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DIGITAL JOURNAL DAVE ROSSINGTON WSA 2


Work “The Hearth” - Measure 1. pp 4-7 Grangetown, Cardiff - Sustainable

Living 2. pp 8-17

SAWSA Competition; The Welsh National Gallery - The Cave 3. pp 18-21 An analysis of Pontypridd - Urban

Conditions 4. pp 22-25


Media Photography, Photoshop Hand Drawing, Physical Modelling

Google SketchUp, Photoshop, Illustrator, Kerkythea, 3DS Max Hand Drawing, Physical Modelling

Illustrator, Google Sketchup, 3DS Max, Kerkythea, Photoshop Hand Drawing

Photoshop, Flash, Premiere Physical Modelling


Measure

Gottfried Semper identified ‘The Hearth’ as one of five primary elements defining a dwelling. However this tangible label coined by Semper belies his true concept; ’The Hearth’ is a locus of the home. This work deals with issues of tactility and associated memory; illustrated by the family photograph and the hand scans of residue accreation, opposite. I was exploring ‘residual’ memory, and how our bodies interact with the hearth. The textures littering these pages are all taken from my Gran’s fireplace and therefore my childhood.


Clean

Newsprint

Ash

Coal


Drying Cloathes

Sitting, Reading a Book

Roasting Chestnuts Burning Letters to Santa

Leaving Sherry, and a Mince Pie on the hearth for Santa

Disposing of Personal Details


Cafe Florist

Carpentry

Dining

POTENTIAL USES

STIMULUS AUDITORY ORAL OLFACTORY VISUAL TACTILE

POTENTIAL USES

Bakery Potter

Handicraft

Smithing


Sustainable Housing Forging a link to the river was the genesis of this proposal sited on the edge of the Taff. The first stroke of the masterplan was a continuation of the existing north/south facades with groupings of flats. This allowed a creative production line to be dragged through the site from the back to the bank. What this area required was not a building but a sustainable system to generate a community. Opposite is how this route can also be viewed as a sensory path.


Dave Rossington WSA2

Scale: 1:20


Rapid Prototyping Masterplanning based around an conurbation of regular blocks and units that are shifted within a grid allows for a multiplicity of different forms. This is the strength of the computer over the human in the design of this sceme. Multiple solutions are proposed, evaluated and ‘re-shuffled’ through basic modelling programs like Google SketchUp, then the final proposal exported for render, giving results like the two preceeding examples. However the power of parametric modelling within 3DS Max allows multiple options for details such as staircases to also be rapidly compared.


The Cave

1 metre 70

70

70

Briefed to design an architectural intervention housing two people minimum (engaging in a specific activity) to be sited anywhere within the National Gallery’s boundaries; I chose to create intimacy within beneath the exposing dome. Inspired by a highly reflective sculptural dish (that subsequently became the difuser for my cavern). Both the activity and the object are tied by reflection. The piece appears geological, but its title is more Platonic, with the existing architecture not enjoyed directly; only seen as an ‘image upon the cave wall’


Iterating Node

1. Roof 4. Structural Analysis

2. Inhabiting

5. Accoustic Baffling

3. Access

9mm plate 6mm plate


1:20


Development (Krierian)

Urban Conditions

High Street

Shape

Entry Points

Actuality

Spatial Bleed

Potential Fix

Districts Edges

Key Sights

Analysis (Lynchian) Paths Nodes


Of Pontypridd

Key Images [Animation]

6s

12s

18s

18s

24s

30s

36s

42s

48s


Animation During the ‘Urban Conditions’ project my group and I experimented with the idea of projection upon a model’s surface. In order to create a moving animation, Photoshop’s frame by frame feature was used, along with Adobe flash. This more active presentation is something that should feature further in architectural presentations within school.


WSA

Digital Portfolio 2  

A revision of my digital portfolio

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