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nic clear neil spiller simon herron vanghn oliver rachel armstrong stacey pitsillides

WHATS THIS ALL ABOUT ? Communication is the biggest form of information, whether it’s through Facebook, blogs, magazines or newspapers, the audience and the response is vast. As designers we must adapt the role of a journalist and produce a publication. Using the research that I have taken throughout the lectures I will be able to establish and put together my chosen form of publication which is a magazine. It will be chronicle of the lectures, with each one being an individual article. I will also be creating a feature article which will require more research and also will need to be a topic that interests me so that I can pass my passion for it onto the audience. Blogging and communication are key in helping with this brief as we all know the web is the perfect platform for a worldwide audience through applications like Twitter we can amount a huge following which helps you communicate something with immediate effect, after the click of a button your opinion is out there even if people don’t want to hear it. Twitter and Facebook have also become a good way to brand and sell yourself becoming a successful launch pad for many careers. By creating a public network on the web I am automatically expanding my audience.

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VO Epsom based graphic designer Vaughn Oliver got his break into the industry after bumping into a friend setting up a records company Vaughn saw an opportunity for a job. He worked freelance for a couple of years on logo’s and record sleeves until he was offered a full time position. In the 80’s record companies like the one Vaughn worked for gave opportunities to young designers which created a boom in the awareness of the graphic designer.Vaughn managed to combine his two loves, music and art and create a successful and sustained career. He’d start with the music for inspiration, as the music and the art had to work together. Combined with some ideas from the band, he produced beautifully illustrated record sleeves, which become something to hold and collect to become part of your collection instead of today, where your collection is a list on the computer screen.

He created the images without the tools we used today like Photoshop, It was a long time consuming process but the results made it worth it, using key rule like the golden section his image combined typography and image seamlessly. Re-contextualising was a big part of Vaughn’s design, he would sometimes be given particular images that the band wanted to work with, like old adverts which when placed on an album cover have a different meaning. Vaughn’s images where full of ambiguity and quite bleak, but they went hand in hand with the music, he treated his audience with the respect that they would be able to work out and understand the theme. Vaughn has giving many other photographers and designers great opportunities, giving work to those who are still at college or just left, so they usually won’t have an agent so he can deal with them more direct. 05|GAMSWEN 2012



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SIMON HERRON ARCHIGRAM AND DRAWING Architect Simon Herron was brought up in the world of Archigrams, moving and walking cities. In the late 50’s, before the dawning of Photoshop and digital software. Each section was drawn and scanned and redrawn. Collages and layering were used to create boards of inspiration and ultimately beautiful drawings. Drawing was very stiff at the time but the Archigram used this in a way to combine the contemporary with the modern day, in their magazine you would find straight forward architectural drawings and how to’s to this sci-fi influenced world that they had created in the magazines with how to build a robots etc. Simon believes that there are three key parts to drawing, the first being to figure stuff out, then to help explain the drawing helps us to communicate our ideas and final to give in instruction, 08|GAMSWEN 2012

for example the architect is able to show people how tall or how wide something will be through their drawing. Drawing is both a tool of practice and of construction. Drawing is a key part of any designers practice. It enables us to reproduce, create and understand ideas. We use drawing to figure out how things will work, how our idea looks on paper and it helps us to communicate and develop an idea. With the rise of the digital, drawing can be put on the back burner, but that’s the joy of designing, drawing your idea over and over again figuring out what works and what doesn’t. Starting again and reworking your idea are all part of a process, which even though can be lengthy, is part of the joy of design.


