 2

In the Toft Studio

TOFT ATB-24 CONSOLE 24 Channels Avid Pro Tools 10 Complete Production Toolkit Logic Pro 9 Mac Pro


Surround Panner Avid Pro Tools HD10 (HD3 Accel) Logic Pro 9 Mac Pro Meridian A330F X 5 Meridian SW5500 Sub 192 I/O Magma Expansion Chassis 8 channels of Digidesign PRE SYNC HD MIDI I/O Avid MOJO SDI Meridian DLA HD Projector

In the D-Con t r o l 7.1 S tudio

Avid Icon D-CONTROL 32 faders


FUTUREWORKS PROSPECTUS

20/21

In the D-Command 5.1 Studio Avid Icon D-Command 24 Faders Avid Pro Tools HD10 (HD Native) Logic Pro 9 Mac Pro Dynaudio BM5A X 5 Dynaudio BM14S X 1 Avid Omni SYNC HD MIDI I/O J L Cooper Surround Panner TLA C1 stereo tube compressor Avid MOJO SDI

And we’re always adding more‌ As the industry and technology around us is ever changing so are we. In response we're always planning, designing and adding more, be it custom built outboard or brand new studios to add to the professional level facilities we already have. A Futureworks studio is never a room filled with boxes and wires, it's the product of consultation, market analysis and experience resulting in an up to date creative space. A space designed to challenge and reward our student's exploration in the field of sound.


…equipment At Futureworks, you’ll be working with our impressive list of plug-ins from Avid, McDSP and Sonnox. Our list of ‘toys’ goes on…including equipment from Yamaha, Line 6, Fender, Nord, Takamine, Zildjian and many others. We also have an impressive selection of more than 50 microphones, including some classics, such as the Neumann U47. In a nutshell, while you are making a name for yourself, you’ll be working with some great names.


FUTUREWORKS PROSPECTUS

22/23

audio

people


Our courses and facilities are designed to cover every area of sound recording and production. Ask any of our students, past or present, it’s our dedicated and enthusiastic tutors that help set us apart. ...What sets them apart? They are still active within the industry. We have some of the highest-qualified staff in the world and their knowledge and experience will be at your disposal throughout your time at Futureworks.

All of the audio team have an active role in the music and media industries, we have a saying, 'We practice what we teach'. Our job is to provide a real-world experience within a training and academic framework. This job is made so much easier by having great studios and facilities alongside committed support from the industry - not only around us but from around the world. Rob Magoolagan, Head of Audio Department

The best thing about Futureworks is the equipment here - it really is stunning. The teaching is very hands-on and you can always get into a studio. Paul Maddocks, Audio student at Futureworks


FUTUREWORKS PROSPECTUS

24/25

BSc (Hons) Audio Engineering & Production 3 Years Full Time Course Overview Award • Bachelor of Science Honours Degree This course is operated in Partnership with the University of Central Lancashire (UCLan) Start Dates September UCAS Code J9W3 (Campus Code T) Fees See website for details

The BSc (Hons) Audio Engineering & Production course was created in response to an industry-wide demand for audio production specialists with the right skills to work in today’s media industry. Focusing on subjects that support and develop skills in the three key areas; music production, game audio and sound for film & TV, this course aims to create a generation of audio engineers able to take on the creative and technological challenges presented by a rapidly expanding media sector, ultimately producing strong graduates with highly desirable skills and employment potential. As with all Futureworks courses, you’ll spend a large amount of time learning by working in our state-of-theart facilities using a range of industry-standard hardware and software across eight recording studios, computer labs and edit suites stocked with industry names such as Neve, SSL, Icon, Neumann, AKG, Urei and many more besides. Upon graduation you will achieve not only a recognised degree qualification, but will also be equipped with a strong portfolio of production work focused on gaining employment in your chosen career sector.

The course covers the following key areas: • Recording & production • Mixing & delivering music • Certified Pro Tools training • Mastering • Mixing for film • Game audio • Post production • Video editing for audio engineers • History of sound recording


How to Apply Applications should be made via UCAS (www.ucas.com) Prerequisites 240 UCAS points at A2 plus interview

“In an increasingly technical industry our BSc (Hons) Audio Engineering & Production course has been developed by us to ensure our students experience the creative aspects, as well as gain the academic knowledge needed to progress in this competitive field.” Cormac Donnelly, Course Tutor

The course includes the following modules: Year One

Year Two

Year Three

• Recording and Production 1

• Recording and Production 2

• Honours Project

• Mixing and Delivering Music

• Mixing for Picture

• Recording and Production 3

• Digital Tools and Workflow 1

• Post Production

• Mastering and Delivery

• Contextual Research

• Research Project

• Dissertation

• Career and Portfolio Development

• Digital Tools and Workflow 2

• Professional Portfolio Management


FUTUREWORKS PROSPECTUS

26/27

BA (Hons) Music Production 3 Years Full Time Course Overview Award • Bachelor of Arts Honours Degree This course is operated in Partnership with the University of Central Lancashire (UCLan) Start Dates September UCAS Code WJ39 (Campus Code: T) Fees See website for details

The music production degree combines creativity with technology, assessing your creative output while developing technical skills and knowledge. As a student on this course you’ll record musicians, create music for film, learn to mix creatively, explore video production, record live and on location, and get to grips with the business and law of music and media, developing industry-specific skills in the fields of studio and location recording, sound design, computer music production and audio visual work. As with all Futureworks courses, you’ll spend a large amount of time learning by working in our state-of-the-art facilities, using a range of industry-standard hardware and software in our recording studios, workstation labs and edit suites stocked with industry names such as Neve, SSL, Icon, Logic, Pro Tools and many more besides. Upon graduation you will achieve not only a recognised degree qualification, but will also be equipped with a strong portfolio of production work focused on gaining employment in your chosen career sector.

