how to create spectacular space CG vfx from star wars, the orville, and more!
Facial motion capture secrets revealed!
pages of training 3dworld.creativebloq.com April 2019 #245
how to make realistic floors in substance Get to grips with Maya's quad draw
3ds max exteriors
Master Archviz Build inspirational outdoor scenes
5GB OF RESOURCES & VIDEO
Discover Adobe Fuse with our bootcamp
alita Behind the scenes at Weta
battle angel Issue 245
how dneg does environments
Masterpiece VR Work up your virtual kitbashing with ZBrush and Blender
Modo reviewed! We test the very latest version of The Foundry's top 3D application
Editor’s welcome What’s hot this issue
Critter Collection from Creation Effects! When you sign up to a print subscription – turn to page 26.
This issue, cross the final frontier to discover some galactic CG Space is, for the most part, utterly empty, but look at almost any sci-fi TV show or film and you will be wowed by nebulae, star fields, galaxies and more. Everywhere you look there is colour and detail. This issue we take a look at key space projects.
Rob Redman, Editor email@example.com
Spotlight on our contributors Carlos Lucio Archviz is a growth area for CG artists and Carlos is at the top of his game. In this issue he shows you his process for creating stunning scenes. carloslucio-visualization.com
Pat Imrie Veteran Maya artist Pat Imrie returns to the Q&A panel this issue, helping you solve all your CG problems, based on his wealth of experience. www.patimrie.com
Ian Failes Ian is a regular contributor to 3D World, and in this issue he continues his series following the work and processes of DNEG. www.vfxblog.com
Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career in 2012 remaking and animating characters for Oddworld. mayajermy.artstation.com
Martin Nebelong Martin is a freelance artist, working as a 2D artist for 15 years, but 3D/ VR is becoming an increasingly bigger part of his work. www.artstation.com/martinity
Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry. This issue he is back with another Basics and Bootcamp. www.creativebloke.com
3D World April 2019
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For content to your offdirect training at Voucher for Jmaes inbox, subscribe tocast our www.idiscover.tv Find out how to training course. blurb weekly newsletter with code ‘3dworld’ yourblurb voteblurb in theblurb CGat: Offer ends 8 September bit.ly/3dworldnews Awards on page 53
Showcase Discover the best new digital art from the CG community, starting on page 8
Features Exclusive behind-the-scenes access to the latest CG technology, film VFX and video game art 36 Discovering new frontiers
Artists from the world of sci-fi explain the craft of creating space scenes in CG, and advise on the best resources for building your own outer-space environments
28 Face time with alita: battle angel
44 how dneg does… environments
Weta Digital reveal their stunning facial mocap secrets on their action- Part 4 of our behind-the-scenes series at DNEG, this month we discover packed manga adaptation Alita: Battle Angel how the studio handles complex CG environments 3D World April 2019
tutorials Practical tips and tutorials from pro artists to improve your CG skills
features 18 the industrial revolution Where is the future of 3D printing headed?
tutorials 68 bootcamp: adobe fuse Discover the software that enables the quick and easy creation of humanoid models
71 shortcuts: C4D splines Master the options for spline control handles in Cinema 4D
50 MAKE AN ARCHITECTURAL ENVIRONMENT IN VR Learn how to sculpt an architectural environment in virtual reality software with this step-by-step tutorial from Martin Nebelong, with tips on hard-surface modelling, sketching and kitbashing
artist Q&A 72 Your CG problems solved Pro artists solve your queries
insight 90 Pro Thoughts: rob hines How to design a world for VR
Reviews 92 quadspinner gaea We give our verdict on this terrain creation suite
58 Create and light an ArchViz Render
66 3d animation basics 01
94 modo 12.2
Carlos Lucio teaches us how to produce a true-to-life architectural visualisation with 3ds Max
Mike Griggs takes us through some initial animation basics and how to avoid the most common mistakes
Discover Modo’s latest release
insight News and views from around the international CG industry
96 oculus go We test out this all-in-one virtual reality headset
REGULARS 26 Subscriptions Receive the Critter Collection from Creation Effects!