David Finch, the director creates great The lecture on architecture and animation was giving to us by Nic Clear. He dynamics from the actually and virtual space therefore creating a new synthetic space. has been teaching for 20 years at the When you look at what he is doing, for Bartlett’s School of Architecture at example, the shot though the coffee mug University College London. As a trained handle and the zooming into the mechanics architect he use’s animation to develop of the lock, he is creating something that is architecture. An architect has to have a broad concept and understanding of space spaciallly very interesting. and to show how that space will work with in their design, which sometimes a drawing This is the idea that Clear has taught to his students. Drawings are so instrumental in cannot illustrate. he belivied that J.G architecture; if anything the drawing comes Ballard and “His understanding of first populating the idea with image. The architecture, and architects, and his prophetic visions make Ballard one of the narrative forms of architectural drawings are very complex and show the architect to have most important figures in the literary a an understanding of space, level of rticulation of rchitectural issues and concerns.” (Sellars.S.2008) he also beleives competence and skill. Architecture is traditionally represented through that Animation allows you to draw form photographs which can easily be from actual space and virtual space. An manipulated, but with new software like after example of this was shown from the film “Panic Room”, particularly the scene when affects you can use your architectural skill to the men are trying to break into the house, create an illusion of 3D space in your design. 09|GAMSWEN 2012



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An animation is to create movement to give something life. Since the first animation in 1895 we have been amazed and inspired by what we can create and bring to life. The illusion of movement and life fills us with a sense of knowing the character. Something that is completely fictional and irrational on paper and has no real connection to us yet when it is brought to life and given movement and feelings we connect with it on an emotional level. We feel sorry for Nemo when he can’t find his dad and we are angry with the witch in Snowhite. Almost every successful animator, will understand how important drawing is, and the necessity to keep drawing. Pop artist Roy Lichtenstein said “usually I begin things through a drawing, so a lot of things are worked out in the drawing. But even then, I still allow for and want to make changes”. (Litchtenstein.R)

Your drawing is the very start of your animation.You could say that the animation, is what your computer creates, it simply polishes the version of your drawing. Yet this is not to say that the animation is any less important, the process of animation,first start as a sketch,which you then when on the computer you add that physicality and movement to it.Through much trial and error, you turn your drawing into a tangible form that you can communicate with an audience. For centuries the greatest visual artists start drawing and never stop because for them it is the the best way to improve what they are communicating visually.Drawing also helps how we think visually, the idea in our head my not look the same once on paper the drawing helps us to work out and understand our ideas better. To sort out problems and improve our drawing so that they later become successful animations for example. Drawing helps animators as well as many visual artists, as it helps people understand what’s going on in your head, what your ideas are and your thinking behind it. Together drawing and animation go hand in hand they are part of a process of communication and evolution. They help us technically and physically workout and plan idea’s. Neither one is more important than the other, they are part of a visual process and with out 1 the other would fail. 11|GAMSWEN 2012

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The Dean of the School of little machinery, Spiller breaks away Architecture, Design and from the regular constraints of Construction at The University of architecture to form his Island, it Greenwich, Neil Spiller who is also is not going against nature, and for an architect, artist and writer gave him it’s about augmenting it. But us a lecture one communicating ultimately I was completely lost, did visuals. He is essentially a surrealist I miss something in the beginning taking influence from the likes of of the lecture that would make surrealist front men Salvador Dali everything coincide, to help me and Andre Breton who Spiller make sense of spiller’s Island chaos refers o as the “pope” of surrealism. or was I just being too narrow He talks about the Island that he minded? has created, to kind of sum up the reflective nature of space, the island The surrealist ideals are to turn reis populated with a maverick ality on it head too to give the audiprofessor. It’s about liberation from ence a different perception on what the ideas of modernism that are they see, an alternate reality. So taught to you through university. hiseven though I didn’t frst idea’s were that “buildings are understand maybe I wasn’t meant to limited by the inert materials used fully, spillers imagination has creatto construct them and by the ed an Island, that he has perceived unimaginative ideas of what a that works in his mind and that he building should look like and be”. understand he offers us another (Unkown.2009) point a view a window into his imagination From kidney shaped bird baths to fishes in frying pan powering the


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RACHEL ARMSTRONG @livingarchitect

Rachel Armstrong was not initially drawn in by architecture and design her first love was medicine. From a young age she was interested in biology, she would be out in the garden digging through the mud, she wanted to learn how to design with the stuff that was alive. Her education taught her the rabbits have long ears to hear and big feet for a quick getaway if there was a predator, but no one ever questioned why? Some artists and designers have worked with scientists to engineer living things.

