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how to create spectacular space CG vfx from star wars, the orville, and more!


Facial motion capture secrets revealed!


pages of training 3dworld.creativebloq.com April 2019 #245

how to make realistic floors in substance Get to grips with Maya's quad draw

3ds max exteriors

Master Archviz Build inspirational outdoor scenes



Discover Adobe Fuse with our bootcamp

alita Behind the scenes at Weta

battle angel Issue 245

how dneg does environments

Masterpiece VR Work up your virtual kitbashing with ZBrush and Blender

Modo reviewed! We test the very latest version of The Foundry's top 3D application

Editor’s welcome What’s hot this issue


Critter Collection from Creation Effects! When you sign up to a print subscription – turn to page 26.



This issue, cross the final frontier to discover some galactic CG Space is, for the most part, utterly empty, but look at almost any sci-fi TV show or film and you will be wowed by nebulae, star fields, galaxies and more. Everywhere you look there is colour and detail. This issue we take a look at key space projects.

Rob Redman, Editor rob.redman@futurenet.com

Spotlight on our contributors Carlos Lucio Archviz is a growth area for CG artists and Carlos is at the top of his game. In this issue he shows you his process for creating stunning scenes. carloslucio-visualization.com

Pat Imrie Veteran Maya artist Pat Imrie returns to the Q&A panel this issue, helping you solve all your CG problems, based on his wealth of experience. www.patimrie.com

Ian Failes Ian is a regular contributor to 3D World, and in this issue he continues his series following the work and processes of DNEG. www.vfxblog.com

Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career in 2012 remaking and animating characters for Oddworld. mayajermy.artstation.com

Martin Nebelong Martin is a freelance artist, working as a 2D artist for 15 years, but 3D/ VR is becoming an increasingly bigger part of his work. www.artstation.com/martinity

Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry. This issue he is back with another Basics and Bootcamp. www.creativebloke.com

Email rob.redman@futurenet.com

Website 3dworld.creativebloq.com

3D World April 2019

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ISSUE 245 april 2019


For content to your offdirect training at Voucher for Jmaes inbox, subscribe tocast our www.idiscover.tv Find out how to training course. blurb weekly newsletter with code ‘3dworld’ yourblurb voteblurb in theblurb CGat: Offer ends 8 September bit.ly/3dworldnews Awards on page 53

Showcase Discover the best new digital art from the CG community, starting on page 8

Features Exclusive behind-the-scenes access to the latest CG technology, film VFX and video game art 36 Discovering new frontiers

cover feature

Artists from the world of sci-fi explain the craft of creating space scenes in CG, and advise on the best resources for building your own outer-space environments

Page 28

28 Face time with alita: battle angel

44 how dneg does… environments

Weta Digital reveal their stunning facial mocap secrets on their action- Part 4 of our behind-the-scenes series at DNEG, this month we discover packed manga adaptation Alita: Battle Angel how the studio handles complex CG environments 3D World April 2019



tutorials Practical tips and tutorials from pro artists to improve your CG skills

features 18 the industrial revolution Where is the future of 3D printing headed?

tutorials 68 bootcamp: adobe fuse Discover the software that enables the quick and easy creation of humanoid models

71 shortcuts: C4D splines Master the options for spline control handles in Cinema 4D

50 MAKE AN ARCHITECTURAL ENVIRONMENT IN VR Learn how to sculpt an architectural environment in virtual reality software with this step-by-step tutorial from Martin Nebelong, with tips on hard-surface modelling, sketching and kitbashing

artist Q&A 72 Your CG problems solved Pro artists solve your queries

insight 90 Pro Thoughts: rob hines How to design a world for VR

Reviews 92 quadspinner gaea We give our verdict on this terrain creation suite

58 Create and light an ArchViz Render

66 3d animation basics 01

94 modo 12.2

Carlos Lucio teaches us how to produce a true-to-life architectural visualisation with 3ds Max

Mike Griggs takes us through some initial animation basics and how to avoid the most common mistakes

Discover Modo’s latest release

insight News and views from around the international CG industry

96 oculus go We test out this all-in-one virtual reality headset

REGULARS 26 Subscriptions Receive the Critter Collection from Creation Effects!

98 Free downloads Images and videos from our tutorial section

Save money and receive your gift with print and print & digital packages.

82 VFX Diary – Part 4: advice from the field 86 vertex returns for 2019 event This issue Stephan Fleet dives into some of the most important parts of the production process

What not to miss at this year’s Vertex event, with speakers across a huge variety of disciplines

3D World April 2019



Issue 246

next month

Go behind the scenes of the beautifully quirky VFX masterpiece

on sale 20th march

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Chief executive Zillah Byng-Thorne Chairman Richard Huntingford Chief financial officer Penny Ladkin-Brand Tel +44 (0)1225 442 244

3D World April 2019

editorial Editor Rob Redman 3dworld@futurenet.com Production Editor Rachel Terzian designer Ryan Wells Staff Writer Brad Thorne Senior Art Editor Will Shum Acting editor-in-chief Claire Howlett

SUBSCRIPTIONS Email enquiries contact@myfavouritemagazines.co.uk UK orderline & enquiries 0344 848 2852 International +44 (0) 344 848 2852 Online orders www.myfavouritemagazines.co.uk Group Marketing Director, Magazines & Memberships Sharon Todd

creative Bloq editor Kerrie Hughes

Circulation Head of Newstrade Tim Mathers tim.mathers@futurenet.com

contributors Ian Failes, Mike Griggs, Maya Jermy, Pat Imrie, Pietro Chiovaro, Tom May, Stephan Fleet, Carlos Lucio, Dan Carbo, Luke McDonald, Mihai Cioroba, Cirstyn Bech-Yagher, Oscar Juarez, Martin Nebelong, Rob Hines Cover image Alita by Weta Digital Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.com senior advertising MANAGER Mike Pyatt 01225 687538 michael.pyatt@futurenet.com Account Director George Lucas 01225 687331 george.lucas@futurenet.com International Licensing 3D World is available for licensing. Contact the Licensing team to discuss partnership opportunities. Head of Print Licensing Rachel Shaw licensing@futurenet.com



