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SELECTED WORKS Ekaterina Dovjenko

2012 - 2017


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I believe in balance. I believe in the sweet spot of design, business, technology, and the incredible power of people.


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Resume

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This is Your Brain on Design

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Grow! Playhouse

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Aco “light” : Ferry Terminal

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Art Palace

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Catalytic Nodes

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Hand Pull

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House Addition

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Wise Spaces

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AMS / UBC Student Nest


E k a t e r i n a D o v j e n ko E du c a ti o n

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Toronto, Canada

2013 2017

UNIV ERSI T Y O F TO RO N TO Masters of Architecture

2008 2012

UNIV ERSI T Y O F B RI T I SH CO LU M B IA Vancouver, Canada Bachelor of Commerce; Major in Finance and International Business

2014

BITMAKER LABS Toronto, Canada 12-week User Experience Course

+1 647 996 0276 dovjenkodesign.com e.dovjenko@gmail.com @katdov

Experience

Skills

2015 2016

UNIV ERSI T Y O F TO RO N TO Toronto, Canada Head Teaching Assistant • Managed 9 assistants and 400 students. • Designed and taught a weekly tutorial for 45 students.

Illustrator

Vancouver, Canada Junior Development Manager • Lead the public art component for a large industrial project, winning a design award for the project from the District of North Vancouver.

Digital Fabrication / CNC

2012 2013

2010 2011

PC URBAN PROPERTIES CORP.

Vancouver, Canada A LM A MAT ER SO C I ET Y Vice-President Administration • Successfully negotiated the $110 million New Student Union Building project with the University of British Columbia, breaking a year and a half of deadlock through creating trade-off and bargaining range lists and a heightened sense of urgency. • Led an innovative architect short-listing process that included online campus-wide voting. • Led the conceptual design and design development client process for the New SUB project, chairing the steering committee and overseeing the intensive campus consultation effort.

InDesign Photoshop Rhino 5 VectorWorks Grasshopper Physical Models AutoCAD Revit After Effects Premiere Pro Lightroom Vray Maxwell Unity

Inte r n sh i p E x p eri en ce

Per sonal

Summer 2016

HART HOWERTON

Fluent in French. Intermediate Russian. Conversational Spanish. Certified PADI Open Water scuba diver.

Summer 2015

HELWIG HAUS UND RAUM PLANUNGS Frankfurt, Germany Intern • Designed homes for clients in the Hessen region of Germany. Model making and 3D model making integral to the design process.

2012

DI A LO G Vancouver, Canada Intern/Model Room • Cataloged 30 years’ worth of firm history and 1300 projects to submit them to the national architectural archives. • Helped create interior design presentation materials including boards and mock ups.

San Francisco, USA Winner, 2016 HH Fellowship • Proposed a research plan, visited and documented 8 meditation centres across the United States. • Published a 200+ page guide with findings on the architectural implications of retreat centres on mindfulness and wellness.

Interests include neuroscience, tea and coffee, exploring cities, hot yoga, cooking foreign foods and watercolor painting


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Left: Selected Spheres, both digitally and physically manufactured

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This is Your Brain On Design Rethinking the Design Method in Today’s Digital World Project: Architectural Thesis Advisor: An Te Liu Date: Fall 2016 How can we create more intuitive 3d modeling software? With this thesis I studied doppelgänger craft processes — one vested in traditional ceramic handicraft and the other in Brain Computer Interaction and modeling software. I hacked a one channel EEG to computer modelling software and created 3d form based on brain wave patterns and ultimately, on emotion. Simultaneously, I studied the mental states of actual physical craft-making through slip casting and reassembling broken ceramic pieces. I was interested in the subtle mental states present in design. In physical methods, I found that meditative states created smoother spheres and fewer breaks while non-meditative states did the opposite. I then coded this finding into the digital process. By incorporating subtle mental states gleaned from physical modeling research into computer modeling, I introduced elements of craft not found in modern day software, and I created better, more intuitive 3d modeling software and processes.


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Above: (clockwise from top) Broken pieces using the kintsugi technique, 3d printed plastic with gold leaf, slip-casted stoneware, 3d printed nylon Right: “Previously a Teapot�, 12 cm x 12 cm x12 cm, broken ceramic, epoxy and gold leaf


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1. EEG reads brain wave data from, simulating subtle physical craft making.

2. Waves are divided into states. Meditative (blue) and nonmeditative (orange).

3. Form script reads data. Non meditative states create sphere folds and dents.

4. Second set of 3 scripts replicate breaking forms.

delt a

ma

gam

low g

amm

a

theta

a

bet

low alp

ha

alp

lo w

be ta

ha

Action: Meditation 20 min.

