Page 139

CLOSING MATTER

WORKING THROUGH SCREENS

Bibliography

139

Abel, C. 2004. Architecture, Technology and Process. Burlington: Architectural Press / Elsevier.

Buxton, B. 2007. Sketching User Experiences: Getting the Design Right and The Right Design. San Francisco: Morgan Kaufmann.

Alexander, C. 1964. Notes on the Synthesis of Form. Cambridge, Massachusetts: Harvard University Press.

Campbell-Kelly, M. 2004. From Airline Reservations to Sonic the Hedgehog: A History of the Software Industry. Cambridge, Massachusetts: The MIT Press.

Alvesson, M. 2004. Knowledge Work and Knowledge-Intensive Firms. Oxford: Oxford University Press, USA. Antonelli, P. (ed.). 2002. Workspheres: Design and Contemporary Work Styles. New York: The Museum of Modern Art, New York. Auger, B. 1972. The Architect and the Computer. Westport, Connecticut: Praeger Publishers.

Cara, F. 1999. Cognitive Ergonomics. In Wilson, R. A., and Keil, F. C. (eds.). The MIT Encyclopedia of the Cognitive Sciences. Cambridge, Massachusetts: The MIT Press. Card, S. K., J. Mackinlay, B. Shneiderman (eds.). 1999. Readings in Information Visualization: Using Vision to Think. San Francisco: Morgan Kaufmann.

Baird, D. 2004. Thing Knowledge: A Philosophy of Scientific Instruments. Berkley: University of California Press.

Carroll, J. M. (ed.). 2003. HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science. San Francisco: Morgan Kaufmann Publishers.

Beyer, H., and K. Holtzblatt. 1998. Contextual Design: Defining Customer-Centered Systems. San Francisco: Morgan Kaufmann Publishers Inc.

Causton, H., J. Quackenbush, and A. Brazma. 2003. Microarray Gene Expression Data Analysis: A Beginner’s Guide. Malden, Massachusetts: Blackwell Publishing Limited.

Berg, M. 1997. Rationalizing Medical Work: Decision Support Techniques and Medical Practices. Cambridge, Massachusetts: The MIT Press.

Chang, W. C., and T. Y. Wu. 2007. Exploring types and characteristics of product forms. International Journal of Design 1(1): 3-14.

Bergeron, B. 2002. Bioinformatics Computing. Upper Saddle River, New Jersey: Prentice Hall PTR.

Chi, E. H., P. Pirolli, K. Chen, and J. Pitkow. 2001. Using information scent to model user information needs and actions and the Web information scent. Proceedings of ACM CHI 2001 Conference on Human Factors in Computing Systems, pp. 490-497.

Bodker, K., and F. Kensing. 2004. Participatory IT Design: Designing for Business and Workplace Realities. Cambridge, Massachusetts: The MIT Press. Borchers, J. 2001. A Pattern Approach to Interaction Design. Chichester, West Sussex: John Wiley & Sons Ltd. Brown, J. S., and P. Duguid. 2002. The Social Life of Information. Cambridge, Massachusetts: Harvard Business School Press.

Clark, A. 2004. Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence. Oxford: Oxford University Press, USA. Cooper, A. 1995. About Face: The Essentials of User Interface Design. Foster City: IDG Books.

Davenport, T. H. 2005. Thinking for a Living: How to Get Better Performances and Results from Knowledge Workers. Cambridge, Massachusetts: Harvard Business School Press. Demetrios, E. 2002. An Eames Primer. New York: Universe Publishing. Dollens, D. 2002. D2A: Digital to Analog Architecture. Santa Fe: Lumen Books/Sites Books. Dourish, P. 2001. Where the Action Is: The Foundations of Embodied Interaction. Cambridge, Massachusetts: MIT Press. Duncan, J. 1999. Attention. In Wilson, R. A., and Keil, F. C. (eds.). The MIT Encyclopedia of the Cognitive Sciences. Cambridge, Massachusetts: The MIT Press. Dunne, A., and F. Raby. 2001. Design Noir: The Secret Life of Electronic Objects. Basel: Birkhäuser. Englebart, D. Augmenting Human Intellect: A Conceptual Framework. In Packer, R., and K. Jordan. (eds.). 2002. Multimedia: From Wagner to Virtual Reality, Expanded Edition. New York: W. W. Norton & Company. Fayyad, U., G. Grinstein, and A, Wierse. 2001. Information Visualization in Data Mining and Knowledge Discovery. San Francisco: Morgan Kaufmann. Fitzpatrick, G. 1998. The Locales Framework: Understanding and Designing for Cooperative Work. Doctoral dissertation, University of Queensland, Brisbane. Florida, R. 2003. The Rise of the Creative Class: And How It’s Transforming Work, Leisure, Community and Everyday Life. New York: Basic Books.

