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JAVIER RIVES Architectural Portfolio

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ABOUT ME

Licensed in Architecture in 2016 at University of Alicante with the thesis “Please show me how to build dystopia” qualified with honors.

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During my years in the school of architecture, what i learnt was that being a good architect has nothing to do with being a good student. Therefore, from the very beginning i always tried to find my own area of expertise and my strategy to highlight from what would be an standard architect. Soon i discovered that digital fabrication, parametric design and advanced architecture was going to be my field. Since then, i’ve been trying to develop different projects to investigate and explore this field. However, as an Architect i learnt that communicative strategy was as important as the architectural content itself, whereby i started to be concerned about oratorial skills, graphic design, architectural visualization, promotional videos and even to become almost an obsessive of typography. But what really describes me is as a passionate of Architecture, which enables me to work really hard and give my 110% in every project i’m involved, enjoying the searching of strategies to solve architectural controversies as, what it is, the main beauty of architecture. I invite you thus to verify what i affirm i am.

+34 650 54 88 51 www.javierrives.com Fjrives89@gmail.com skype : javierrives linkedin : javierrives


p4 CURRICULUM VITAE p6 PLEASE SHOW ME HOW TO BUILD YSTOPIA p20 GUGGENHEIM HELSINKI COMPETITION p24 DIGITAL FABRICATION p26 MÖBIUS PAVILION p34 DOCUMENTARY ARCHITECTURE: WAR AND MEDIA p36 REPENSANDO SAN ANTÓN p40 GARBAGE p42 EL NUEVO PALMERAL p46 IT’S IN THE DETAILS

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EDUCATION 2007-2015

Universidad de Alicante

Degree of Architecture

2015

Bauhaus Universität-Weimar

2016

Universidad de Alicante

Master of Architecture - Erasmus mobility Architectural Thesis.10 with honors.

PROFESSIONAL EXPERIENCE 2014 2015

PLAYstudio

Internship. Guggenheim Helsinki Competition

Galiano Garrigós Arquitectos

Internship. Interior designs, material selection and cost estimation, architectural visualization, site visits and Revit workflow management.

LANGUAGES Spanish

Mother tongue

2014 English Cambridge B2 in 2014. Nowadays, Highly Proficient and fluent. 2015 German A1.1 - Deutsch als Fremsprache - Grundstufe / Bauhaus Universität Weimar Sprachenzentrum

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PERSONAL COMPETENCES Teamwork I have not only a large experience working in groups, but also in taking the responsability of leading the team workflow and organize collective design decisions.

Commitment As a perfectionist person, I like to invest as much time as possible to get the best result of the spectre of possible results.

Organization I never let a workflow constrain creativity, which means sometimes in order to get the most creative result, organization is a bit sacrified.

Creativity From my perspective, an idea is way more powerfull than a technique. Not constraining creativity, for me, implies a high adaptability to new techniques in every project. I don’t care if I don’t know how to do something, because I’ll put all my effort in learning as fast as possible.

SOFTWARE Autocad Revit Rhinoceros Grasshopper 3dsMax SketchUp Vray

CypeCad Photoshop Premiere Illustrator InDesign After Effects Office Suit


WORKSHOPS 2014

Architectural models workshop

Fabrication of several architectural models with different techniques.

2014

.GH Thinking Grasshopper

2015

Oratory course

2015

Algorithmic Architecture

2015

Digitaler Holzbau

Strategies for parametric design with Rhinoceros Grasshopper Course to improve the oratorial skills for speeches and presentations. Learning of diferent algorithmic design strategies with Rhinoceros Grasshopper. Competition and workshop for the construction of a digitally fabricated pavilion using bending wood.

PUBLICATIONS AND EXHIBITIONS 2014

Elche, Las métricas de la ciudad

2014

Diario Información

2014

Diario ABC

2015

Información TV

2015

Abitare

2015

Bauhaus Essentials 2015

Exhibition at the Museo Universitario de Alicante and L’escorxador Elche Click here to go to the full article. Click here to go to the full article. Click here to watch the full interview. Click here to go to the full article. Centre for Documentary Architecture / 23 October to 13 December 2014,

HONORS AND AWARDS 2014

8th Healthy Housing Awards

2015

Digitaler Holzbau Pavilion

2015

Bauhaus Kreativpreis 2015

2016

Architectural Thesis

2nd Prize

1st Prize. Competition for the Bauhaus Summaery 2015 Infar Pavilion The project Center for Documentary architecture was selected for the Bauhaus Essentials exhibition but also awarded with the Bauhaus Kreativpreis to the most creative project of the year 2015. Grade of 10 with Honors.

PERSONAL INTERESTS Landscape Photography

Click here to visit my online gallery of landscape pictures.