The course covers the following key areas: • Creative Production Skills • Recording techniques • Sequencing • Sampling • Sound Processing • Sound and Vision for Installation • Project development and leadership • E-Music and Marketing • Research skills


How to Apply Applications should be made via UCAS (www.ucas.com) Prerequisites 240 UCAS points at A2 plus interview

The course includes the following modules: Year One

Year Two

Year Three

• E-Music and Marketing

• Creative Sampler and Sound Library

• Creative Composition

• Recording 1 • Creative Music Technology • Audio Visual Investigation • Music in Context

• Applied Production Skills • Recording 2 • Video and Sonic Art Installation • Music Video • Research Project

“My experience at Futureworks has been exciting and enjoyable, Having lecturers who have worked in the industry has also been a huge benefit. The atmosphere at Futureworks is amazing and help is at hand whenever you need it. It's a great place where you can get to know everyone and everyone can get to know you, both on and off campus.” Faith Cappleman, BA (Hons) Music Production Student

• Recording 3 • Major Project • Dissertation and Career Project Development • OR Practice as Research


FUTUREWORKS PROSPECTUS

28/29

Audio Engineering & Production 2 Years Part time Course Overview Award • Futureworks Diploma • Certified Pro Tools Operator Start Dates September Fees See website for details

Futureworks is one of the world’s leading audio engineering schools. Whether you're looking to pursue a career in music production, game audio or sound for film & TV we can equip you with the skills you need to excel in this industry. Our audio engineering course gives students in-depth knowledge of sound engineering, sound recording, music production and audio post-production, applying these skills to a range of contemporary media sectors.

Key features: • Gives you experience of professional life, while you study • Highly practical, using commercial-specification studios and software • Extensive hands-on practical studio time

This course prepares you for a variety of roles including Recording Engineer, Mix Engineer, Post Production Engineer, Sound Designer, Sound Engineer, Composer, Mastering Engineer, Studio Technician and many more besides.

• High calibre audio facility developed in collaboration with industry

Lectures take place two evenings a week (7-10pm) where the whole group comes together to train on the equipment, learn techniques and explore the technologies needed to be successful in this field.

• Embedded Pro Tools Certification to Operator level (101/110/201/210M)

Studios and practical facilities are open 7 days a week to allow you every opportunity to develop your skills and put lesson content in to practice. Our online studio booking system makes planning your practical time around work and other commitments really quite straightforward.

• Includes training in large format consoles - Neve, SSL & D-Control

• Collaboration with film, TV, games and animation students


How to Apply To apply, simply download an application form at: www.futureworks.co.uk/apply and post to: Admissions Dept, Futureworks, Riverside, New Bailey Street, Manchester M3 5FS Prerequisites Basic computer literacy (Mac OS or Windows) is required.

The course includes the following content: Year One - Semester 1 provides you with the essential tools of the trade, including sound recording, engineering and studio techniques. You begin your familiarisation in Pro Tools alongside the option of formal Avid Certified training (Pro Tools 101) and are introduced to your first two studios. In the studio and in the classroom you will explore sound theory in both analogue and digital domains. This neatly dovetails with the more practical aspects of semester 1 such as recording using microphones, mic choices and techniques, EQ and outboard processing using studio effects and dynamic controllers. You are introduced to and take your driving test on your first two mixing consoles – the traditional analogue split monitor Toft ATB24 and the latest in computer controlled consoles, Avid’s Icon D-Command. Semester 2 builds on the essential tools and develops your technical skills in a more creative direction. Lessons often take place in the studio where we investigate the workflow of the recording engineer, the structure and organisation behind managing your own studio sessions. In semester 2, two new studios are added to your repertoire. The SSL studio - where as a group we will undertake sessions to further develop instrument, vocal and drum recording techniques - and the D-Command 5.1 studio where you can learn and practice techniques essential to mixing in

stereo and surround. Added to this, the option to continue with formal Avid Certified training at the next level with Pro Tools 110. Projects: Recording 1; Mixing in Stereo & Surround. Year Two - Semester 1 begins with an Introduction to our high-level music and postproduction studios – Neve and Icon D-Control. Once trained and established in these facilities you will embark on a full and in-depth investigation into film sound. Classes take place in our cinema dubbing theatre (D-Control studio) as we work through processes essential to mixing for film and TV. Starting at the beginning with script analysis you will follow recording, editing, mixing and automation workflows culminating in the delivery of finished film sound content. Semester 2, our advanced level tutors guide you through the world of studio production taking in music mixing and mastering, expanding semester 1 knowledge into interactive content for game audio design. In semester 2 we continue working toward the industry recognised Avid Pro Tools Operator certification (optional), this involves Pro Tools 201 and 210M. Projects: Game Sound Design; Album; Film


FUTUREWORKS PROSPECTUS

30/31

Game Audio for Audio Engineers 1 Year Part Time Course Overview Award • Futureworks Certificate Start Dates September Fees See website for details

A one-year introduction to and exploration of the field of Game Audio, this course teaches students the necessary skills to prepare them for employment within a games studio using tools such as Pro Tools, SoundForge, Unity, Unreal Development Kit and FMod. This lab and workshop based course features real-world projects, scenarios and workflows in order to reflect the reality of working in game audio with course content developed in consultation with our industry partners. Lectures take place two evenings a week (7-10pm) where the whole group comes together to train on the equipment, learn techniques and explore the technologies needed to be successful in this field. Drop-in practical facilities are open 7 days a week to allow you every opportunity to develop your skills and work on projects. Our online booking system makes planning your practical time around work and other commitments really quite straightforward. This course prepares students for roles such as Sound Designer and Game Audio Engineer and is suitable for a wide range of students, ideally those with an understanding of sound, some experience with audio software and the studio environment.

Key features: • Work with the tools and software used by the game industry professionals • Understand the work-flows used by independent and Triple-A game studios • No prior experience in this field necessary – learn from the ground up • Industry experienced course tutor and guest speakers • No other course like it in the UK!


How to Apply To apply, simply download an application form at: www.futureworks.co.uk/apply and post to: Admissions Dept, Futureworks, Riverside, New Bailey Street, Manchester M3 5FS Prerequisites Basic computer literacy (Mac OS or Windows) is required.