Watching TV 20 min.

Painting 20 min.

3d modeling 20 min.

Sculpture 20 min.

Assembling 20 min.

Right: Process “Analogy�, showing how scripts would work in a theoretical future construction site


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Above: Slip-casted stoneware, 3d printed starch, 3d printed ceramic, broken ceramic using the kintsugi method, red 3d printed ALS plastic, 3d printed nylon, slip-casted stoneware, 3d printed bronze, 3d printed ceramic Left: 3d printed nylon with agent script breaking


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Grow! A Food PlayHouse +

A simple playhouse that teaches kids about gardening Project: Fun! Competition Entry Date: Spring 2017 This simple project envisions using standard 2x4 beams to construct a small playhouse. The playhouse acts as a garden with movable potted plants. In a way, it teaches young children more about gardening, bringing them closer to the process of food production. White planters can move depending on growing difficulty and/or sunlight required. Children are encouraged to care and move their planters around.


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More difficult to grow plants are placed higher for older children to take care of.

N

1’

6’

Less Sun

Planters can move if they need more sun/shade/water/ care.

Most Sun


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Most Sun

Less Sun Less Difficult to Grow

More Difficult to Grow


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Left: View towards the ferry docks

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Aco“light” Simulating Pedestrian Movement Using Light Data Project: Options Studio Location: Jack Layton Ferry Terminal, Toronto Date: Fall 2015 Can we simulate pedestrian movement and use human data to drive design? Aco“light” uses two simulation software: Diva for Grasshopper for illumination data and Depthmap for visibility data, and it feeds results through an agent-based movement plug-in and an exclusively created script. This creates the first ever light-weight pedestrian movement software for Rhino Grasshopper. Simulation results such as where people will congregate in summer and winter conditions are then used to drive the final design — a big roof structure where programmatic elements create light openings. The placement of specific program and the openings in the roof is aided by the simulation. In addition, in the summer, light falls onto the algae-like shading structures creating a spotted pattern while in the winter, light is allowed to enter the ferry terminal in a more directional manner.


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Above: Daylight Autonomy, user movement and program needs with user needs


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STEP 1 : Cover Programmatic Elements with large roof. Ceiling height dependant on program

Above: Site plan with movement diagram

STEP 2 : Adjust for movement flows dependent on user groups


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A

B

First Floor Plan

Milled Cedar Model

Program

C

Second Floor Plan

1 Reflecting Pools 2 Cafe 3 Offices / Admin 4 Maintenance 5 Operations 6 Bike Storage 7 Kids Play Area 8 Info Booth 9 Open Area for Markets 10 Interior Waiting Room 11 Docks 12 Restaurant 13 Lookout Point 14 Bathrooms 15 Ticket kiosk


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Building Section Looking NE

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Building Section Looking NE

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Longitudinal Building Section Looking NW

C


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Living Shading Systems Algae filled geodes sit in between the wooden beams of the big roof structure. They act as living shading structure as well as lateral structural support mechanisms.


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Illuminance Values

Summer Illuminance (lux) June 21, 10 am

Winter Illuminance (lux) December 21, 10 am

Summer Illuminance (lux) June 21, 3 pm

Winter Illuminance (lux) December 21, 3 pm

Roof plan

Irradiance KW/hrs per m squared Typical Week Summer

Irradiance KW/hrs per m squared Typical Week Winter


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Agent Movement Results

Departing passengers Arriving passengers

Summer Movement Patterns June 21, 10 am

Winter Movement Patterns December 21, 10 am

Summer Movement Patterns June 21, 3 pm

Winter Movement Patterns December 21, 3 pm


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Left: View from the other side of the Allen towards Art Palace

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Ar t I nfra str uc tur e

Flexib ility

Art Palace A Mutable Art Infrastructure

Project: Comprehensive Studio Location: Lawrence Heights, Toronto, Canada Date: Winter 2014, in collaboration with Martin Lui Buildings are not static. They respond to the whims of their environment, their occupants, and to the inevitable passing of time. Arts Palace strives to balance permanence with flexibility, setting up — quite literally — a framework for the artist community at Lawrence Heights. Arts Palace can be understood through a series of layers: the first is a structural grid of column and span. The grid is then expanded into a truss skeleton to reduce torsion and to allow for suspended volumes within the structure. The guts of the program, segregated into arttype, are enclosed in three versions of hovering volumes. Four smaller identical volumes inside the truss structure are removable. Two more permanent volumes span across the column-staircases on opposite ends. The final volume comprises the north building as the main entry point. The volumes are milky white and only open up to curtain wall at key moments. At night, the volumes glow, revealing the shadows of those inside.