Brown, R., and J. Kulik. 1977. Flashbulb memories. Cognition 5, 73–99.

Cooper, A. 1999. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity. Boston: Pearson Education.

Fry, B. 2004. Computational Information Design. Doctoral dissertation, MIT Program in Media Arts and Sciences, School of Architecture and Planning. http://acg.media.mit.edu/people/ fry/phd/dissertation-050312b-acrobat.pdf. Accessed Decemeber 2007.

Bush, V. 1945. As we may think. The Atlantic Monthly 7: 101108.

Csikszentmihalyi, M. 1991. Flow: The Psychology of Optimal Experience. New York: Harper Perennial.

Fulton Suri, J. 2005. Thoughtless Acts?: Observations on Intuitive Design. Watertown, Massachusetts: Chronicle Books.

Buxton. B. 2006. Lecture: Sketching and experience design. November Boston CHI meeting held at Sun Microsystems in Burlington, Massachusetts. http://www.brightcove.com/title. jsp?title=323680309&channel=324389485.

Davenport, T. H. 1992, Process Innovation: Reengineering Work through Information Technology. New York: McGraw-Hill Companies.

Gentner, D.R., and J. Grudin. 1996. Design models for computerhuman interfaces. IEEE Computer 29 (6), 28-35. Gorman, C. 2003. The Industrial Design Reader. New York: Allworth Press.

Grudin, J. 1990. The computer reaches out: The historical continuity of interface design. CHI ’90 Proceedings, pp. 261-268. Grudin, J. 1994. Computer-supported cooperative Work: History and focus. IEEE Computer 27 (5), 19-26. Gutwin, C., and S. Greenberg. 2002. A descriptive framework of workspace awareness for real-time groupware. Computer Supported Cooperative Work, 11(3-4), 411-446. Gutwin, C., S. Greenberg, R. Blum, and J. Dyck. 2005. Supporting informal collaboration in shared workspace groupware. HCI Technical Report 2005-01, The Interactions Lab, University of Saskatchewan, Saskatoon, Saskatchewan, Canada. Greenberg, S. and B, Johnson. 1997. Studying awareness in contact facilitation. Position paper for the ACM CHI’97 Workshop on Awareness in Collaborative Systems, organized by McDaniel, S. E. and Brinck, Atlanta, T., Georgia, March 22-27. Hackos, J. T., and J. C. Redish. 1998. User and Task Analysis for Interface Design. Hoboken: John Wiley & Sons. Harriss, H., S. Winstanley, and G. Vickers. (ed.). 2005. Capture It: A Future Workplace for the Multi-Generational Knowledge Worker. London: Helen Hamlyn Research Centre. Henderson, K. 1998. On Line and On Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering. Cambridge, Massachusetts: The MIT Press. Heufler, G. 2004. Design Basics: From Ideas to Products. Sulgen, Switzerland: Arthur Niggli. Hirshberg, J. 1999. The Creative Priority: Putting Innovation to Work in Your Business. New York: Collins. Hiltzik, M. A. 2000. Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age. New York: Collins.

Hutchins, E. 1999. Cognitive artifacts. In Wilson, R. A., and Keil, F. C. (eds.). The MIT Encyclopedia of the Cognitive Sciences. Cambridge, Massachusetts: The MIT Press.

Hutchins, E. 1995. Cognition in the Wild. Cambridge, Massachusetts: The MIT Press.

Kelley, T. 2001. The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm. New York: Doubleday.

Working through Screens (Tabloid Size)  

Working through Screens: 100 Ideas for Envisioning Powerful, Engaging, and Productive User Experiences in Knowledge Work This heavily illus...

Advertisement