“Game Audio for Audio Engineers provides our students with a clear path toward the role of audio designer. Using industry-standard tools, this is an in-depth look into real-world working processes and techniques. Ultimately, this will prepare you to take on the challenges this unique role entails and allow you to get ahead within this diverse and competitive community.� Joe Shorrocks Course Tutor

The course includes the following content: Semester 1 - As this course closely follows the workflow of the Game Audio Designer you will start with familiarisation and training on the software and digital tools used in the industry. The first job for newcomers in the games industry is often to design and mix sound for cut scenes, promos and cinematics. The beginning of semester 1 focuses on acquisition, editing, manipulating and processing sound content culminating in students using one of our industry-standard DAWs to design the sound for a game cinematic. The second half of semester 1 explores game engines such as Unity and UDK to learn how audio designers use and adapt these tools to create interactive content.

Semester 2 - The aim of semester 2 is to develop the skills and knowledge gained in semester 1 in order to design and implement audio using a game engine to create interactive, playable sounds within a fully functional game. Games design fundamentals alongside key skills such as asset management, scripting and their associated software tools form the backbone of the first half of the semester followed by an investigation into strategies and techniques used to adapt and create interactive score. Toward the end of semester 2 there is an opportunity for you to become familiar with other types of middleware and how they integrate with mainstream computer and console architecture.


FUTUREWORKS PROSPECTUS

32/33

Avid Pro Tools Training Industry recognised training delivered by Pro Tools experts at a world-class audio facility

Our facilities feature the latest Avid gear including:

Pro Tools at Futureworks

• Post Production & Music studios featuring D-Command control surfaces

As one of Europe's leading Avid Pro Schools, Futureworks in Manchester offers the official courses to enable you to work toward certification as a Pro Tools ‘Operator’ or Pro Tools ‘Expert’. We train individuals and organisations alike, from music producers to broadcasting corporations as well as sound designers for film and video games.

• Six Pro Tools HD systems

• Dubbing Theatre with D-Control control surface and 126” projection screen

• Dedicated computer labs. Develop your skills in our six Pro Tools HD-equipped studios. Futureworks boasts two post-production studios and four music studios featuring D-Command control surfaces and culminating in our breathtaking Dubbing Theatre with a D-Control and 126” projection screen.

Our Pro Tools training follows the recognised Avid certification path, and Futureworks is one of the few facilities to offer the entire certification route from the introductory Pro Tools 101 to Pro Tools ‘Expert’ 300 level, as well as the Pro Tools 130 ‘Pro Tools for Game Audio’ courses.


Apple Certified Logic Pro Training 3-6 Day Course Course Overview Award • Apple Logic 101 • Apple Logic 301 Start Date Call us to check availability Fees Apple Logic 101 - £599 Apple Logic 301 - £649 To find out more Call us now on 0161 214 4600 or email training@futureworks.co.uk

Futureworks has developed an outstanding reputation for practical software training courses which are always at the forefront of technology and our Logic Pro courses are no exception. As an Apple Authorised Training Centre for Education Futureworks is able to offer training led by some of the most respected and experienced trainers in the Industry. Our central-Manchester location and our worldclass facilities allow us to deliver convenient, professional training for the media industry. Logic 101 - Introduction to Logic Introduces the primary features and basic user interface of Logic Pro. In-depth lessons will cover MIDI and audio recording, streamlined editing and arrangement techniques, key commands, automation, scoring to picture and surround mixing. Three day course.

Logic 301 - Advanced Music Production Invaluable real-world techniques for music production and editing, mixing, notation, and scoring to picture. Experienced users and newcomers alike will find invaluable methods for manipulating and fine-tuning audio and MIDI tracks, managing signal flow, assigning controllers, and getting the most out of Logic’s software instruments. Three day course. Apple Logic Studio Level 2 Pro User Bundle (Logic 101 & 301 ) Introduction & Advanced Music Production in Logic Pro - 6 days. This bundle takes you through to the highest level of Logic Pro certification. Book Logic 101 and Logic 301 at the same time saving you £299.00 - please call for details. 5 Reasons to Be Apple Certified • Raise your earning potential. • Distinguish yourself from others in your industry. • Increase your marketability. • Advance more quickly in your career. • Stay current and relevant in your field.


FUTUREWORKS PROSPECTUS

34/35

we want you

to be a star film & tv


At Futureworks we have developed a range of film & TV courses where the emphasis is on practical hands-on experience, from pre-production skills such as storyboarding, shot planning and location shooting, through to production techniques like camera operation and lighting, and on to post-production, including editing, visual effects, compositing and colour grading. With outstanding facilities that include editing and visual effects facilities, camera studios, postproduction studios, and a dubbing theatre, we can provide you with everything you need to become an independent filmmaker or broadcast specialist. You will work with industry-standard hardware and software, honing your skills under the instruction of seasoned professionals. Both the BBC and independent TV companies train at our facility, so you can be sure that whichever course you choose, it will be relevant to the modern film & TV industry, and prepare you for your chosen career. Our courses can lead you to a range of professional roles including Offline/Online Editor, Visual Effects Artist/Supervisor, Camera Operator, Lighting Director, Title/Graphics Editor, Colourist and many more. To find out more about where our courses could lead you, just drop us an email at info@futureworks.co.uk or call us on 0161 214 4600.

One thing that surprised me about Futureworks was the small class sizes it’s great for getting personal tuition.

Neil Masheder, Film & TV student at Futureworks


FUTUREWORKS PROSPECTUS

36/37

film & tv next on futureworks Film & TV People

facilities


At Futureworks we have an impressive range of industry-standard edit suites, and post-production & visual effects facilities enabling students to work in a realistic and professional environment. All our edit suites are linked to an Avid Unity ISIS server, which enables real-time video editing over our network. This speeds up the whole editing process, does away with long transfer times and reflects industry practice We also have purpose-built computer labs kitted out with Avid Media Composer and a dedicated Apple suite for delivery of Certified Apple training programmes, many of which are embedded within Futureworks courses as standard. Official Avid and Apple certification is available on most post-production courses at Futureworks. When it comes to filming we have a fully-integrated camera suite complete with a range of professional cameras, lights, and chroma key facilities. We also work alongside the media industry to create live briefs and bring in additional specialists to give our students the best possible learning experience. All this is complemented by access to top-flight audio post-production facilities, including a 5.1 AV suite and dubbing theatre with a 126� widescreen and viewing area.