LIVING TECHNOLOGY What changed Rachel’s career path was when she worked over in India at the leprosy hospital. Leprosy is a horrendous disease that works its way in from the outside of the body by eating away at your nerves, leaving you unable to feel and in some case blind. Seeing how the illness broke down the human body and how people were transformed by the illness, for example leg splints to keep their legs straight

and moulds to help build a shape to the face that had been eaten away by the disease, these technological appendages are made more human. Design impacts the human body and the natural environment. Therefore if the environment is affecting us then we do not live in nature we instead live in architecture. From her time in India and her medical background she aims to innovate and design sustainable solutions for the built and natural environment. Technologies like Synthetic Biology, how we make things? What are the fundamental materials of what we make? Help her in the development of ideas which allows her to rethink about our homes and cities. Are our built up cities sustainable? We have created harsh environments to live in, were machines dominate and consume our resources. She has developed theories to help the environmental challenges such as carbon control and recycling, she urges the need for sustainable design and without it by the mid centaury the poorer rural parts of the world will suffer.

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Living technologies are sensitive to the environment around them, and could go some way to preventing the impact that some technology has on our environment. Currently conducting research and development of this potential technology in close collaboration with scientists and architects to ensure that the public are engaged in the development process through exhibitions and seminars. Dr armstrong is striving to create designs that are sustainable yet also changeable to our environment. she emphasizes the unique role that architecture has within culture and environment , she is offering us a new perspective of what we see and use in our environment, the experience's of the world help us to reinvent the role we have within it.

Design is about sustainability

Rachel’s new approach to architecture that she has sees her rationalise buildings becoming living things. Key to Armstrong’s work are protocells – little cells of fat that can be sprayed on a building, creating a sort of frosting. “These are designed to trap carbon dioxide and solidify it, turning it into solid pearls of calcium carbonate or biolime or mock rock. This coating will protect the building and even mend cracks.”(Armstrong.R.2011) All very scientific and technical but none the less important in her journey to making the world we live in a more advanced,

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“changes in the environment in a flexible and robust manner can give rise to evolutionary change over large timescales.� (Armstong.R.2011)

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STACEY PITSILLIDES @RESTINPIXELS Stacey posed the question what happens to our data when we die? Currently undertaking her PHD at goldsmiths, she has always had an interest in the digital world, a passion for it that enables her to engage with the subject, and we see a different side to the lecturer we know.

the last thing we see at night and first thing in the morning, it is changing the way we think, we all have our own digital life. Facebook and twitter have become social phenomenon’s for people to create a digital profiles for themselves. It’s weird to think what will happen to our digital self when we are gone, does it Philosopher Jacques Dernida says continue to exist, and do you remain that we have “burn with a pasexisting digitally. Then there is this sion . . . a desire to return to the idea of donating your digital data, to origin”(Derrida.J.1996.p91) this need companies’ that allow you save the digital you and create an archive. But to create an archive for ourselves, build up our memories, this is is that really what we want to pass on, something that is not a new thing, I miss the fact that we don’t print out throughout history people have our photos the digital age has turned recorded information and data, using our memories into a couple of clicks journals, letters and thendevelopment and it’s done stored on a memory and modernising of photography and card or uploaded to a social network film helped people to capture site like flicker and then that’s it, your moments of history. Yet through the personal memory had been stored and modernising of technology we now has become just another pixel in your record our information digitally. We digital data. all have a mobile phone for some it is

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MOUSTACHE MAGIC SALVADOR DALI Salvador Dali’s eccentric art and personality left a profound mark on the world of art. Dali experimented with various artistic forms such as cubism in his earlier work and more prominently surrealism, but he also works in media and film and also a little bit in sculpture. His outlandish personality encouraged people to follow Dali’s work with extreme fascination and curiosity. Andre Breton once said that “Dali is like a man who hesitates between talent and genius, or, as one might once have said, between vice and virtue.” (Breton.A) Dali’s work and even himself have come under some criticism for his work and actions. Particularly over the “Hitler phenomenon” were Andre Breton was quick to criticise. It also created Tension in the surrealist groups as he evaded anti-fascists ideals and instead showed interest and may have even become a little obsessed with Hitler and as this infatuation grew his work and persona came under suspicion from his fellow surrealists. Was it that everyone was quick to take a side with Hitler and