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Movable Spaces Connective Ramp and enclosed hallways Structural Framework

Above: Axonometric showing movable spaces Right: Site Plan


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Above: First Floor and Second Floor Plans

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Program 1 Outdoor washrooms 2 Mechanical Room 3 Main Hall / Cafe 4 Lobby and Reception 5 Theater 6 Greenroom 7 Change rooms 8 Universal w/c 9 Centre for Innovation 10 Artist in Residence 11 Dirty Arts Space 12 Clean Arts Space 13 Dance Studio 14 Recording Studio 15 Media Arts Space 16 Garden 17 Outdoor Stage 18 Music Practice Room 19 Large Practice Room 20 Staff Office 21 IT Area 22 Staff Meeting Room 23 Art Gallery 24 Storage


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Above: Unity Game Stills Below: Cross section


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Above: Hallway connection detail Below: Hallway detail

Above: Pivot windows detail


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View looking up from building openings

From the West side of the Allen, the visitor moves up the ramp, across the pedestrian bridge into the main entrance area of Arts Palace. She can enter through either side or continue down the ramp, through the tree canopy, into groves of trees and the rest of the park. Entering through pivoting windows that act as sunshades, she can rest in the casual black box theater or in the cafÊ. Entering the other, more private side, she circulates through outdoor-like corridors — in and out of volumes.

Right:: View going up the ramp towards the building

View looking down towards dance spaces


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Cheap Land Need for Industry

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Catalytic Nodes Revitalizing a Community Through Light Industrial Project: Superstudio Location: Allen Expressway, Toronto, Canada Date: Fall 2013 Catalytic Nodes uses existing infrastructure to spur economic development along the Allen Expressway. It argues that by utilizing lower value real estate along the expressway, Toronto can create a unique light industrial spine anchored by supporting nodes for “makers”. The derelict highway is punctured by four inter-working “catalytic” nodes: a transport hub, a technical college, a public market, and an artisan district. Transit-oriented development sits along main arterials within walking distance to subway stations. Tall towers are kept to a 25 storey maximum while step-backed mid-rises and worklive apartments make up the bulk of residential density.

Left: Artisan District Node drawing

Whimsical bridges form much needed connective tissue acting both as important transportation infrastructure as well as fun ways to link otherwise isolated communities. By reframing the Allen, an old expressway, as a positive industrial spine, we can revitalize an entire community.


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For mal Codes

Urban Strateg y

Nodes :

Mid-rises :

Cour tyards:

Key pieces of infrastr ucture are placed along the expressway and subway as transit oriented nodes.

Stepped back mid rises populate key streets. They are a combination of first floor office and first floor live work spaces.

Courtyards are scattered throughout the development, especially in the artisan/ maker district.

Large Transit Hub :

Technical College:

Public Market :

Maker District:

A large transit hub incorporating bus, streetcar and subway lines. The subway then r uns along the highway, linking nodes together.

The technical college helps feed the maker/industrial economy of the region. Tech as well as trade skills are encouraged in the programming of the college.

The public market/ shopping area anchors the shopping street of Marlee Ave to the South. This large scale market is a redevelopment of an existing mall.

Light industrial and live/ work spaces populate this area. Notice the change in street str ucture and block size.


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2035

2045

2055

Maker District Boulevard : The Maker District boulevard allows for two lane traffic and street parking. This type of street strives to be calm with cobblestone paving and open to cyclists.

Buffering Boulevard : This boulevard is intended to help transition the maker district into the existing low density housing fabric. Trees buffer the bike lane on either side while large pedestrian sidewalks further help the transition.

Shopping Ar terial: Marlee Ave. Acts as the main street-level shopping arterial of the region with mid-rises flanking the street. Two lane cycling is pulled to one side with a parked car acting as a safety buffer. This creates a unique three lane street.

Allen Road Industrial Section: Grade differences are maintained while a green bike lane is added to the top portion of Allen Road.


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Above: Whimsical bridges Below: Technical College Node (left), Public Market Node


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UNITS: 160 20M X 30M

Above: Building Type Inventory

UNITS: 160 40M X 30M

UNITS: 160 20 (x)M X 30M


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UNITS: 26 30M X 20M

UNITS: 26 20M X 30M

UNITS: 3 10M X 15M

8(x)M X 27M Industrial


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Left: Drawer Pull Prototype

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Hand Pull Digitally Manufacturing a Customizable Drawer Pull Project: Wood Fabrication Course Location: Toronto Date: Winter 2016 This take on an ordinary drawer pull uses data from a LEAP motion sensor to map out the human hand and its movement patterns. Each unique hand shape can be inputted into the digital modelling software to create a customizable, personal approach to furniture. I first prototyped the pull using tspline software and LEAP motion, and I then digitally manufactured one iteration using a flip-milling technique on a 3 axis CNC mill machine. I meticulously stacked and laminated thin sheets of plywood to create a wavy grain finish. Inspired by vintage card catalogs, Hand Pull is best thought of as a piece in a larger field condition where each persons’ hand creates their own personal “cubby space”.