FUTUREWORKS PROSPECTUS

38/39

film & tv

people


Our teaching team includes film and TV professionals who have worked on feature films, television series, memorable ads, and a whole range of high quality and critically acclaimed productions. Our students also benefit from working with expert camera operators, lighting experts and colour correction specialists, not to mention a regular schedule of visiting producers and directors. Whatever you want to achieve in film and TV, our talented teaching staff will be able to set the stage for your career and fast forward you to success.

The industry-based equipment and the wealth of talented lecturers is why the film and TV department is a hive of activity with students working on commercial projects, winning awards at film festivals and taking independent filmmaking to the next level. Richard Hellawell, Head of Film & TV Department

I started the course with no experience and was making films within a couple of months. This course taught me how to be a professional filmmaker. Steve Donlon, TV & Film Production Graduate / Junior Editor ‘My Life’, Flix Facilities


FUTUREWORKS PROSPECTUS

40/41

BA (Hons) Post Production for Film and TV 3 Years Full Time Course Overview Award • Bachelor of Arts Honours Degree This course is operated in Partnership with the University of Central Lancashire (UCLan) Start Dates September UCAS Code TBA Fees See website for details

The BA (Hons) Post Production for Film and TV course was created in response to a demand for video editors with the right skills to work in the highly competitive media industry. Focusing on key editing and postproduction skills, this course aims to create a generation of video editors who are able to positively contribute to the diverse field of post-production ultimately producing graduates with highly desirable skills and employment potential.

The course covers the following key areas:

As with all Futureworks courses, you’ll spend a large amount of time in our state-of-the-art facilties, using industry-standard hardware and software to fully realise your potential. Upon graduation you will achieve not only a recognised degree qualification, but will also be equipped with a strong showreel of editing and postproduction work making you more employable and ready to hit the ground running in your first editing job.

• Motion Graphics

• Video Editing for Film • Video Editing for Television • Cameras, Lighting and Directing • Visual Effects • Audio Post Production


How to Apply Applications should be made via UCAS (www.ucas.com) Prerequisites 240 UCAS points at A2 plus interview

“It’s awesome to see what Futureworks have achieved in reinventing the film school. The post-production degree is a great example of bridging the gap between real industry expertise and creative academic study. They actually have the tools, content and contacts to cultivate skilled editors with a future. Put simply, it's proper.” Mark Davis, 4.3.2.1., Dr Who, Silk, Whitechapel, Foyle’s War, Outnumbered

The course includes the following modules: Year One

Year Two

Year Three

• Post Production 1

• Post Production 2

• Post Production 3

• Historical Contextual Studies

• Contemporary Contextual Studies

• Personal and Professional Development

• Editing for Television 1

• Editing for Television 2

• Audio Post Production 2

• Content Creation for Post Production

• Visual Effects

• Honours Project

• Audio Post Production 1


FUTUREWORKS PROSPECTUS

42/43

TV & Film Production 2 Year Course Course Overview Award • Futureworks Diploma • Avid Certification • Apple Certified Pro Start Dates September Fees See website for details

This course is designed to give students a solid understanding of all aspects of the production and post-production process, creating independent filmmakers with the requisite skills for any employer in the film and TV industry. You will develop the knowledge and skills required to produce corporate films, music videos, adverts, documentaries and short feature films. Year 1 starts from first principles and is perfect for the beginner. Year 2 develops on these skills and takes the learner to an advanced level giving them the confidence to work as an independent filmmaker, freelancer or within the wider media industry. The course is delivered with active learning in mind, through interactive lectures and workshops combining guided and independent activity. There is a major focus on practical projects, many of which are based on industry briefs. You will also collaborate with students from the Audio, CGI and Games departments, to create professional programmes.

In addition, all students are invited to participate in any commercial sessions held at Futureworks. All our tutors are industryactive, and tuition is enhanced by regular guest lectures from industry specialists. Embedded within the course is the official Avid training programme (Avid MC Level 1) and certified Apple training (FCP 101). All course materials are included in the fees. You will leave the course equipped with the essential skills needed in both the production and post-production industries. Possible employment opportunities include: directing, producing, editing, camera operating, lighting, colourist, titling and independent filmmaking. Lectures take place two evenings a week (7-10pm) where the whole group comes together to train on the equipment, learn techniques and explore the technologies needed to be successful in this field.


How to Apply To apply, simply download an application form at: www.futureworks.co.uk/apply and post to: Admissions Dept, Futureworks, Riverside, New Bailey Street, Manchester M3 5FS Prerequisites Basic computer literacy (Mac OS or Windows) is required.

The course includes the following content: Year One

Year Two

Covers the fundamental concepts of camera work (both tape and file based), lighting & sound, as well as some production and technical theory. Students are introduced to Non-Linear Editing through Adobe Premiere.

Year two stresses the importance of real-life working practices and principles. You will be introduced to advertising, motion graphics, Nuke, Final Cut Pro and the P2 broadcast camera workflow.

You will be introduced to Non-Linear Editing with Avid Media Composer and will also study the fundamentals of visual effects using Adobe After Effects. You will learn music video production techniques focusing on DSLR workflows and lighting.

Focusing on the craft of documentary filmmaking and direction & cinematography, you will learn the techniques used in creating documentaries including pre-production & genre editing. You will continue to use Final Cut Studio, explore audio post-production theory and learn how to incorporate CGI into films.