Production Head of Production US & UK Mark Constance Production Project Manager Clare Scott Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Manager Nola Cokely Management Brand director Matthew Pierce Chief Operations officer Aaron Asadi Commercial Finance Director Dan Jotcham Group content director Paul Newman Head of Art & Design Greg Whitaker Printed in the UK by William Gibbons & Sons Ltd on behalf of Future. Distributed by Marketforce, 5 Churchill Place, Canary Wharf, London, E14 5HU www.marketforce.co.uk Tel: 0203 787 9001

SHOWCASE The best digital art from the CG community

3D World April 2019




CG art to inspire

The Wolf ARTIST Alireza Akhbari SOFTWARE 3ds Max, Ornatrix, Arnold, Mudbox, ZBrush, SpeedTree, Nuke

Alireza Akhbari is a digital environment artist at BaseFX. This image took him just six days to complete. “My workflow is like that of several different companies, with some slight differences to account for being one person,” he says. Alireza highlights nature, photography and other artists’ work as essential influences. On finding the right pose for his wolf, he says: “Usually I prefer to pose my character in the scene. 3ds Max has a few handy tools for this part. For the wolf I used the CAT rig system, then made corrections in ZBrush.” The very last step is the lighting, a crucial aspect of any image. “For base lighting I imported my blocking scene. I wanted to achieve atmosphere and with blocking I can save time on the render. Once I get some nice lighting I import the lights into my scene.” artstation.com/alireza-akhbari

3D World April 2019



Showcase CG art to inspire

Zoom ARTIST Gerard Muntés SOFTWARE ZBrush, Marvelous Designer, KeyShot, After Effects, Photoshop

“I used Marvelous Designer 7 to create the tight leather costume, particularly the flattening technique where you draw on the avatar and then extract the patterns,” explains Gerard Muntés. By day Gerard is a 3D character artist at Creative Assembly, having previously worked as an environment artist and undertaken freelance 3D work. “As a father it’s sometimes hard to find the time to create,” he continues. “I had to work in 30 to 60-minute sessions for the

3D World April 2019


majority of this project.” Zoom took Gerard a month to complete. “Due to the fact I like doing different stuff and using the latest techniques, my workflow always changes,” says Gerard. “But I would recommend using PureRef for quickly gathering references, as well as taking a look at the Exposure Photoshop plugin from Alien Skin for post-production.” artstation.com/muntes


Introducing DaVinci Resolve 15, revolutionary tools for editing, color correction, audio post and now VFX, all in a single application! Faster and more precise editing!

New cinematic quality effects with Fusion!

DaVinci Resolve 15 is perfect for both offline editorial and online finishing. You get every editing and trimming tool imaginable, new stacked and tabbed timelines, multicam, closed caption and subtitling tools, on screen annotations, faster project loading, more customization options, 2D and 3D title templates and dozens of other new features!

DaVinci Resolve 15 now has Fusion built in! The new Fusion page gives you a true 3D workspace with over 250 tools for creating feature film quality visual effects and motion graphics! Now you can create sophisticated composites, use vector paint, animate titles, add 3D particles, key, rotoscope and more, all inside of DaVinci Resolve 15!

Amazing new color correction tools!

True multi user collaboration for teams!

Hollywood’s favorite color corrector keeps getting better! DaVinci Resolve 15 features an entirely new LUT browser, multiple playheads, shared grades, better noise reduction, 10x faster stabilization, 8K super scaling, GPU accelerated HDR grading, Revival dust and dirt removal plugins, new ResolveFX lens filters, smart fill patch cloning and more.

Whether you’re working solo or collaborating with a team, all it takes is a single click to move between editing, color, effects and audio. With DaVinci Resolve 15 Studio, you get bin and timeline locking, secure chat and timeline comparison tools so multiple users can work in the same project at the same time. Best of all, because everything is in the same software application, you don’t have to import, export or translate projects and you’ll never have to conform again!

Incredible new Fairlight audio features! With hundreds of new pro tools, the Fairlight page is now a full blown digital audio workstation! You get a complete set of ADR tools, support for sound libraries, audio and video scrollers, a fixed playhead with scrolling timeline, automatic normalization and over a dozen cross platform FairlightFX plugins including a hum remover, de-esser, reverb and more!

www.blackmagicdesign.com/uk *SRP is Exclusive of VAT

DaVinci Resolve 15 Free Download Now! DaVinci Resolve 15 Studio £239* Learn More!


Showcase CG art to inspire

LOCUST ARTIST Maarten Verhoeven SOFTWARE ZBrush, KeyShot, Photoshop

Maarten Verhoeven is a freelance digital sculptor for concept and 3D print. “One question that keeps coming back is how I did the wings,” he says. “They were done in ZBrush using ShadowBox and an image of an insect wing. I just amped up the resolution of the ShadowBox properties and got some really fine details in there.” This fascinating image took just two days, thanks in part to Maarten’s simple

3D World April 2019


workflow. “I start to think out a concept before then diving into ZBrush, where I start sculpting and extracting spheres. Once the thing is done I kick it to KeyShot, make some quick renders and compose them in ZBrush. Most of my personal work doesn’t take more than a day or two from beginning to the end.” artstation.com/mutte


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3D World 245 (Sampler)  

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3D World 245 (Sampler)  

You can subscribe to this magazine @ www.myfavouritemagazines.co.uk

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