98 Free downloads Images and videos from our tutorial section
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82 VFX Diary – Part 4: advice from the field 86 vertex returns for 2019 event This issue Stephan Fleet dives into some of the most important parts of the production process
What not to miss at this year’s Vertex event, with speakers across a huge variety of disciplines
3D World April 2019
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contributors Ian Failes, Mike Griggs, Maya Jermy, Pat Imrie, Pietro Chiovaro, Tom May, Stephan Fleet, Carlos Lucio, Dan Carbo, Luke McDonald, Mihai Cioroba, Cirstyn Bech-Yagher, Oscar Juarez, Martin Nebelong, Rob Hines Cover image Alita by Weta Digital Advertising Media packs are available on request Commercial Director Clare Dove firstname.lastname@example.org senior advertising MANAGER Mike Pyatt 01225 687538 email@example.com Account Director George Lucas 01225 687331 firstname.lastname@example.org International Licensing 3D World is available for licensing. Contact the Licensing team to discuss partnership opportunities. Head of Print Licensing Rachel Shaw email@example.com
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SHOWCASE The best digital art from the CG community
3D World April 2019
CG art to inspire
The Wolf ARTIST Alireza Akhbari SOFTWARE 3ds Max, Ornatrix, Arnold, Mudbox, ZBrush, SpeedTree, Nuke
Alireza Akhbari is a digital environment artist at BaseFX. This image took him just six days to complete. “My workflow is like that of several different companies, with some slight differences to account for being one person,” he says. Alireza highlights nature, photography and other artists’ work as essential influences. On finding the right pose for his wolf, he says: “Usually I prefer to pose my character in the scene. 3ds Max has a few handy tools for this part. For the wolf I used the CAT rig system, then made corrections in ZBrush.” The very last step is the lighting, a crucial aspect of any image. “For base lighting I imported my blocking scene. I wanted to achieve atmosphere and with blocking I can save time on the render. Once I get some nice lighting I import the lights into my scene.” artstation.com/alireza-akhbari
3D World April 2019
Showcase CG art to inspire
Zoom ARTIST Gerard Muntés SOFTWARE ZBrush, Marvelous Designer, KeyShot, After Effects, Photoshop
“I used Marvelous Designer 7 to create the tight leather costume, particularly the flattening technique where you draw on the avatar and then extract the patterns,” explains Gerard Muntés. By day Gerard is a 3D character artist at Creative Assembly, having previously worked as an environment artist and undertaken freelance 3D work. “As a father it’s sometimes hard to find the time to create,” he continues. “I had to work in 30 to 60-minute sessions for the
3D World April 2019
majority of this project.” Zoom took Gerard a month to complete. “Due to the fact I like doing different stuff and using the latest techniques, my workflow always changes,” says Gerard. “But I would recommend using PureRef for quickly gathering references, as well as taking a look at the Exposure Photoshop plugin from Alien Skin for post-production.” artstation.com/muntes
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Showcase CG art to inspire
LOCUST ARTIST Maarten Verhoeven SOFTWARE ZBrush, KeyShot, Photoshop
Maarten Verhoeven is a freelance digital sculptor for concept and 3D print. “One question that keeps coming back is how I did the wings,” he says. “They were done in ZBrush using ShadowBox and an image of an insect wing. I just amped up the resolution of the ShadowBox properties and got some really fine details in there.” This fascinating image took just two days, thanks in part to Maarten’s simple
3D World April 2019
workflow. “I start to think out a concept before then diving into ZBrush, where I start sculpting and extracting spheres. Once the thing is done I kick it to KeyShot, make some quick renders and compose them in ZBrush. Most of my personal work doesn’t take more than a day or two from beginning to the end.” artstation.com/mutte
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