ECLIPSE Magazine October 2018

Page 62

ECLIPSE Magazine Looks at The Creative Process at Lybra. Natzuka and Lybra collaborate on the Lybra designs. Natzuka looks at fashion editorials for hours, soaking up the feeling and the zeitgeist of fashion in the moment. This feeling is what feeds her creative energy, the flow of images and the emotions they evoke are integral to her design process. Sometimes, customers will share pictures and fashion spreads that excite their fancy. Natzuka also has a secret muse who shares ideas with her. And of course, a muse is always a source of inspiration.

Texturing can also take many days if you want incorporate a lot of detail.

Then we come to rigging. For some, rigging is easy, but Natzuka spends a good eight to fifteen hours on one size because she wants t rigging to work not just standing, but dancing and sitting. “I want my customers to be able to dance and have fun with my clothing… so yeah making something that people can wear and ha fun with is quite a time consuming task and wha is funny about it, is that the more the piece work Describing the process is tedious for Natzuka. technically well the more people forget about it, She explains, “creating clothing for Second Life has creating their own fantasy that something could more to do with engineering, always trying to find made overnight because well what’s the hassle? a good balance between the imagination and the reality of the platform.” Creating one good item Of course, after this comes the whole boxing, in a limited array of body sizes requires a week making vendors, uploading to Marketplace, a of full-time work. For her, making an outfit that is of course, marketing on Flickr, Facebook, and both pretty and functional requires more than a events. Also, answering dozens of questions fr 9 to 5 job would. Making the original mesh is one magazine interviewers. thing. That can take up to three days, but then the challenge of making it functional, making Years of working together made then sharpen sure there is no heavy geometry that makes its their own skills. They also learned not to step land impact too heavy. Then there is the fact on each other’s toes, so to speak, in the creativ that some pieces simply do not translate well process. Lybra makes sure the concept is because of the limitation of the platform and the congruent with the brand style and aesthetic. textures. It must be engineered and layers in a Natzuka is the realist, popping the baloons of way that makes it enjoyable and look good not fantastical ideas with the technical limitations just in the rendering, but on the grid. Second Life. In Natzuka’s words, “We got a goo dynamic about it and while sometimes it is a ne The challenge in texturing is the low image ending creative discussion (many dinners were resolution in SL. Creators must always sacrificed for Second Life) other times we can ea compromise between the details they want and blend our perception and ideas to come up with the chance they will be lost when uploaded. what is better for the brand.”

Check out Natzukas’s Second Life Profile. Check out Lybra’s Second Life Profile. Follow LYBRA on Flickr. Like LYBRA on Facebook. Teleport to LYBRA In-World. Shop LYBRA on Marketplace. Page 62 | ECLIPSE October 2018


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