TANG Man Jing, Eva 09008268
an animated 3D world created with computer graphics imagining software (CGI)
You can interact within the environment by an avatar
In multiplayer gaming environments, chat & instant message allows avatars to communicate with each other in real time.
Typical setting: graphics + streaming sound of music / radio 3
Objectives: To encourage widespread group participation & creativity
2nd Life users socialize, participate in individual & group activities, trade virtual property & services with each other.
“Virtual world is far more than a fleeting trend. It is far more visual and easy for humans to interact with. Video becoming more prevalent.”
Irving Wladawksky-Berger retired IBM‘s chief strategist, visiting professor at MIT 7
• http://www.wisegeek.com/what-is-a-virtualworld.htm • http://www.virtualworldsreview.com/secondlife/ • http://en.wikipedia.org/wiki/Second_Life