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Above: Initial Hand Prototypes


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Above: Testing, LEAP Motion Data Mapped onto 3 Prototypes


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Anbau an ein Bestehendes Einfamilienhaus Addition to an existing house. Project/role: Laneway addition, main designer Location: Hessen Region of Germany Date: Summer 2015 The client asked for a small addition to an existing home for a dining room as well as an additional “hobby space�. A 1.8 m wall on top of the balcony at the back of the property was required by the city as a firewall. From this limitation the form of the roof was developed to create a two level space with a double height living area in the middle. Left: Front View Render Left Bottom: Interior View Above: Site Plan

This allowed for an intimate yet spacious space in such a narrow lot constraint.


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Left: Esalen Bathhouse

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Wise Spaces Meditation Retreats and their Spacial Implications Project: Hart Howerton Fellowship Location: San Francisco and across the USA Date: Summer 2016 We are facing a paradigm shift in how we design our spaces. No longer relegated to the fringes, mindfulness and mental health are surfacing into modern discourse. This is extremely pressing today: a quarter of American adults suffer from mental illness in a given year. Of that, almost 15 million suffer from major depression. Using meditation centers as case studies, we can parse out physical design strategies that bring about mindfulness and thus wisdom. We can then use these strategies, translate them, and create better and more mindful everyday spaces. I conducted this research as part of Hart Howerton’s annual Travel Fellowship. I travelled to, photographed, and studied retreat centers in the USA. I then designed and wrote this book which is now used as a free, online guide for the design of more meditative, wise spaces.


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Below: Types of Retreat Centre Layouts

Monasteries

Cabins

Cottages

Colleges

Below: Esalen Bathhouse Analysis

1. Water draws people and can be used in a way to induce traffic

2. Visual connection to both the ocean and the landscape creates a sense of safety.

3. Precarious vantages allow for moments of awe.


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Above: Book Layout and Photographs


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59 Photos courtesy of Ema Peter and DIALOG and B+H, Gerald Deo, Kris Krug, Will MacDonald and Martin Dee Project in collaboration with the Alma Mater Society UBC, the University of British Columbia Vancouver Campus, UBC Properties Trust, DIALOG, and B+H

AMS / UBC Student Nest A Human-Centered Student Society Building Project: Professional Experience, AMS VP Location: University of British Columbia, Canada Date: 2010 - 2012 Can we engage over 40,000 students in innovative ways? The New Student Union Building (or AMS Nest) is a 255,000 square foot, $110M student-led building in the heart of the University of British Columbia-Vancouver. It houses over 350 club spaces, 5 levels of student-focused program, conference facilities and a myriad of food venues. It is the product of over 12 years of student pressure, a referendum and an innovative architect selection process. As Vice President Administration, I was in charge of this project. I hired the architectural team through a student voting method. I finalized building agreements, and I led the conceptual design and outreach from the students’ end. By creating various levels of conceptual design engagement spanning from online voting to personal one-on-ones, I learned more about human-centered design. It takes a whole system to meaningfully engage an entire student community.


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Student-wide Architect Selection Vote

Open Sustainability Char rette

Open Design Char rette

50 + Smaller Club Meetings And Presentations

5 concepts to do fur ther vetting


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1

Student wide voting method :

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Two large, open student design charrettes :

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Over 50 smaller meetings with student clubs : there

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Classroom collaborations : the student society

6 firms were shortlisted and asked to create a video, a board and present to the student body. 3 of the 6 were voted on by students in an online architect selection process.

hundreds of people attended a sustainability and design charrette for the New Student Union Building Projects. Engagement methods included sketching, post-its with smaller, sustainability “wants� and voting on a myriad of student generated design concepts.

are over 350 clubs at the University of British Columbia. Separate, smaller design workshops were set up with key clubs such as the climbing club, and the student radio and newspaper, to help them design their specific club spaces.

collaborated with professors and courses to create interesting potential additions to the building such as a energy generating staircase and a composting toilet.


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+1 647 996 0276 dovjenkodesign.com e.dovjenko@gmail.com @katdov

Portfolio 2017 Ekaterina Dovjenko  
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