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CodyKCOE Game: Learning the basics of computational thinking while getting familiar with Europe

This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No. 2016-1-UK01-KA204-24478


Make unplugged coding the perfect DIY gift: no time, no cost, lot of fun, new skills.

CodyKCOE is a DIY card game to play with unplugged coding at any age and at the same time learn more about Europe. Download your free CodyRoby kit, print it out, cut the cards, fold the card box, and start playing! Instructions and represented by colourful cards reporting the symbols associated to three elementary instructions: move forward (green), turn left (yellow), turn right (red). Players act as Cody, using their cards to provide instructions to Roby, represented by a piece on the board. All the games can also be played on the floor, drawing a big board where kids can move plying the role of Roby. Follow the rules explained in the next few pages to put on the board questions about EU and European citizenship on the board, add points and make it more challenging!


Click on the link below to download the kit and follow the video tutorial to assemble it: http://codemooc.org/codyroby/EN/. You can get some inspiration for the questions using the publication “Europe and You”. Click on the following link to download it: https://publications.europa.eu/en/publication-detail//publication/3fd80f74-ca40-11e5-a4b5-01aa75ed71a1


Roby is a robot which moves on a chessboard following the instructions of his programmer called Cody! Here is Roby:

Roby recognisis the following commands:

Go straight

Turn left

Turn right


Cody takes Roby wherever he wants putting together a sequence of instructions For instance to go follow this path

Cody will need the following sequence of instructions:


To describe the paths one could use also a sequence of letters: “S” to go straight; “R” to turn right; “L” to turn left; In this case, given the path mentioned in the previews page, the sequence of commands Roby is going to receive is the following:

SSLSRS


Roby is going to move on this board according to the sequence of commands mentioned before and given by Cody to reach the question marks or the nations and gain more points!


Let’s get deeper into the Game As mentioned previously the aim is to learn more about Europe in a non formal way, using the principles of coding and coding sequences. Players have to guide their robots to reach the quiz spots about nations of EU while learning computational logical thinking and gaining points to win the challenge among the teams.

It needs to be played in teams and each team could gather from 4 to 6 people. Each match needs 2+2 teams: Team 1 (Yellow) Team 2 (Yellow)

Vs

Team 3 (Blue) Team 4 (Blue)

Teams 1 +2 and 3+4 are twinned and they have to assemble in clockwise direction on each of the sides of the board.


Team 1 and 3 are facing on the board, which could be either draw on the ground (they could stand in it) or printed from the kit available online (they could move the robot on the board). Those two teams are made of robot+ coders: Coder: he/she tells the instructions to the robot and reply to the questions. The teams gather more then one coder, in this case coders can agree on the question or the sequence of command. Robot: moves accordingly to the sequence given by the coder. Teams Team 1 and 3, could move once and then give the round to the opponent. After three round points needs to be counted and the winner is announced.


The instructions are given to the ÂŤrobotÂť using the cards, it is also possible to write the sequence on a sheet of paper using just the initial of the instruction (see the example at page 6). The number of moves per round is given by rolling the dice (1 to 6 commands per round).

The starting points are on the first cell of the board on the right side of each team. Those starting points are accompanied by a silent map of the European Union (picture 1); what is more on the diagonals of the board are placed the quiz to answer to gain points (picture 2). The question marks and the white circles are placed to be obstacles to overcome.


Picture 1: Silent Map of EU Picture 2: board, quizzes, obstables and maps placed on the floor


The green cell with the quiz is placed in the middle, for that cell the teams 2 and 4 have to choose the silent map to be placed there with the questions to be asked in the quiz. The green cell correspond to an easy level/entry level nation of which questions should ask to the player: 1) Which is its capital? 2) Which is its flag of that country? 3) Which could be an image representing the culture/identity of that county?

For each right answer the team scores one point. If the player gives the wrong answer the round passes to the opponents;


The orange cells are placed on the diagonals around the green central cell (see the picture3). The process is the same of the green cells (including the questions related to the nation), but It involves an intermediate level nation and the points assigned are 2 each right question.

Last but not least, the red cells are placed as showed in the picture 3, and they allow 3 points for each right anwer

Picture 3: board, placement of the questions and obstacles


- The cells containing the question mark stop the sequence of commands and force the player to choose an envelope among four, which could contain the following items: -

1 card «go straight»; 1 Card «turn right»; 1 card «turn left»; A question about the European Cultural heritage (worth 4 points and chosen by the reporters of the opponent team among the ones written on the card)

- The cells containing a white circle, block the sequence of commands and force the robot to go back to the starting point.


Team 1 and 3 are both equipped with: • • • •

1 Dice; 6 Cards «Go Straight»; 3 Cards «Turn Right»; 3 Cards «Turn Left».


Teams 2 and 4 during the game sit one in front of the other on the sides of the board. Those 2 teams are the reporter, asking questions to the oppontents (team2 ask questions to team 3 and team 4 to team 1) Those 2 teams are the one with knowledge about Europe and its geography and/or are the ones reading the book ÂŤEurope and YouÂť (see the link available at page 3). They need to be equiped with the publication Europe and You and the instruction of CodyKCOE game!


Nations are divided into three levels of difficulties as follows: - Easy/beginners level: Italy, France, Germany, Spain; UK Those will be marked in green and they will be worth 1 point;

- Average/Intermediate level: Belgium, Denmark, Ireland, Greece, Luxemburg, Netherland, Austria, Poland, Portugal, Romania, Finland and Sweden. Those nations will be marked in orange and they will be worth 2 points; - Advanced level: Bulgaria Czech Republic, Croatia, Cyprus, Latvia, Lithuania, Hungary, Malta, Slovenia, Slovakia; Those nations are marked in red and each right answer on them will be worth 3 points.


Test of the game carried out in the local primary school (on teachers and students)


Test of the game carried out in the Center for Unaccompanied Minor Refugees Il Circo della Farfalla ONLUS (on educators/trainers and guest of the center)


Other useful pubblications about Europe to be used for the game: https://publications.europa.eu/it/publication-detail/-/publication/3fd80f74-ca40-11e5-a4b501aa75ed71a1/languageit?WT.mc_id=Selectedpublications&WT.ria_c=677&WT.ria_f=591&WT.ria_ev=search

Thanks to Atelier Creativo Acciarito (http://www.acciarito.com/creativo/) for designing he graphics for the cards and the box CodyKCOE Thanks to Prof. Alessandro Bogliolo, the Facebook group «Coding in Your Classroom», for the materials and the inspiration: http://codemooc.org Thanks to Antonella Milanini, Alberigo D’Arienzo,Angelo Cioeta and Marco De Cave, members ofthe team of Futuro Digitale for upgrading the CodeRoby into CodeKCOE the Game and Testing it in the «Unaccompanied minor center» Il Circo della Farfalla ONLUS both on educators and guests of the center


Thank you! Marco De Cave & Francesco Zaralli APS Futuro Digitale m.decave@futurodigitale.org f.zaralli@futurodigitale.org

wao.courses@gmail.com

This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No. 2016-1-UK01-KA204-24478

Profile for Francesco Zaralli

CodyKCOE Game: Learning the basics of computational thinking while getting familiar with Europe  

http://www.futurodigitale.org/en/erasmus-plus-en/cooperation-for-innovation-and-the-exchange-of-good-practices-ka2/wao-we-are-one-altogether...

CodyKCOE Game: Learning the basics of computational thinking while getting familiar with Europe  

http://www.futurodigitale.org/en/erasmus-plus-en/cooperation-for-innovation-and-the-exchange-of-good-practices-ka2/wao-we-are-one-altogether...

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