ctrl+alt+defeat 008

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the border house

If I get to create my player character to my own specifications, why should I be satisfied with a generic comrade-in-arms or a generic love interest?

We could go further. Is there any particular reason why Alistair absolutely needs to be a man? Is there any reason why Wynn needs to be white? To my mind, no and no. Why not let us customize our companions to our hearts’ contents to match our customized player characters? Now, I’m explicitly not trying to suggest that this is something that BioWare should have done. There are a lot of good reasons not to do something like this, and if you did want to do it then I suspect you’d have to make that decision very early on in development and make a lot of design decisions in that light. That wasn’t the game that BioWare chose to make, and I don’t have a problem with that.

rho

Scientist, woman, lesbian, transsexual, gamer, geek, feminist, liberal, rationalist, and various other labels. Gamer since the days of the ZX81. Feminist since the time I realised that the label was not synonymous with transphobe. I keep a sporadically-updated personal blog (rho.dreamwidth.org) about whatever’s on my mind at the time.

What I am trying to suggest though is that there’s no inherent reason why a game like that couldn’t be made, and that if it were then it could have a potentially dazzling scope for diversity.

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