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Chapter 1

New Rules This chapter details new rules that are relevant to the campaign.

Weight Gain Whether through laziness, gluttony or both, even mighty adventurers can get a little portly. The effects of weight gain are determined by a character's weight category. These represent approximate levels of fatness based on weight, bulk and distribution. For reference, each category is associated with a degree of weight increase, but these are only guidelines. Various characters may gain weight in different amounts of fat and muscle, which alters how fat a character appears and how it affects her.

Negative effects of Weight Gain The following are the negative effects of weight gain, summarized in Table 1-1: Negative Effects of Weight Gain on page 3. Max Dexterity Bonus to AC: Like heavier armor and equipment, a character's extra poundage can weigh her down and make it harder for her to avoid attacks. This does not stack with armor or encumbrance. A negative maximum Dexterity bonus means an effective penalty to AC. Armor Check Penalty: Climbing and jumping is not as easy with a big gut weighing you down. A character takes this penalty to all skills to which armor penalty applies. Do not double the penalty to swimming as normal. This does not stack with armor check penalties from armor or encumbrance – use the worst value. At vast weight, a character may no longer use skills to which armor check penalty applies. Reduced Run Speed: Really fat characters find it hard to run very fast. Use the indicated speed

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multiplier when determining a character's run speed. This does not stack with run speed penalties from armor or encumbrance. Starting at immense size, a character may no longer run, withdraw or make 5-foot steps. Reduced Speed: As a character gains weight, she might find she is not as nimble as she once was. Her base speed is reduced. This affects all types of movement (including burrow, climb, fly and swim speeds) and does not stack with speed penalties from armor or encumbrance. In the case of speeds greater than 30 ft. per round, refer to the table on page 20 of the DMG. Starting at immense size, a character may no longer run, withdraw or make 5-foot steps. At vast size, a character may no longer move on her own power. Reduced Maneuverability: Getting off the ground, much less doing aerial acrobatics is much harder with hundreds of extra pounds weighing you down. The weight category of a character with flight reduces her maneuverability as indicated below. A minimum of 'none' indicates a loss of flight. At corpulent weight, a character loses her Flight ability, if it's an extraordinary ability. At immense weight, a character loses her Flight ability, if it's an extraordinary ability. Get up from Prone: At a certain weight, getting up on her feet gets harder for a character. At obese weight, a character must use a standard action to stand up from prone. At corpulent weight, this increases to a full round action. At vast weight she cannot get up at all. Get up from Prone DC: In order to get up, a fat character must make a Strength check against the DC listed for her weight category. Other characters may use aid another on rolls to get up from prone. At immense weight, a character requires help


from another to succeed, except on a roll of 20. Attack Penalty: As a character's bulk increases her gut gets in the way of bows and melee opponents. Starting at obese weight, she gets a penalty on all attack rolls. At immense weight, a character can no longer attack with light weapons and bows because of all that interposing blubber. At vast weight, the character is so huge she may only use reach weapons in melee. Defensive Cast Penalty: While a character's weight does not interfere with her ability to perform the somatic component of a spell, trying to cast defensively is hard when you are large and ponderous. Starting at obese weight, a character gets a penalty to Concentration checks made to cast defensively and manifest powers on the defensive. At vast weight it is no longer possible for a character to cast defensively. Armour Cost Increase: As a character gains weight, the size of the armor needed to accommodate her bulk increases, as indicated in table 1-1. Starting at pudgy weight, non-magical armor must be adjusted by an armor smith to accommodate a character's girth at a cost. Starting at obese weight, even magical armor can no longer stretch to fit the character and it must be adjusted. Starting at corpulent level, magical belts can no longer stretch to fit the character and must be adjusted by a leatherworker. At vast size, the character's size increases, meaning only armor of her new size fits her. The cost increase in table 1-1 is in addition to the increase for armor of larger size. Size Increase: At vast weight, the character is so huge that her size effectively increases by one category for all purposes except the following: – She still uses weapons of the same size – Her reach does not change

Positive Effects of Weight Gain The following are the positive effects of weight gain, summarized in Table 1-2: Positive Effects of Weight Gain on page 3. Additional Hit Points: Thanks to her increased bulk, a character of fat weight or greater gains additional hit points per level and Racial Hit Die. Fortification Bonus: Because of the huge amount of flab protecting her vital organs, a character of obese weight or greater has a chance to avoid sneak attacks and critical hits (see Fortification property on page 219 of the DMG). This does not stack with Fortification effects from any other source.