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PLEASE SHOW ME HOW TO BUILD DYSTOPIA Architectural Thesis, 2015-2016

“Please show me how to build dystopia” aims to be a project of exploration of the “derivé” of contemporary cities towards a securocratic dystopia, using as a methodological framework the construction of an ecosystem of experimentation where to construct an speculative urban scenario where to deploy different devices from the militarization. The project is located within the Demilitarized Zone between the Democratic People’s Republic of Korea (DPRK) and the Republic of Korea (ROK). This demilitarized zone is a buffer area, a no man’s land of 4km of wide and 250km long, hermetically sealed through the military dominance of both armies and its devices for the territorial control. Paradoxically, this situation has turned the most heavily militarized area in the world into one of the biggest ecological heritages of the Korean peninsula. This project attempts to visualize the alternatives to an utopian scenario of a Korean reunification through dystopian fictions.

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Tourist photography as information leakage

Because North Korea is one of the most hermit countries in the world, the access to the information is very limited and censored. Therefore, the “remote� process of analysis and design needs to find new mechanisms to gather information, and consequently, a reconstruction of the reality through architectural interpretation of that collected data, in order to enable the reading of architectural scenarios within inaccesible locations. The following buildings have been photographed by tourists which has allowed the three-dimensional reconstruction through architectural software to make an approach to the north-korean architectural typologies and its spatial configuration in the urban network.

Architectural representation as a methodological framework to analize dystopia

Echoing the drawings of Bernard Tschumi, this project constructs a series of drawings were not only represent matters pertaining to the field of architecture, but also to stablish a connection between the architectural environment and the testimonies gathered. If we understand architecture as the only piece of analysis, it is the architectural representation the method to visualize urban reality of north korea (Scene 1,2,3). The different scenes are reconstructions of North Korean urban scenarios thorugh the assembling of different pieces of information in a same location, thus shaping drawings as knowledge tanks of north korea where to condense information to describe that reality.� Those architectural scenes are our tools to visualize crimes commited against the citizenship through the use of different architectural devices.

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CLICK HERE TO WATCH THE VIDEO

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GUGGENHEIM HELSINKI COMPETITION PLAYstudio, 2014

The new Guggenheim Helsinki, as a contemporary museum symbol, will construct its image not only out of its iconic condition but, and above all, through the “transparentization” of its inner social “everyday” life. For that, an inverted section of Wright’s Guggenheim is hybridized with the Mall and its characteristic escalators allowing the circulation spaces to move outside and surround the “stacked” exhibition boxes. It becomes, thus, a place of “automated” programmatic uncertainty: a huge show-window that “transparentizes” a new urban entertainment in between the commercial and the cultural.

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The interface between this big “social space” related to art and Helsinki is conformed as an independent skin of fir vertical slats that metaphorically alludes to the Guggenheim museums’ brilliant history as well as to the own natural and Modern Architecture Finnish tradition.


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Northern lights faรงade

The faรงade is configured to create a playful game of views and occlusions with a system of twisted wooden stripes. During the night the outdoor illumination system lights the faรงade stablishing a connection between the faรงade and the aurora borealis.


Harbour integration

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Behind the materialization of the occlusive strategy of the faรงade it lies the idea of shifting the understanding of the museums as blind containers, just conceived for the social classes who can access to it, towards a museum which tries to visualize the inner content to the urban space, generating therefore a topographic square which not only relates with the harbour views, but also it creates a urban atractor to revitalize the area.


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Programmed spatial sequence

Every exhibition space is hosted inside each one of the pieces which constructs the central body of the museum, however, the visitor paths run aroun the perimeter of those. This strategy not only create a series of diverse interstitial spaces which are also used to exhibit artworks, it also creates a programmed walk to experience the differente exhibitions hosted by the museum.


DIGITAL FABRICATION Bauhaus-Universität Weimar, 2015

This project is a series of lamps designed with morphogenetic design strategies in order to generate shapes which would be able to create patterns with a light focus inside them. This lamps were designed for the final submission of the workshop Algorithmic Architecture by Lukas Veltrusky at the Bauhaus during the Sommersemester 2015. The fabrication was achieved with a Fused Deposition Modeling printer (Ultimaker 2). This method of 3d printing has more limitations than a stereolitographic or resin sinterizing printer because it doesn’t have a layer of material on which printing. Therefore, the fabrication limits were introduced in the design process in order to generate efficient designs (max. hole size, max. slope angle, thickness, etc), creating thus a bidirectional process of digital fabrication from desing to printing capabilities. p24


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MÖBIUS PAVILION Bauhaus-Universität Weimar, 2015

The Möbius pavilion is a project developed within the workshop “Digitaler Holzbau” at the Bauhaus during the Sommersemester 2015. The workshop also runs a competition for the construction of the annual pavilion of the InFar chair for the “summaery”. During the course the jury selected my proposal as the one to be built that year. This project was an exploration of the bending capabilities and the material behaviour of timber structures and a good experience about managing resources and negotiating with different actors in order to achieve the construction of it.

