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portfolio

PRODUCT DESIGN Ed u a rd o Ta pi a O lm o s


re s u m e E D UA R DO TA P I A OL MOS i nd u s tr i a l de s i g n er CONTACT E-m ail L inkedin P hone

tapiaolmo s e d u a rd o @ g ma il c .o m linkedin .co m/ i n /e d u a rd ota pi a o l mo s +45 50 26 1 9 0 6

EDUCATION 201 5 - 201 7 Aa lbor g, Denm ar k

MSC in Te c h n o lo g y - I nd u s tri a l De s i g n Aa lbor g Un i vers i t y

201 5 - 201 5 Santia go, Chil e

Diplom a te i n N e u ro s c i e n ce Univer si d a d de C h il e

20 0 9 - 201 3 Santia go, Chil e

BASc - I nd u s tri a l De s i g n Univer si d a d Te c n o l รณ g i c a Metro p o li tan a

WORK Sep 201 6 - J an 201 7 Aa lbor g, Denm ar k

Student Co ll a b ora tor Aa lbor g Un i vers i t y

Apr 201 4 - Aug 201 5 Santia go, Chil e

P rojec t Man a g er P rogram of Deve lo p me n t of C ult u ra l I de n t i t i e s

J an 201 4 - Apr 201 4 Santia go, Chil e

Indus tr ia l De s i g n I n tern EduK Dis e n o

Sep 201 3 - J an 201 4 Santia go, Chil e

Volunteer i n a s pe c i a l s c h o o l Esc uela Di fere n c i a l A rmo n i a

Seo 201 2 - Sep 201 3 Santia go, Chil e

Fur niture De s i g n er Design Ma rket

L ANGUAGES Spanish English Frenc h Danish

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Native Fluent. C 1 Leve l Fluent. B2 Leve l Basic . A 2 Leve l


p rojects

ARPA

P RIVA

Q

B EATW HE E L

BEAT.LAB

MUSE UMS

ZOO E X PE RI ME NT

CAD-CAM MODEL S

CON C E P T UA L I ZAT I ON S

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b eat.la b

At Aalborg University I was commissioned to train sensibility skills of students to design non-speech sounds for human interaction.

W HAT ’ S O N B E AT. L A B ?

S E R VI C E S MA DE

Eva l u a te th e u s er s ’ perce p t i o n o f r h y t h m i n re s p e c t o f p i t c h , t i m b re a n d m e t e r.

Design and facilitation of workshop. Design and development of a mobile application. Publication of research, methods and findings. Spectral analysis of non-speech sounds.

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a rhyth m p ro ce ss i n g a p p

R H Y T H M A ND T I ME

E X P E R I ME N T DE S I G N Customize your sampl es, p roto co l s and te s t s . I N T UI T I V E DATA DE L I V E R Y V i s u a l i z e y o u r re s u l t s f o r finding the bes t sounds for y o u r m u s i c v e n t u re s .


b e a t.la b

SETUP YOUR EXPERIMENT Manage control group and control populations.

a rhyth m p ro ce ss i n g a p p

START TAPPING THE BEAT Use the sounds you create and finger tapping as behavior.

Telenor DK - CBB Mobil

9:03

SEE STATISTICS Intuitively get the results of your experiments.

CONTRAST RESULTS Compare easily the data gathered with your experiments.

A S I N G L E A C C O U N T. E X P E R I ME N T A NYW H E R E

BEAT L AB LIST

OVER VIE W

SCORES

OBSER VATIONS

PAR TICIPANT

PR OFILE

MATHIAS R ASMUSSEN

SUBJEC T NO. AGE GENDER BACKGR OUND MUSICIAN INSTRUMENT EXPER T ADVANCED NOVICE

GR OUP

CONTR OL EXPERIMENTAL A EXPERIMENTAL B PERFORMED EXPERIMENTS

RHY THM vs SOUND MEANING AT TACHMENT E VALUATION

SAVE

4 26 M ale Engineer ing

PLAN K n ow w h a t yo u a re i nve s t i g a t i n g ? Choose the variabl es, your s timuli and do your experiment.

Guitar

ME A S UR E F i n g e r t a p p i n g b e h a v i o r, q u a l i t a t i v e / q u a n t i ta t i ve s u r ve ys a nd m ore .

C ANCEL

D O C UM E N T Fo l l o w u p t h e h i s t o r y o f p a r t i c i p a n t s and include your observations.

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museums

de s i g n of exh i b i t i o n s

On my bachellor internship I was in charge of the industrial design division solving exhibitions for museum experiences at the Chilean company EduK Diseno.

S E R VI C E S MA DE Design Antarctica exhibition. Design interactive modules for the Museum of Natural History of Valparaiso. Design of modules for 700 object-samples. Development of ideas from management into detailed designs. Implementation of electronics, I-Pads, buttons, and LED lights. Development of CAD files ready for production. Supervision of production.

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MODELLING IN RHINO

RENDERING IN 3D MAX


museums

DETAILING IN AUTOCAD

de s i g n of exh i b i t i o n s

IMPLEMENTING SOLUTIONS

R E S U LT S We achieved local publicity, and a presidential visit for the museum inauguration. We achieved an increase in the museum visits per year of 21,9%, from 185.426 in 2014 to 226.173 in 2015.

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museums

de s i g n of exh i b i t i o n s

As project manager for the Program of Development of Cultural Identities at the University of Chile. We built an outdoor museum of traditional houses from scratch in a 4.9 hectares park.

S E R VI C E S MA DE Design consultancy for solving the exhibition. Management of design technicians. Construction of houses. Design +12 logotypes of houses. Design guide signs for the visit journey.

R E S U LT S We achieved that the venue got selected to host the 2nd International Congress of Vernacular Architecture in 2018.