Fortitude Save Bonus: Starting at fat weight, a character gains a bonus to Fortitude saves against the following effects: Spells, spell-like abilities, poison and starvation. Grapple Bonus: A fat opponent is not easy to grab a hold of and certainly not easy to shift. Starting at fat weight, a character gains a bonus to grapple checks to avoid being grappled and grapple checks made to pin a grappled opponent. Tumble Penalty: Someone using the Tumble skill to move through the square a character of obese weight or greater occupies, or any square adjacent to her, takes a penalty to his Tumble check. At vast weight, the character is so big it is impossible to use the Tumble skill to move through a square she occupies. Stability Bonus: When push comes to shove, having a few extra hundred pounds pushing back does not hurt. Starting at fat weight, a character gains a bonus on Strength checks made to resist being bull rushed or tripped when standing on the ground. A character of vast weight cannot be tripped, because she is always prone.

Weight Categories Average: The character is of average weight for her height and race, as indicated on page 109 of the PHB or the description of her race. Chubby: With more than a few pounds of puppy fat, this character is soft all over. Pudgy: Visibly overweight, a pudgy character has trouble fitting into standard-fit armor and is just a touch less nimble than she was before. Fat: Having gained at least 100 pounds (if she is an average human), a fat character is obviously slower and more ponderous than before. Obese: At more than double the weight of an average member of her race, an obese character is starting to have trouble getting around. If she could fly, she might very well be too fat to fly at all. Corpulent: At this point, an average human character weighs around 500 pounds and her running is barely a jog. Only if she has some supernatural way of moving can the character get around with ease, and even then she is going to be slow. Immense: With a size matched only by her appetite, the character is so big she waddles leisurely anywhere she goes – if she deigns to get up and walk at all. Vast: The character is simply titanic and cannot move under her own power.

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Table 1-1: Effects of Weight Gain Weight Category Weight

Max Dex

Armor Check Penalty

Movement Speed (30ft.)

Max Movement Run Speed (20ft.) Speed

Get up from prone (DC)

Attack Penalty

Defensive Casting Armor cost Penalty multiplier

Maneuverability

Average

x1

30 ft.

20 ft.

x4

Move

1

Chubby

x1,25

30 ft

20 ft

x4

Move

1

Pudgy

x1,5

+5

-1

30 ft.

20 ft.

x4

Move

1,5*

Reduced by one category (minimum poor)

Fat

x1,75

+3

-3

20 ft.

15 ft.

x4

Move

1,5

Reduced by two categories (min. clumsy)

Obese

X2,5

+1

-6

20 ft.

15 ft.

x3

Standard (10)

-1

-4

2**

Reduced by three categories (min. none)

Corpulent

x3,5

+0

-10

15 ft.

10 ft.

x2

Full (15)

-2

-8

3***

Loses fly speed if Extraordinary ability

Immense

x5

-1♥

-15

5ft

5ft

N/A♦

Full (20)♠

-3†

-12

4

Loses fly speed if Supernatural ability

x7,5

-5♥

N/A

0 ft.

0 ft.

N/A

N/A

-5‡

N/A

4****

Vast♣

Size increase (see above)

Indicates penalty to AC

Also cannot withdraw or make 5-foot steps

Needs assistance

Also cannot make attacks with light melee weapons or bows

Also cannot make attacks with non-reach melee weapons

*

Non-magical armor no longer fits unless adjusted or specially made.

**

Magical armor no longer fits unless adjusted or specially made.

*** Magical belts no longer fits unless adjusted or specially made. **** In addition to extra cost for becoming larger size.

Effects of Weight Gain 1-2 Weight Category

Weight

Average

x1

Chubby

x1,25

HP/Hit Die

Fortification Bonus

Fortitude Bonus

Grapple bonus

Tumble Penalty

Stability Bonus

Pudgy

x1,5

Fat

x1,75

+1

+1

+1

Obese

X2,5

+2

10%

+2

+2

-4

+2

Corpulent

x3,5

+3

25%

+3

+3

-8

+4

Immense

x5

+4

50%

+4

+4

-12

8

x7,5

+5

75%

+5

+4

-4*

+20

Vast

*

+1

Characters cannot Tumble through a space occupied by the character

Adjudicating Weight Gain Because the weights given in Table 1-1 and 1-2 are simply guidelines, a character's weight category should be assigned by the DM and player together. The character's build, fitness and appearance should count more than numbers when determining weight categories. Because of the nature of several of the effects given in Table 1-1 is based on a character's bulk weighing her down, the DM might require a character with very high strength to gain more weight before going up a weight category. Conversely, characters with very low strength might go up faster. Even if a character starts out at above-average weight, figure out what her weight would be if she was of average weight for her height, race and build. Use this number to work out the approximate

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weight needed to go up a weight category. Above all, make sure the number of bonuses and penalties do not become overwhelming. If simplification is needed, consider the following: – Grapple bonus applies to all grapple checks. – Fortitude bonus applies to all Fortitude saves except fatigue. – Getting up from prone never requires assistance. – Armor cost penalties are a flat 2x multiplier once a character becomes pudgy or heavier. – Magical items always re-size to fit the wearer, even when she weighs half a ton. – Being immense does not preclude you from running, withdrawing or making 5-foot steps.

Weight Gain Rules  
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