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Material behaviour simulation

From the very beginning of the project, it was understood the need to develop different models not to visualize the shape but to simulate the behaviour of the shape itself. Thanks to the simulations models we took decisions regarding to pattern size, proportions, assembling system etc. In the picture above, one of the latest models in the main hall of the Bauhaus.

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p28 First phase : Catenary surfaces

At the beginning of the competition, the conditions were very restrictive in terms of building time of the pavilion. Therefore, the first approaches to the shape of the pavilion were more focused on the exploration of catenary surfaces made out of regular and simple patterns which would be easy to produce and quick to assemble. Once the main structural membrane would be standing, then a second sking composed by modular elements would be installed to create the sunshade.


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Second phase : Mรถbius ring

The second phase of the competition asked for a more complex shape, shifting the design from an efficient design towards one more digitally fabricated. In this case, the ide aof the project was to create a Mรถbius ring able to generate volume, thus this shape will not only create an area with sunshade but also it will create an experience of a flowly wall which subtly it becomes roofing and wall again with a torsion movement. This volume would be covered by a semi-traslucent skin which will allow to see the structure during the day, but also it will allow to create different lighting performances during the night.

Third phase : simplification

Finally the Jury selected this project as the one to be built, however, with the conditions to simplify it in a single strip mรถbius ring, instead the initial strategy to use a cross-strip mรถbius ring to generate rigidity with the less material. This decision was controversial because, it shifted the structural issue, from a self-tensed system into an issue of material behaviour and bending capabilities. During the following weeks, we were trying to simulate the behaviour of the future pavilion with Grasshopper + Karamba, measuring pretty favorable and also with several models, exploring different arrangement patterns and weaving alternatives, in order to get the simpliest way to construct it


Final construction

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After weeks of calculations, the materials arrived: laths of 2cm thick of plywood, thicker than the calculations determined as enough. All the measurements, connexions, offsets and displacements worked well, however, the decision of increasing the thickness, after being hihgly discussed, it was a bit more rigid than expected. Also, the material behaviour tested was supposed to be plywood composed by 5 layers instead the 3 layers that the company gave us finally. After several tries to connect both sides flipped, the building team gave up and they installed the structure in the perimeter of a tree creating a nice spot where to sit.


Possitive conclussions

Personally i found this project one of the most interesting ones in my years in school beause it was a project based not only in digital fabrication but also in material behaviour. The project brought the need to explore previously the possibilities of the mÜbius ring through different scale models. But one of the most valuable learnings from this project is the fact that digitally fabricated architecture doesn’t finish with the parametric design, neither with the digital production of the materials, is related to the process of building it as well: limitations of the crane, material behaviour, weather conditions, building tools, etc... We didn’t i understand it as a failure because it was not about the result but about the process during which the whole team learned a deep understanding of parametric design, digital fabrication and bending wood behaviour.

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DOCUMENTARY ARCHITECTURE: WAR AND MEDIA Bauhaus-Universität Weimar, 2015

This studio it’s called The Gaza transcripts, and it’s part of the centre as a document of architecture and uses media as a way to understand the relationship between war and the built environment and specific in the Gaza strip, and the most north east city of Beit Hanun. We analyze buildings through different forms of media, satellite images, photographs, testimonies ,etc in order to analyze architecture as a witness to the atrocities and the events of war. We ask buildings for the stories and ask them to tell as what they can about the life of the people they have lived in this spaces, people who died, but also the urban principles of military apparitions. The architectural strategies of this look out.

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Map of destruction of Beit Hanoun

The first task to addres in the studio was to create a map of destruction of Beit Hanoun. This map was reached because the systematic searching of pictures of the town along different social networks and webpages. Having gathered hundreds of pictures, then it was necessary to locate each one of them with the technique from Forensic Architecture office, and then, reconstruct 3d models of the located buildings in order to work as a support for further analysis.

Building forensic analysis

Finally each one of us selected one building which was analyzed through the interrogation of different photographs and the recostructed 3d model, in order to read the events happened during the destruction of the building. In my specific case, i got focused on the identification of war scars in teh building and how this enables a process of tracing events, locating the direction from where tank shells where shot, holes and burn scars from drone hellfire missiles, or different caliber bullet holes in the faรงade. Click here to check the entire report.