Filming and editing for short film, incorporating pre-production, drama, cinematography, shot design, scriptwriting, visual effects and advanced lighting techniques. Projects Project 1: Promotional/News piece Project 2: Music Video Project 3: Short Film

Equipped with a broad knowledge of the areas that employers demand, including client handling and business awareness, you will work towards producing broadcast quality work for your final project (incorporating DVD authoring, web encoding, colour grading and technical review & conform). You will also produce a professional showreel demonstrating your best project work - in readiness for employment. Projects Project 4: Television Advert Project 5: Cinematic Documentary Project 6: Short Film


FUTUREWORKS PROSPECTUS

44/45

Apple Certified Final Cut Pro Training 3-6 Day Course Course Overview Award • Apple FCPX 101 • Apple FCPX 300 Start Date Call us to check availability Fees Apple FCPX 101 - £599 Apple FCPX 300 - £649 To find out more Call us now on 0161 214 4600 or email training@futureworks.co.uk

Futureworks has developed an outstanding reputation for practical, software training courses which are always at the forefront of technology and our Final Cut Pro courses are no exception. As an Apple Authorised Training Centre for Education Futureworks is able to offer training led by some of the most respected and experienced trainers in the Industry. Our central Manchester location and our worldclass facilities allow us to deliver convenient, professional training for the media industry. FCPX 101 - Introduction to Final Cut Pro X Start with basic video editing techniques and work all the way through Final Cut Pro X's powerful advanced features. Learn to mark and edit clips, mix sound, add titles, create transitions, apply filters, and more. Topics include basic setup, customising preferences and settings, capturing video and audio, various editing and trimming techniques, Ripple, Roll, Slip, and Slide tools, audio editing and audio creation, finishing and final output. Three day course.

FCPX 300 - Final Cut Pro X Advanced Editing This three-day, hands-on course teaches students hard-to-find advanced editing and finishing techniques. Learn how to create polished transitions, fix screen direction errors, edit multi-camera projects, work with nested sequences, create fantastic effects, use filters creatively and composite like a pro. This course also covers advanced workflows for managing media and working with film. Apple Level 2 Pro User Bundle Introduction & Advanced Editing in Final Cut Pro X - 6 days. This bundle takes you through to the highest level of FCPX certification. Book FCPX101 and FCPX300 at the same time saving you £299.00 - please call for details. 5 Reasons to Be Apple Certified • Raise your earning potential. • Distinguish yourself from others in your industry. • Increase your marketability. • Advance more quickly in your career. • Stay current and relevant in your field.


Digital Film Making with Final Cut Pro 5 Day Course Course Overview Award • Futureworks Certificate of Completion Start Date Call us to check availability Fees £399 To find out more Call us now on 0161 214 4600 or email training@futureworks.co.uk

With the advancement in technology of recent years, filmmakers have been able to create stunning cinematic short and feature films on very tight budgets. Over the course of one intensive week you will be introduced to all the necessary tools to get you started on the path as an independent filmmaker. Using the latest in HDSLR cameras and industry-standard equipment you will be given the knowledge you need to get out there and make great looking films on a small budget. We will show you how to create professional results using lighting, framing and depth of field techniques including the skills required to shoot within a green screen environment ready for the post-production stage. The buzzword for digital cinema is filmic and we will show you how to achieve filmic images that will take your production to a new level. You will be supplied with a short film script so we can focus purely on the filmmaking by storyboarding your shots and quickly getting stuck into the production.

Using the industry standard – Apple's Final Cut Pro - you will be given an introduction to editing your films; focusing on the important tools that you will need in order to cut your film together. In conjunction with editing, we will delve into the colour correction and grading of your film to give it that cinematic quality. Adobe's After Effects program is used on most productions of this type and an introduction to this incredible tool is included within this course, you will learn how to add basic effects to your footage, create animated titles, and how to process green screen images. The final stage is the creation of your own DVD or High Definition file ready for the Web. If you are a budding filmmaker, but need help getting on the right track, this course is for you.

“I gained a vast amount of knowledge over the 5 days, the tutors pitched it just right and were always happy to explain things in more detail” Kathryn Aylett, Digital Film Making Student


FUTUREWORKS PROSPECTUS

46/47

we want you

games

to win at games


At Futureworks, we are leading the way in computer games development courses. Our courses produce developers, programmers, artists and designers who understand the complete development process. Through our regular contact with the industry, we know that this comprehensive understanding is in demand by employers. We place specific emphasis on teamwork and project-driven learning, so that Futureworks students graduate with a multitude of skills, spanning numerous platforms and programming languages. Our tutors are experienced industry professionals and the courses at Futureworks have been designed from the ground up to deliver the skills and technology used by today's game studios. Our courses enable you to fulfil the dream of a career in games development. Whether that is a job in the industry as a games designer, programmer, or games artist. We have specialist courses that will give you the skills to bring your ideas to life, creating worlds and characters that will inspire others. To find out more about where our courses could lead you, just drop us an email at info@futureworks.co.uk or call us on 0161 214 4600.


FUTUREWORKS PROSPECTUS

48/49

games

facilities


Our classrooms are specially built and house hardware running the latest industry-standard software that you would find in a professional games development studio – Autodesk 3ds Max, Autodesk Mudbox, Adobe Photoshop, Unreal Development Kit, Unity and Microsoft Visual Studio. When you're not in lessons, you have access to all the software you've been using in our dedicated drop-in facility, featuring the same industry-standard tools that you'll find in any games studio. This means that you can continue to work on your games day and night, making the most of your time at Futureworks. Our class sizes have been designed to be small, which means that our students get lots of time with our tutors. Combine this with courses that teach contemporary game development practices, enthusiastic tutors who have years of combined industry experience and great facilities; it's no wonder our students produce such fantastic results. We offer aspiring artists, designers, programmers and sound designers the chance to create and release professional quality games and a real shot at making it in the industry. Futureworks is at the cutting-edge of game development in education – and you can be a part of it! Game on!


FUTUREWORKS PROSPECTUS

50/51

games

people


All our lecturers are like you they’re passionate about games. Our team has a wealth of valuable experience and have all worked in the industry or are still active in the industry as games designers, level designers, 3D artists, character artists, artists or programmers.

As a practicing industry professional it’s all about the care and passion we put into teaching our students the skills necessary for them to become productive members of the games industry. Ben Hill, Senior Lecturer and Creative Director of White Paper Games

We offer a wide range of courses in the games department and the quality and diversity of the work that emerges is stunning. Our tutors really inspire the students and it’s great to see our students respond and create some fantastic work.

The course has been an engaging learning experience that has been both challenging and rewarding. I feel I have a better understanding of the games industry and have improved my skillset greatly.

