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STUDIO AIR 2017, SEMESTER 1, TUTOR: JACK STUDENT NAME: MINGYU YANG


Table of Contents Week 01

A.1. Design Futuring

Algorithmic Sketchbook | Task 01

week 02-

A.2. Design Computation

Blue banded bee research

Algorithmic Sketchbook | Task 02


A Brief comparison between Geodesic Dome and Hylozoic Ground

The Geodesic Dome was designed by Buck Minster Fuller in 1976, which was an early example of improvement of human shelter. And the Hylozoic Ground was designed by Philip Beesley in 2010. Although there is 50 years difference between the two designs, the architects both show the attitude to design futuring. The basic idea of Geodesic Dome was to solve the problem of serious housing shortage after war. Inspired by natural gravity and spider net, Fuller applied modern technologies and new materials to build a more comfortable and efficient shelter for a larger population within smaller budget. However, Fuller regarded the Geodesic Dome only as a semi-finished product as it still exists several installing difficulties and in-house problems. The design of Geodesic Dome can be described as an innovation of human habitation. First reading pointed out that Design Futuring adopt the metod of adding mobilization and design intelligence. Therefore, the Geodesic Dome can be seen as an approach to future design, which is light-weight and moveable although it is uncompleted[1].

To compare, Hylozoic Ground will be analysed as a new 21st century design. The construction applied transparent acrylic meshwork covered by interactive mechanical fronds, filters, and whiskers. This design also adopted contemporary new technology, digital fabrication. Different from Geodesic Dome which was designed to solve population problem, the Hylozoic Ground was more likely to be an experience to explore contemporary wilderness. This design idea was called speculation design, which focus more on creating spaces for discussion as well as debating multiple ways of existing, also encouraging people’s imaginations (reading 2). If Geodesic Dome can be described as an innovation of human habitation, the Hylozoic Ground would be the pioneer of a “living” structure. This is because the artificial sensor can react to human presence and environments, which open up a new method of approaching future designing[2].


Dolphin Embassy: the new ecological approach to design futuring

The Dolphin Embassy was designed by Ant Farm in 1974, which was a famous research project and never been built due to the insufficient fund after the ant farm dissolved. The overall idea of this project attempted to analyze the relationship and communication between human being and dolphins. To find the way of co-existing of human being and dolphins, the architects spent half a year doing research of dolphins[3]. The Dolphin Embassy incorporated ecological theory. It was reported that, in the decade of the 1980’s, new interfaces with nature was taken into consideration. This is because with the rapid growing population, more human’s inhabitation would be discovered not only on the flat earth but closer to the nature without damaging[4]. Although the project was unbuilt, it still contributed to future design as it expands more future possibilities. The design method can be summarized as a probable design, which defines what is likely to happen in the future (reading 2). Since before, numerous scientists believed other creatures in the world like dolphins and mammal have intelligence which is equal to humans. Therefore, the Dolphin Embassy applied the scientific exploration to architecture, which is a revolutionary process in design futuring.

To analyze the design, the proposal was to create a space for intelligent sea and land animals to communicate. Ant Farm designed the Dolphin Embassy as a floating system on the ocean. The plan is in triangle shape with two pods and one galley at the three points, and a cetacean pool in the middle. In this way, both species are able to communicate without isolation. Unlike in the past, human have own colonies, the new attitude to a co-evolution of human and animals need to be carried on in the future. Although the budgets of this design is extremely high contemporary, designers are believed to find a more efficient way to achieve this harmonious co-existing idea in the future.


TASK 01:

1. STUDY THE SHELL


TASK 01:

2. CREATE FAMILIES AND ITERATIONS FAMILY 1

FAMILY 2


TASK 01:

2. CREATE FAMILIES AND ITERATIONS FAMILY 3

FAMILY 4


TASK 01:

3. TRIANGULATION IN 2-DIMENSION


TASK 01:

4. TRIANGULATION IN 3-DIMENSOIN


Design computation analysis

Since computation expanded the relationship with architecture, a continuous process from design to production, from form generation to fabrication design. As the computer could run numerous system and stored various data, a more efficient continuous logic of design thinking and making can be supported. The digital architecture can be derived from the idea of representational architecture, which focused on making spatial and conceptual model instead of real building in 1990s by Deleuzeian and revealed by Lynn’s Folding Architecture (1993). The following decade 2000s was an epochal threshold due to the transformation of culture transforms and emergence of the digital. This enhance a more complex and theoretical architectural and design phenomenon. At the start of the new millennium, Migayrou shifted the complex and non-Euclidean geometry to a new series of conceptual points, which enhance the design and production as an integrated process. Parametric design focuses upon a logic of associative and dependency relationships between objects and their parts-and-whole relationships. During the last decade, new software and

technology enhance personalized formgenerated capabilities based on NURBS such as Rhino or later integrated parametric modelers such as Grasshopper. By 2004, the age of “research by design� has been evoked. The computation attribute to a performative design which form is driven by performance, through script algorithms for a research-based experimental design. In terms of the incoming changes of construction industry, the first contribution of computation should be the tectonics of material systems. Architects now can have empowered with the understanding and ability to achieve material realm digitally, as well as the craft phenomena. The digital materiality further influences the construction factories because of the linkage between conception and production. Architects now can send file directly to factory and fabricate by CNC machinery and laser cutting, etc. Through design digitally, the emergence of certain distinctive geometry attuned to change the potential of topological and parametric algorithmic thinking. Computation also insist the experimentation and exploration of potential conditions like material surface and penetration of light.


Precedent 1: Aliyev Center--Zaha Hadid Architects

The design of the Heydar Aliyev can be apparently seen as a computation designing outcome. The design proposal was to develop Baku’s infrastructure but departing from its legacy of normative Soviet Modernism. The concept of Heydar Aliyev is to create a homogenous and continuous surface. This kind of complex form is too difficult to generate by hand drawing or hand crafting. However, “advanced computing allowed for the continuous control and communication of these complexities

among the numerous project participants� What is more, the interior also shows the fluidity and continuity. Computation can attribute to not only an efficient modelling process, but automatically linking the relationship between material and architecture. After the digital model being completed in designing software like Rhino, the file can be sent to CNC factory to cut each piece of the architecture.


Precedent2: University of Stuttgart unveils carbonfibre pavilion based on beetle shells

The Carbon-Fibre Pavilion is based on the development of a robotic fabrication process to build a modular and double layered fibre combined structures. The basic proposal was to transfer the functional principles of natural lightweight systems to architectural structures. The design process is continuous operated by computation. The project started by a biomimetic research of the material of potato beetle’s shell. Furthermore, sample of the beetle was taking to laboratory for the micro computed tomography.

Next the morphological analysis was operated to explore the micro level of the shell. In terms of digital designing, the material, spatial layout and component system was continuously processed in 3D modelling software. After all structural analyzed finished, the data will be sent to the robot, which would automatically layout the fibre


TASK 02:

1. SOLID PRIMITIVE TOOLS

2. MORPH AND BOX MORPH

BULBOUS

CURLED

LIGHT

SHARP

PIMPLED

UNEVEN

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