reject Hitlerism? Maybe he was just trying to say through his art, how can you fight against and condemn something without trying to fully understand what it truly is about. It led to lot of questioning about Dali’s political loyalties. I have come to realise that although his art is admired for its brilliance, it is also Dali himself who is admired and he is his own best advertisement and brand. His curious and eccentric personality, have I think shaped him into the artist that he is. For example his iconic moustache became a trademark of his appearance for the rest of his life. He was not afraid to be opinionated and as a result was expelled from school and kicked out of the surrealist group, but I think that what’s great about him. He is also highly intelligent in his works the placement of the objects and compositions in his paintings are key he never really gave a description or reason for the objects being in a certain composition and in fact he sometimes lied about what they meant as a way to confuse and intrigue his audience.

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RM I would like to change the aspirations of women and young girls. Schoolgirl’s whose only real goal is to be glamour models and marry footballers. The constant need to look perfect and giving women a sell by date. Many capable, gifted and bright young girls are aspiring to be part of this ideal. Today, role models for young women and girls include heiresses, WAGs, glamour models and reality TV stars whose success does not depend on intelligence, education, talent or hard work. What happened the liberated woman like the Pankhurst’s? As Reporter Abi Moore, was making a film for CNN about US scientist Naomi Hallas, who

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was doing some amazing work on using nano technology to find a cure for cancer. Unfortunately when she wanted to release story it coincided with the release of jailbird heiress, Paris Hilton after being charged for drink-driving offences. The non-event of Paris release was run instead of Naomi Hallas cancer research work. I think that girl should want to be more than a footballer’s wife/possession the suffragettes did not campaign all those year so that the future generations could be subjected to a sexualisation and generalisation of what we should and shouldn’t be.


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SO THIS IS IT ? So that’s it 12 lecture’s done. It’s been interesting to hear some of the professionals talking about there fields and there passion has come through in their lectures. I have enjoyed looking at things at from other designers perspective, it’s good to have a different look at the way people see things. I particularly enjoyed Vaughn Oliver’s lecture. Looking at has body of work, his vast cliental and successful career made him very interesting to listen to an write about. It has been good to understand how many different things you can do, and that a graphic designer is a little bit undefinable. one of the more confusing lecture was Neil Spiller’s his surreal fantasy island was a complete myth yet, it was interesting to see him turn reality on it’s head and give us a different perception of what surrealism is.

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REFERENCE Rachel Armstrong. (2011). How Living Technologies Could Reclaim Venice. Available: http://www2.warwick.ac.uk/knowledge/themes/ virtualfutures/rachelarmstrong/. Last accessed 12th Apr 2012 Andre Breton. (). Brainy Quotes . Available: http://www.brainyquote.com/quotes/quotes/a/andrebreto400218.html. Last accessed 12th Apr 2012. Jacques Derrida (1996). Archive Fever:A Freudian Impression. Trans. Eric Prenowitz. Chicago: University of Chicago Press. p91. Roy Lichtenstein. (). Brainy Quotes . Available: http://www. brainyquote.com/quotes/authors/r/roy_lichtenstein.html. Last accessed 12th Apr 2012. Simon Sellars. (2008). “Architecture of the Future� An interveiw with Nic Clear . Available: http://www.ballardian.com/near-future-nic-clear-interview. Last accessed 12th Apr 2012. Unkown. (2009). Digital Space Panel. Available: http://www.digital-architecture.org/london/2009/neil-spiller/. Last accessed 12th Apr 2012.

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BIBLIOGRAPHY 04 http://gd1.gdnm.org/page/2/ 08 http://archigram.westminster.ac.uk/about. php?prjid=22 09 http://www.123people.co.uk/s/nic+clear 14 http://www.newscientist.com/blogs/culturelab/2012/02/creating-buildings-that-repairthemselves.html 17 http://www2.warwick.ac.uk/knowledge/themes/ virtualfutures/rachelarmstrong/ 20 http://www.nachtkabarett.com/ArtAndTheGoldenAgeOfGrotesque/Paranoiac



Profile for Eleni Demetriou

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Art and Design in Context

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Art and Design in Context

Profile for elenide