BUILD SHIT.

CONTENTS LITTLE WORLDS INTRO

1 3

ISOMETRIC

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NON-ISOMETRIC

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TIMOTHY J. REYNOLDS

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BIBLIOGRAPY

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â&#x20AC;&#x153;I like nonsense, it wakes up the braincellsâ&#x20AC;? -Dr. Suess

INTRO

T

imothy J. Reynoldsâ&#x20AC;&#x2122; work is fascinatingly different than most designers in the field today. He seems to enjoy making sense of nonsense, simplifying it and applying a structure for it as well. His work can be categorized by isometric and non-isometric. Using his isometric drawings as a guide we will figure out exactly what that means and learn how to apply his technique to our own drawings.

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LITTLE

WORLDS

OUTPUT isometric

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LANDVEHICLE isometric

STUFF

non-isometric

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COMPUTER non-isometric

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COMPOUND isometric

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TRAP [MAZE] isometric

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SQUIRREL non-isometric

STATION WAGON non-isometric

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DIAMANTIA isometric

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NONSENSE ISLAND isometric

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HIGH-TECH KITCHEN non-isometric

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NARCISSUS non-isometric

BIG RIG

non-isometric

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ISOMETRIC

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DEFINE ISOMETRIC Of or having equal dimensions. Drawing The representation of an object on a single plane (as a sheet of paper) with the object placed as in isometric projection but disregarding the foreshortening of the edges parallel to the three principal axes of the typical rectangular solid, lines parallel to these axes appearing in their true lengths and producing an appearance of distortion.

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sometric drawings are gridded, structured, and usually are used for blue prints and mock ups of specific products or items. The reason why isometric drawings are used for blue prints of products is because it conveys 3D space in a clear and concise way that disregards perspective and vanishing points. Isometric drawings disregard vanishing points and perspective for the specific reason of conveying 3D space in a digestible clear way.

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T

he easiest way to demonstrate an isomeric drawing is to start assebmling the grid.

1. Draw two perpendicular lines, one horizontal and another vertical. 2. At the center point, where the horizontal and vertical lines meet, draw an angled line exactly 30째 from the horizontal line, now mirror that line on the other side of the vertical line.

30째

You have started on your grid. Tim uses this grid to make his drawings. We can place this grid on one of his isometric drawings to check if it really is isometric. With his isometric drawings displaying little worlds, it feels that he is really trying to unify the nonsense or chaos, and ground it to a grid.

3. Using the vertical line as a guide, mark a spot above the center point (note the measurement for use later) from that point draw the same two 30째 lines that you drew from the center point. 21

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NON-

ISOMETRIC

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DEFINE NON-ISOMETRIC Not having equal dimensions; asymmetrical DRAWING Any drawing that does not fall in the isometric category, such as views from the top, side, front, bottom or perspective views. These views are also called Planometric views.

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N

on-isometric drawings are very similar to isometric drawings, yet they are very different too. Non-isometric can be represented in many different ways where as isometric is very specific and has a set of rules and guides. Non-isometric can be represented in top down views (birds eye), side views, front views, bottom views, and any combination of perspective views. For drawings to be considered non-isometric there is no set of rules or guidelines, it is either isometric or not.

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Birds-eye view

1-point perspective

2-point perspective

T

he easiest way to demonstrate a non-isometric drawing is with a cube. There are a few views to draw, the easiest being the top. 1. Draw one horizontal line, now draw a vertical line coming from one of the end points that is equal in measurement as the horizontal line. 2. Draw another horizontal line coming from the end point of the vertical line, make sure the two horizontal are parallel and the end points align. 3. Now close the square with another vertical line. This is a non-isometric drawing of a cube looking at it from the top.

N

ow another way to represent a non-isometric cube is with 1-point perspective. To start draw two horizontal lines that are parallel with each other. On the horizontal line that is above the other place one dot any where you like. On the bottom horizontal line draw a square just like we had previously done. From the corners of the square draw lines that converge on the point you had placed on the horizontal line. From the lines that converge on the point draw parallel lines with the square. You have drawn a non-isometric cube in perspective.

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turnislefthome.com

TIMOTHY J. REYNOLDS

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B

orn and raised in Winston-Salem, North Carolina Tim didnâ&#x20AC;&#x2122;t always want to create little 3D worlds. Randomly nicknamed Turnis as a child he still is identified by it. He went to school for architecture, and worked in a few design firms before he quit his job, sold everything and left his hometown. He has lived in Denver, Colorado, Atlanta, Georgia, and now resides in Milwaukee, Wisconsin. He works as a freelance 3D illustrator and is all over the internet.

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Find more of his work at http://dribbble.com/turnislefthome

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BIBLIOGRAPHY

http://www.technologystudent.com/prddes1/drawtec2.html http://web.mit.edu/16.810/www/Isometric%20Drawing.pdf http://www.greenfaulds.n-lanark.sch.uk/Greenfaulds%20Images/FOV200101923/FOV2-00101924/%20PlanoMetric1.pdf http://turnislefthome.com/ http://blog.dribbble.com/post/34230141049/timeout-with-timothy-j-reynolds

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Build Shit

A look into Timothy J Reynolds creation and process of his little worlds.