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REPENSANDO SAN ANTÓN Universidad de Alicante, 2013

Repensando San Antón is a project about the revitalization of a neighborhood which suffers a violent gentrification process through a series of events to empower citizenship and manage their own resources in order to create different urban attractors and therefore catch the attention of the city council for future reconditioning interventions. At some point the project achieved to attract the attention of the city council receiving a budget for develop various events to visualize the virtues of the neighbor and its neighbors.

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CLICK HERE TO WATCH THE VIDEO Despierta San Ant贸n

The first video tells what the neighborhood used to be and what it is nowadays, a first approach to a unique environment in the middle of the city of Alicante. Then the video shows our first urban intervention, where we involved the neighbors, showing them different strategies to empower themselves and get conscious of their capabilities to improve their neighborhood, managing their own resources and exploiting the large amount of empty plots. This video triggered the growth a social network community which nowadays still works as an standalone group.

The chairs invade the neighborhood

The main idea of the project it was not about reconditioning the neighborhood with large investments which would trigger a gentrification process, but to use the icon of the neighborhood, the domestic chair as a tool to colonize the street due to the lack of public space. This icon thus served as as the element to intervene in different scenarios: the first one was to solve a controversy with an empty plot which still works as a parking spot. Then we proposed an art installation on the dividing wall and creating thus a urban attractor to the rest of the city but to strenght the icon of the neighborhood of San Ant贸n as well. The second one was the occupation of an empty plot with a adapted chairs to create a modular urban furniture element and organize those into aggregative patterns to create a different spaces where to perform different urban activities.

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Managing the existing resources

p38 One of the first steps at the beginning of the project was to take profit of the different existing resources in the neighborhood to tri-

gger an autonomous process of revitalization. Therefore it was needed to locate and map all the local sotres, empty plots, conflictive points, etc


Refurbishment of old chairs

As an strategy to generate a simple way to exploit the old chairs from the neighborhood, we designed a simple and understandable system of adaptation of the chairs to create this urban micro-infrastructure to host cultural events related to the local culture, which moves aroun the traditional food of the region.

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CLICK HERE TO WATCH THE VIDEO Local agents interviews

At this moment of the project we developed a series of interviews to different local actors who each one gave us their own perspective of the urban situation and possible approachs to different productive scenarios. At the end of the video, we explain that the intention of the project is to crystalize into a urban platform to democratize the process of urban regenation. Having triggered the process, then we take the role just as technicias to solve what the local forum decides to address.


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CLICK HERE TO WATCH THE VIDEO Promotional video

As a promotional strategy we decided to try to create a viral video which shows a Banana colonizing the most unusual spot with the local icon, the chair, as the element to colonize whatever the space it is. The message behind it is that it doesn’t matter who you are, you can create your own public space wherever you go with a chair, which is a common practices in the neighborhood of San Antón.


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GARBAGE

Universidad de Alicante, 2013

This video is an exploration of the idea of of urban waste as a resource to transform the surrounding urban area. A reflexion about how powerful are the capabilities of any object if an exploitation strategy is accurately designed.

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CLICK HERE TO WATCH THE VIDEO Garbage of Alicante City

The strategy of the video is to treat a bunch of garbage as if it would be an artpiece. Therefore, we set a whole scenario of elements which came from a museum to generate the feeling of something which is high valuable and deserves to be exhibited, so that creates a completely opposite urban scenario than the previous one and thus, giving to the surrounding area another understanding.


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EL NUEVO PALMERAL Universidad de Alicante, 2013

“El nuevo palmeral� is a project about an speculative future of a new urban development of the west district of the city of Elche / Elx. The new development answers to a series of conditions given by the prexistent urban fabric :the dense residential areas, the industrial area on the northern limit, the ravine at the western limit, the commercial area at the south and the disperse urban developments on the opposite side of the ravine, but also the existing network of public spaces and green areas of the city and the urban barriers performed by the mobility infrastructure network as the N-340. The project aimed to link the disperse areas which have any urban infrastructure with the urban fabric of the city nucleus with a urban development which performs a transition from hihgh density to disperse hosuing with a system of green areas which not only penetrates the urban fabric but also creates pedestrian paths

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IT’S IN THE DETAILS Universidad de Alicante, 2013

This video is the precedent of the urbanism project “El nuevo palmeral”. This piece tries to describe the different urban situations and the different undarstandings that can be found when you experience the longitudinal axis of the historic road N-340 which used to go across the whole city. The video not only tries to explain the universe of details which constructs the identity of the area, but also the transition from areas more designed for the car, to another ones which are more concerned about the experience of pedestrians.

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CLICK HERE TO WATCH THE VIDEO


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THANKS.

Javier rives  
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