Ken Lau, Head of Games Department

Celia Hogan , BA (Hons) Games Design Student


FUTUREWORKS PROSPECTUS

52/53

BA (Hons) Game Art 3 Years Full Time Course Overview Award • Bachelor of Arts Honours Degree This course is operated in Partnership with the University of Central Lancashire (UCLan) Start Dates September UCAS Code TBA Fees See website for details

On the Futureworks BA (Hons) Game Art course you will be following industry-standard art and design processes using professional software like Autodesk's 3ds Max, Adobe's Photoshop and the Unreal Development Kit. This course has been carefully designed to develop your skills and knowledge over the three years in such a way that when you graduate, you will have the right skills to enter the computer games industry. Starting with an introduction to still-life and life-drawing, you’ll learn important traditional drawing techniques which will form the basis of everything that follows. You’ll develop 3D modelling and digital painting techniques and will create portfolios of character and environment art to demonstrate your work. Alongside your practical study you’ll also research issues and movements in art history and will explore the world of games design, looking at the rules of play, systems and mechanics with a focus on traditional games.

With a strong set of core art techniques and practices under your belt you’ll go on to explore industry-standard concept art techniques, advanced 3D character modelling and digital sculpting and will even look at 2D art-styles such as pixel art. In addition to further developing your portfolio, you’ll work with the popular UDK game engine to implement your game art into a working game environment to experience the real-world challenges faced by industry game artists. You’ll also explore the work of contemporary game artists, researching their art styles, techniques and success and how their experience can be leveraged in your own work. Prior to graduation you’ll focus your efforts on the production of a series of professional art pieces which will form the backbone of your portfolio. With a strong emphasis on personal and professional development, you’ll be required to work independently to produce a showcase of work to make your entrance into the industry as a professional game artist in roles such as Concept Artist, 3D Artist, Level Designer, Environment Artist or Texture Artist.


How to Apply Applications should be made via UCAS (www.ucas.com) Prerequisites 240 UCAS points at A2 plus interview and portfolio review

The course includes the following modules: Year One

Year Two

Year Three

• Observational Drawing

• 3D Technical Art 1

• 3D Technical Art 2

• Games Design Fundamentals

• 3D Modelling 2

• Honours Project

• Contemporary Contextual Studies

• Personal and Professional Development

• Visual Design 2

• Visual Design 3

• 3D Modelling 1 • Historical Contextual Studies • Visual Design 1

“All the tutors are extremely supportive with each student in helping them achieve their goals and to get what they want out of the games industry.” Beau Lamb, Games Student


FUTUREWORKS PROSPECTUS

54/55


FUTUREWORKS PROSPECTUS

56/57

BA (Hons) Games Design 3 Years Full Time Course Overview Award • Bachelor of Arts Honours Degree This course is operated in Partnership with the University of Central Lancashire (UCLan) Start Dates September UCAS Code WG24 (Campus Code: T) Fees See website for details

The BA (Hons) Games Design course was created in response to a demand for games designers with the right skills to work in the highly competitive video games industry. Focusing on core games design and asset creation skills, this course aims to create a generation of games designers who are able to positively contribute to the industry, ultimately producing graduates with highly desirable skills and employment potential. As with all Futureworks courses, you’ll spend a large amount of time in our purpose-built campus, using industry-standard hardware and software to fully realise your potential. Upon graduation you will achieve not only a recognised degree qualification, but will also be equipped with a strong portfolio of games design work, 3D modelling, level design and games engine work to present to employers, so you're ready to hit the ground running in your first games design job. The transferable skills gained through the course allow graduates to move into a variety of careers and be well equipped for work within the creative industries. Specialist skills and knowledge will allow employment to be found within games studios, small production companies, community arts projects and within the education sector.

The course covers the following key areas: • 2D drawing and digital painting • 3D modelling • Game engines and level creation • Games design and game conception • Asset creation, character design, level design, environment design • Portfolio creation

“The atmosphere at Futureworks was great. I really appreciated being taught by industry professionals.” Matthew Burton, BA (Hons) Games Design Graduate


How to Apply Applications should be made via UCAS (www.ucas.com) Prerequisites 240 UCAS points at A2 plus interview and portfolio review

“The best aspect of Futureworks was the professional attitude of the tutors and how much they really cared for the students.” Broady Blackwell, BA (Hons) Games Design Graduate

The course includes the following modules: Year One

Year Two

Year Three

• Introduction to Games Design

• Contemporary Contextual Studies

• Games Proposal

• Historical Contextual Studies

• Games Specialism

• Creative Thinking

• Games Origination

• Introduction to 3D Modelling

• Digital Modelling

• Honours Project • Future Contextual Studies • Games Futures


FUTUREWORKS PROSPECTUS

58/59


FUTUREWORKS PROSPECTUS

60/61

Diploma in Game Development 3 Years Part Time Course Overview Award • Futureworks Diploma in Game Development Start Dates September Fees See website for details

“As someone who’s working in the industry, it’s good to know that the students at Futureworks are being taught the skills they will need by people with just as much passion for games as the students themselves.” Stephen Morris, Lecturer and Technical Director of Greenfly Studios

A flexible, vocational, industry-focused and costeffective route into the games industry. Developing this course has allowed us to truly break the academic mould, with projects based on realistic industry expectations. In a groundbreaking move, our diploma allows artists, designers and programmers to work together on the same course - studying specialist modules from the flexible course structure. With this new approach, you’ll be part of a small development team making real games using the right tools - whether you want to be an artist, designer or programmer. Using industry-standard software and techniques throughout the course, you’ll be learning the right skills using the right tools and, most importantly, in the right environment. The Futureworks Games Department is operated entirely by skilled game artists, designers and programmers with real industry experience. Unlike many colleges and universities, Futureworks feels like a real games studio. This course covers everything you need to succeed as a game developer. Whatever level you’re currently at - the Diploma in Game Development will be a massive plus for your future career.

Key features: • Guaranteed no price hike - fees fixed for the duration of the course • Delivered by real game developers who know first-hand the skills you need to learn • Longer academic years than an equivalent degree • Team-based study - you'll make real games the way real studios make them • Built on the official curriculum set out by the IGDA


How to Apply To apply, simply download an application form at: www.futureworks.co.uk/apply and post to: Admissions Dept, Futureworks, Riverside, New Bailey Street, Manchester M3 5FS Prerequisites Basic computer literacy (Mac OS or Windows) is required.

