DIGITAL JOURNAL DAVE ROSSINGTON WSA 2
Contents Montage and Textures - Photoshop 1. â€œMaking the best of a bad programâ€? - Google SketchUp 2. Digital versus Analogue - Hybrid Perspective 3. Vectorising, Mapping, and Laying Out - Illustrator 4. Rapid Prototyping - 3D Studio Max 5. Rendering - Kerkythea 6. Photoshop and Flash - Animation 7.
Dave Rossington WSA2
On the previous page is an example of a traditional architectural use of photoshop; colouring a section or rendering. However Photoshop excells in its ability to work with layers, and particularly the overlay and manipulation of textured transparencies. The samples that form the images on this page range from creased paper to erosive patterns and are taken from my own detail photos and are used to create the spread opposite, which can be viewed as an inspirational piece or used as a kit of parts for more subjective poster work.
Google SketchUp As a basic modelling program, SketchUp is not designed to produce presentation quality work. However it is included here as a repost to those who dismiss it. Under the style, fog, shadow and face/edge options lies a large flexibility which if experimented with can produce evokative images as opposite. However it can also be used to produce accurate shading for layered images. Images here are taken from a housing project.
Analogue Image Start by drawing a detailed perspective over a SketchUp image. Reintroduce this into photoshop.
Digitally Shaded Layer the white shaded image from sketchup for accurate shadow valency.
With Textures This can then be treated with colours and textures in Photoshop.
Hybrid Perspectives The method of composition here deals with my response to the difficult choice of hand drawing versus digital media, as well as making the most out of basic 3D geometry. By using a SketchUp derrived image as the basis for a hand drawn perspective, you can reintroduce the analogue line work back into photoshop, crop out shading from the SketchUp and use Photoshop to apply textures (discussed before) to create a more focussed concept image.
Illustrator Illustrator is the most widely used software in my work, I often favour vectorised diagrams over the originals, and the vector geometry allows very clear zoning and mapping on a small scale. All examples here are from Illustrator, and this booklet was arranged with the program. Some of the textures used earlier were vectorised.
Destroying the Block
SENSORY MAPPING STIMULUS AUDITORY ORAL OLFACTORY VISUAL TACTILE
Rapid Prototyping Initially introduced not as a rendering program; the opportunity to use parametrics on 3D Studio Max allowed me to resolve a complexity regarding which type of staircase allowed the minimum head height clearance but in the smallest occupied space. 3D Studio Max created 5 or 6 variations of staircase within half an hour, and these can then all be exported and sited within my basic SketchUp model. Again slight modifications of SketchUpâ€™ settings allowed me to do a direct comparison and make my choice.
Rendering Before the introduction to 3DS Max, Kerkythea provided renderings for my design work, and is still the quick fix for rendering a basic SketchUp geometry to presentation quality. It is free with a plug-in exporter and works along the lines of other similar softwear; I simply use it to bring my basic models up to a quality I am happy with.
Animation During the ‘Urban Conditions’ project my group and I experimented with the idea of projection upon a model’s surface. In order to create a moving animation, Photoshop’s frame by frame feature was used, along with Adobe flash. This more active presentation is something that should feature further in architectural presentations within school.