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LOGOTYPES DESIGN

GUIDE SIGNS


zoo experiment

a l i n e of ma g n et i c to ys

ZOO

ex p e r i m e nt

Zoo experiment is the result of an independent research collaboration with practitioners from Neuroscience, Medicine and Education for developing a line of magnetic toys to boost creativity in children.

S E R V I C E S MA D E Market research, qualitative/quantitative. Participatory design workshops.

INSPIRED IN ORIGAMI

CRANE+PIGEON+LLAMA

RABBIT+DOG+CAT

Design and development of a line of toys. Design of packaging. Supervise production. Publication of research, methods and findings. Conference presentation.

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arpa

ARPA is the outcome of an individual work with focus on form and technology. ARPA is an assistive device for Parkinson’s Disease that works as an e-cane.

W HAT I S I T ARPA is a medical device. It exercises postural stability, movement of long and find limbs. ARPA amplifies visual, spatial and auditory senses for executing and initiating movements which are compromised by Parkinson’s Disease.

HOW I T WO R KS With a camera, a sonification and a bluetooth device fed by a battery, patients interact during therapy . It improves balance, gain, motivation, Wengaging in more social instances. Doctors and therapist can use the data gathered by ARPA to tailor improvements and adjust medication.

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an a ss i s t i ve devi ce for p a rki n s o n ’s


a rp a

an a ss i s t i ve devi ce for p a rki n s o n ’s

PROGRAM THE THERAPY

GET MEASUREMENTS

HEAR THE PROGRESS

Doctors use ARPA to program specific excercise to get done.

Data on performance is sent to the hospital for following up.

Auditory signals motivate the learning curve of the therapy.

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p r i va

a re u s a b l e i n h a l er

Priva is a result of a group work for my second semester Master focused on the Health sector for Home Healthcare systems.

W HAT I S I T Priva is a reusable, electric and smart inhaler that treats lung disease by helping users to perform a correct inhalation posture with feed-back and feed forward. It reports medication intakes to doctors who can now monitor a patient’s treatment.

NE W ME A N I NG A personal healthcare device changes the status-quo of inhalers for lung disease by removing plastic waste from the environment. A smart inhaler saves time to Healthcare practitioners when performing demonstrations, doing medical check-ups and using a correct head-positioning during inhalation of dry powder medication.

LIFT UP THE CAP

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FOLLOW INSTRUCTIONS

INHALE MEDICATION


p r i va

a re u s a b l e i n h a l er

CLEANING Priva’s airflow channel is easily accessible to be thoroughly cleaned and changed if needed.

RECHARGEABLE Priva is a personal medical device to be used for many years. A cartridge in the top provides dry powder medication.

FEED-BACK Priva is rechargeable including an E-ink screen that displays reminders to the user of medicine intake instructions, dose counter and battery state.

USER TESTING

PROTOTYPING

THE RIGHT POSTURE

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Q

Q is the result of a collaboration with the Danish company Cube Design. They handed a brief for designing a furniture that act as quiet space and that maintains the company’s idiom using their current manufacturing methods and sale channels.

W HAT I S I T ? Q is a modular quiet furniture. It can be adapted to multiple environments making a smart investment. Q decreases noise disturbances in the office thus, increasing employees’ performance. Q is the oasis within open-offices providing a peaceful atmosphere for doing group work.

VA L UE C R E AT E D Customers can order per module or per configuration. These four modules built in sound-absorbing textile returns its investment in the form of high-quality furniture and by improving the office’s workflow.

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a mo d ul a r q u i et fu rn i t u re


Q

VISUAL ENCLOSURE

a mo d ul a r q u i et fu rn i t u re

ADJUSTABLE TABLE

CHARGE YOUR PHONE

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beatwheel

a p ro g ra mma b l e mu s i c i n s tru me n t

Beatwheel is the result of a collaboration with the Danish volunteering group Coding Pirates that teaches kids computer programming and technology daring as a way to respond to the growing global trend in the world of machines.

FOCUS The focus of the project was to create a tool to facilitate learning to code by using the language of music as a manner to make computer coding more playful and humanitarian oriented so parents and kids will feel more comfortable with digital technologies.

W HAT I S I T ?

You will learn of computers my son!

Going to tech clubs Getting started

The concept consists on a easy to program music instrument that reads pre-defined melodies, beats, sound effects encrypted in pieces that users can arrange and modify their source code to make their own original music.

Exploring

Group work Music companion

Practice

Walkthrough

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beatwheel

PIECES ARE READ EMR tags inside of each piece contain programmed sounds.

a p ro g ra mma b l e mu s i c i n s tru me n t

PLAY AND COMBINE Invent new configurations to discover new sounds

CHANGE THE CODE

The code is compiled in a closed loop where you can change it in real-time.

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cad - cam models

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R h i n o cero s - So li d Works - P ro E n g i n e er 3d s Ma x - V R a y - Ke ySh ot


cad - cam models

R h i n o cero s - So li d Works - P ro E n g i n e er 3d Ma x - V- R a y - Ke ySh ot

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art concepts

r

e

( P U R E

w

e

P L A C E )

Cla y - Ad o b e P h oto s h o p - 3d s Ma x - V R a y Wa terco l ors

C R A F T

o f

C H I L E


art concepts

Cla y - Ad o b e P h oto s h o p - 3d s Ma x - V R a y Wa terco l ors

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competences EXPERIENCED

ADVANCED

NOVICE

Eduardo Tapia Olmos I nd u s tria l Designer +45 50 26 19 06 tapiaolmoseduardo@gmail.com Co n ta c t me, I am looking forwa rd to h e a ri n g fro m you !

Product Design Portfolio  

Sample of design works

Product Design Portfolio  

Sample of design works

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