The course includes the following content: Year 1 Whether you’re an artist, designer or programmer you’ll be provided with a solid grounding in the three key areas of game development, to enable progression into any career within the computer games industry. Game Design • Introduction to conceptual games design and prototyping • Systems, rules and play • Game production and team building • Practical games design

Game Art • Visual Design • 2D character and environment conception • Digital drawing • Introduction to 3D modelling

Game Programming • C# programming language and computer architecture • Maths and science techniques • Information design

Year 2 During year two you will specialise in two areas of Game Development that you are the most interested in, in addition to Game Production. Design Track • History of computer games • Game design documentation and the iterative design process • Level design, task design and control schemes • Practical games design

Art Track • 3D character modelling • Game art pipe-line • Texture mapping • Character animation • Practical game art

Programming Track • Game engine programming and design • Introduction to Unity game engine • Prototyping and play analysis • Programming teams • Practical game programming

Year Three Year 3 culminates in a year-long game development project. Utilising all the skills learnt during your previous 2 years of study you will be working towards creating a full release title for the platform of your choice - pushing the limits of the technology, and establishing yourself as a credible games developer. With complete freedom over tools, technology, platform and concept, your final project will represent the combined skill and knowledge of your Diploma studies, and will result in the creation of a releasable title and a superb portfolio piece.


62/63

FUTUREWORKS PROSPECTUS

Foundation in Game Art 1 Year Course Course Overview Award • Futureworks Certificate of Completion Start Date September Fees See website for details How to Apply To apply, simply download an application form at: www.futureworks.co.uk/apply and post to: Admissions Dept, Futureworks, Riverside, New Bailey Street, Manchester M3 5FS

Created by industry professionals this course aims to introduce students to the fundamentals of producing games-ready artwork. Following the games industrys’ art-pipeline, students will produce artwork from initial 2D conception through to game-ready 3D models with full texture maps. Starting with traditionally-drawn work for their concepts, students will move onto digital work and will be taught the basics of Autodesk 3DS Max and Adobe Photoshop with additional lectures to further their knowledge and ability. Our lecturers are industry-experienced professionals. They are the best people to teach students what they need to know, using the software and teaching the workflows that they use in the industry. If you have the passion and the drive to put in the time and effort needed to become an artist for games then this is the course for you.

The course covers the following key areas: 2D Concept Art • Adobe Photoshop (including colour swatches, layer system, pens, brushes, masks, sizing and aspect ratios) • Concept art creation • Proportion and anatomy • Colour and light 3D Modelling • Autodesk 3ds Max • Poly modelling, polygons, vertices, UV coordinates, sub-division modelling, edge loop modelling, mapping, unwrapping, lighting, materials and rendering • 3D game asset creation with 3ds Max

“The course is a great introduction to game art and for many a stepping-stone onto one of our degrees.” Andy Whalley, Course Tutor


HI SCORE: 1337


FUTUREWORKS PROSPECTUS

64/65

cgi

we want you

to design your own future


CGI at Futureworks embraces animation, modelling, visual effects and motion graphics. We offer a range of courses for different levels of experience and different areas of interest. Taught by experienced industry professionals, and working in our dedicated CGI labs you will learn the essential skills required to turn your vision into content and prepare for a career in film, television or games. Whether you prefer the technical side of CGI or you’re more of a creative at heart, our courses are the ideal way to get to grips with the tools of the trade and learn how to bring your ideas to life. The courses at Futureworks will open up a wide range of careers to you in the area of computer graphics. You will be fully prepared for a life of 3D modelling, animation and visual effects in a growing range of industries. To find out more about where our courses could lead you, just drop us an email at info@futureworks.co.uk or call us on 0161 214 4600.


FUTUREWORKS PROSPECTUS

66/67

cgi

facilities


Futureworks offers CGI students everything they need in one location to create stunning visual effects using the latest software found in post-production houses around the world. With a strong emphasis on teamwork and project-driven learning, our graduates become proficient with the leading VFX, animation and modelling software such as 3ds Max, Maya, Nuke and Motion as well as learning to utilise other tools such as Adobe's Photoshop and After Effects packages. And it doesn’t end there. We have cutting-edge tools such as Mental Ray, Mudbox and MotionBuilder as well as the facility to perform motion tracking, lip syncing and plug in to game engines. In fact we’ve got everything you need to shape your own character for the future and create a landscape for your career.


FUTUREWORKS PROSPECTUS

68/69

cgi

people

Camera #1


Our tutors are experienced industry professionals with a wealth of real-world experience to share with our students as tutors and guest lecturers.

Camera #2

Camera #3

To work with people who have ‘been there’ and ‘done that’ is truly inspiring and has made the course not only fun, but really interesting… and being able to attend classes in the evening means I can keep my job while I’m on the course. Joshua Cook, 3D Modelling & Animation student

I would recommend this course, the small class sizes and interactivity during the lessons really accelerates the learning process, it's great to work with tutors who have worked within the industry as they cover what's really relevant.

Camera #4

Camera #5

Camera #6

Aneka Bartley 3D Modelling & Animation Student Camera #7


FUTUREWORKS PROSPECTUS

70/71

BA (Hons) Digital Animation with Illustration 3 Years Full Time Course Overview Award • Bachelor of Arts Honours Degree This course is operated in Partnership with the University of Central Lancashire (UCLan) Start Dates September UCAS Code W216 (Campus Code: T) Fees See website for details

The BA (Hons) Digital Animation with Illustration course was created in response to a demand for animators and artists with the right skills to work in the modern media industry. Focusing on animation and illustration, this course aims to create a generation of animators who are able to translate the tried and tested methods of traditional animation skills into the digital domain ultimately producing graduates with highly desirable skills and employment potential.

