Maxon Presents: Cinema 4D Techniques

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29 pro tips for cinema 4d

White Beach by Calder Moore

a background using the Adobe Pen tool. However, it is very difficult to deform or add in more complex features. Some good advice is to learn how to build geometry from a cube. You can build anything with a cube that you can with a spline, but with the benefit of using deformers.

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Edna Kruger

Polygon selection

When sculpting in fine details around tight areas such as fingers or toes, use the Polygon selection. This lets you hide some areas so that you can view other areas that would be otherwise difficult to see.

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from mask’. You can quickly sketch out ideas that would normally take you much longer in modelling or traditional sculpting methods.

Mask for sketching

Another tip for sculpting is to use masking for sketching. Go to Tools in your sculpting layout. Then choose ‘Extract object

Cinema 4D R19 tips master r19’s new features

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Realistic viewport rendering

Long test renders are almost a thing of the past now with viewport upgrades. Turn on two new enhanced OpenGL options to see some immediate results: Depth of Field and Screen-

Space Local Reflections. You can turn on these options, as well as the new Supersampling, by going to the Render Settings for the Hardware OpenGL renderer.

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PBR with AMD ProRender

You can now take AMD ProRender out for a test spin with physically based rendering (PBR)! Do this by setting your project’s renderer to ProRender in the Render Settings and then simply click the ProRender button in any viewport to start a preview. You can then tweak materials and lighting and see a constantly improving preview of your final render. Create a new PBR Material (Cmd/ Ctrl+Shift+N) and set up its Reflectance channel, then add a PBR Light to easily set up diffuse lighting and reflections.


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