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DIRTYWORD the E-Learning Magazine Issue 11

It’s issue 11 of Dirtyword, which means we’ve been publishing for 2 whole years! And yes, I realise that as a bi-monthly magazine, 2 years should really bring us to issue 12, but what can I say? All those little delays really add up…

This issue is channelling a strong gaming theme, with a Pokemon-style analysis of Gamification from Dr Ace Hulus, ID Atlas’ Mike Stein explores authoring alternatives to the Monopoly of Articulate, Lewis Carr defends against Agentic AI cheats, and I virtually dress up as Sonic the Hedgehog to pit the pursuit of knowledge against the pursuit of rewards.

Google recently “discovered” the concept of how we all need to “learn to learn” and announced it to the world. Which is weird because Learning Pirate’s Lauren Waldman has been beating that drum for years, so she’s here to lay it all out and let us know where we’ve been going wrong.

Another buzzword (buzzphrase?) that’s been trending over the last year is Critical Thinking; how we all need to do more of it before AI turns us into mindless drones. It sounds simple but Kritikos’ Joe Chislett writes that critical think skills alone won’t save us.

Dynamic’s Tom Foulkes finds himself stranded on an island of dinosaurs as he pleads with us not to introduce new ideas and technology just because we can - we need to stop and think about whether we should.

Plus we have Instructional Designer, Lisa Emmington, reflecting on a lifetime of learning, eLearning Developer, Carolyn Colon, investigating the need for human/AI symbiosis, and Whisper struggling to explain her role in the industry.

Enjoy!Mark

CONTENTS

Gamification! I choose you!

Dr Ace Hulus writes that when it comes to L&D borrowing practices from the gaming industry, the motto is “Don’t Gotta Catch ‘Em All”.

Stop ignoring the science

Lauren Waldman explains why L&D’s neglect is costing us people, progress, and potential.

Client’Ell

Whisper finds herself battling against her own job title.

How I cheated my compliance course

Lewis Carr unveils his plan to combat learner misuse of agentic AI in online training.

The thrill of the chase

Mark Gash questions whether gamification is less about the pursuit of knowledge and more about the pursuit of rewards.

The Monopoly tax

We interview Mike Stein, Director of Design at ID Atlas as he Articulates eLearning Development Pain Points.

Why?

Tom Foulkes channels Jurassic Park’s Dr. Ian Malcolm and wonders, are we so preoccupied with whether or not we can, we aren’t stopping to think whether we should?

Critical thinking skills to the rescue

Joe Chislett explains why critical thinking skills alone aren’t enough to save us.

What’s going on?

We read the news, so you don’t have to.

Forever in the groove

Instructional Designer, Lisa Emmington, puts lifelong learning on repeat.

The personalisation paradox

Carolyn Colon explores why AI-driven learning still struggles with the human signal.

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