The course covers the following key areas:

As with all Futureworks courses, you’ll spend a large amount of time in our state-of-the-art facilities, using industry-standard hardware and software to fully realise your potential. Upon graduation you will achieve not only a recognised degree qualification, but will also be equipped with a strong portfolio of animation and illustration making you more employable and ready to hit the ground running in your first animation job.

• Portfolio Development

• 2D and 3D Animation • Pre and Post Production • Storyboarding • Life Drawing • Motion Capture

• “Live” Projects • 3D Modelling • Illustration • History of Animation


How to Apply Applications should be made via UCAS (www.ucas.com) Prerequisites 240 UCAS points at A2 plus interview and portfolio review

The course includes the following modules: Year One

Year Two

Year Three

• Fundamentals of 2D Animation

• Digital Animation

• Personal Portfolio Development

• Creative Thinking • Pre-production • Year 1 Animation Project • History of Animation

“With small class sizes, as a tutor, I get to speak to each student, every lesson and give them as much help and advice as they need. It’s also great to work for an institution that strives to keep up with such an ever changing industry.” Mark Penman, Senior Lecturer and Professional Illustrator

• 3D Modelling • Post-production • Year 2 Animation Project • Contemporary Animation • Professional Illustration for Animation

• Motion Capture • Honours Project • Professional Animation and Illustration


FUTUREWORKS PROSPECTUS

72/73

BA (Hons) 3D Visual Effects 3 Years Full Time Course Overview Award • Bachelor of Arts Honours Degree This course is operated in Partnership with the University of Central Lancashire (UCLan)

The BA (Hons) 3D Visual Effects course was created in response to a demand for Visual Effects Artists with the right skills to work in the modern post-production industry. Focusing on key compositing and modelling skills, this course aims to create a generation of VFX Artists who are able to positively contribute to the growing field of visual effects ultimately producing graduates with highly desirable skills and employment potential.

The course covers the following key areas: • 2D and 3D Tracking • Rotoscoping, Masking and Keying • Colour Correction and Colour Grading • Particle Effects

Start Dates September UCAS Code W614 (Campus Code: T) Fees See website for details

As with all Futureworks courses, you’ll spend a large amount of time in our state-of-the-art facilities, using industry-standard hardware and software to fully realise your potential. Upon graduation you will achieve not only a recognised degree qualification, but will also be equipped with a strong portfolio of visual effects and modelling work making you more employable and ready to hit the ground running in your first VFX job.

• 3D Modelling and Sculpting • Camera and Lighting • Motion Graphics and Video Editing

“This course is so hands on you feel like you’re working in the industry. I couldn’t have asked for more.” Jack Smyth, 3D Visual Effects Student


How to Apply Applications should be made via UCAS (www.ucas.com) Prerequisites 240 UCAS points at A2 plus interview

The course includes the following modules: Year One

Year Two

Year Three

• Visual Effects 1

• Visual Effects 2

• Visual Effects 3

• 3D Modelling 1

• 3D Modelling 2

• 3D Modelling 3

• Content Creation for VFX

• Post Production and Motion Graphics

• Honours Project

• Year 1 Visual Effects Project • History of Visual Effects

• Year 2 Visual Effects Project • Contemporary Visual Effects

“We integrate live action from commercial films and TV shows with the 3D and Visual Effects that the industry wants to see.” Sam Highfield, Lecturer, VFX Supervisor 4 O’clock Club BBC

• Year 3 Visual Effects Project • Personal and Professional Development


FUTUREWORKS PROSPECTUS

74/75

3D Modelling & Animation 1 Year Part Time Course Overview Award • Futureworks Diploma

This course gives students in-depth knowledge of many aspects of 3D modelling, animation and CGI special effects and studies the 7 key areas required for work in the industry.

Start Dates September

The course starts from first principles so it is suitable for those with little experience.

Fees See website for details

You will leave the course equipped with the essential skills needed for a career in a number of 3D modelling and animation roles in a range of industries including television graphics, games and visual effects. Lectures take place two evenings a week (7-10pm) where the whole group comes together to train on the equipment, learn techniques and explore the technologies needed to be successful in this field.

Key features: • Highly practical, using commercial-specification computers and software • Developed in collaboration with industry employers • Produce finished content to the highest standard in our CGI facility • Learn how to model complex objects • Create your own characters and learn how to animate them • Learn how to create commercial quality environments, textures and detail


How to Apply To apply, simply download an application form at: www.futureworks.co.uk/apply and post to: Admissions Dept, Futureworks, Riverside, New Bailey Street, Manchester M3 5FS Prerequisites Basic computer literacy (Mac OS or Windows) is required.

The course includes the following content: Modelling complex objects • Editable polygons • Editable patches • NURMS subdivision Rendering essentials • UVW unwrapping & channels • Bumps maps • Multi-sub objects • Blending materials • Lighting & cameras Natural systems & simulations • Particle animation • Reactor • Forces • Hair & fur • Cloth • Motion constraints • Curve editor

Introduction to character modelling • Facial modelling techniques • Character design & characterisation • Symmetry • Arms, hands & feet • Character rigging • Bones / Biped • Skin • Morpher modifier • Joint gizmo Character animation • Biped • Creating & copying poses • Forward kinematics • Inverse kinematics • Motion mixer • Lip syncing Photo-realistic textures & lighting using Mental Ray • Types of lights • HDR image-based lighting • Daylight systems • Textures & material generation


FUTUREWORKS PROSPECTUS

76/77

still

unsure? We understand that there is a lot for you to think about and many important decisions you need to make. We are here to help you with any worries or questions you may have, and you are more than welcome to visit Futureworks and see for yourself at one of our regular open days. For more information about any of our courses, to arrange a visit or to find out when our next open day is, call us on: 0161 214 4600 or email us at: info@futureworks.co.uk We’ll look forward to seeing you soon.


Please note: All prices correct at time of publishing. Designed and Printed by: Lake Tel: 0161 926 9898 Email: studio@lakemail.co.uk Web: www.lakedesign.co.uk


Futureworks Media School 2013/14 Prospectus  

Futureworks School of Media provides world-class education and training in Sound, Music, Film & TV, Games, Design, Animation and Visual Effe...

Advertisement
Read more
Read more
Similar to
Popular now
Just for you