Christos G. Parliaros
National Centre for Computer Animation
Bournemouth University
This paper describes the need of crowd in order to serve the story and how crowd simulation can be the answer. Psychology studies the human behaviour inside the crowd since 1895 (Le Bon). According to Musse and Thlmann (2001), there are three main categories of information that characterize the crowds: knowledge, beliefs and intentions. It can be seen how these information can be translated to numbers and be useful for a
computer to analyze and manipulate them. Fuzzy logic has a key role in crowd simulation.