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The Addictive Drums MegaDRUM Map Presets

Both the MD presets are following AD2’s default map in terms of note values and the reason for is to make it easier to support and maintain the MD presets in the future. However, both presets are a bit different compared to each other on a couple of points. Here is an exponation of the two preset found in AD2. MegaDRUM Basic Map All mappings of the hi-hat pedal and related type of hits have been mapped to each note in MD, e.g. Closed, Half closed-Open, Chicks and Splash. In this preset, AD2’s own hi-hat logic for handling chicks or splashes have been switched off. This way to handle the hi-hat is mentioned in the Addictive Drums manual named as the scenario 2 for hi-hat implementation. AD2’s hi-hat articulations have been set to be rather flat based on the cc:04 pedal value. You could change it to fit your play style and hi-hat gears. In the MegaDRUM Basic settings - We have not used any advanced functions like positional sensing for the snare - all key maps in the MegaDRUM Basic Maps/Kits are pointing to the exact value. (No cc:04 or cc:16 based input notes has been used) MegaDRUM Advanced Map The hi-hat settings is using AD2’s own hi-hat engine and logic for handling closed to open hits and functions like the chick and splash. This hi-hat functionality is described in the AD2 manual as scenario 3. The MD is only sending the bow/edge hits + the hi-hat pedal position value over the cc:04 channel. The rest is handled by AD2’s own hi-hat logic to determine hi-hat splashes or chicks. (Done through setting the sensibility in AD2.) The MegaDRUM Advanced preset also includes the positional sensing settings configured to receive on the cc:16 channel for the snare. These setting has also have been slightly adjusted on the sensitivity for positional sensing. We have also enabled cc:16 for the two ride cymbals for future MD purposes. (Further investigations requiered in the MD algorithm to handle PS on ride cymbals) Note: The cc:16 channel for the snare or rides won’t be used unless you appoint and use the right input note for cc handled sounds (note 3-6), so we are able build a basic MD configuration file or a MD advanced configuration file (*.mds) with settings and still be able to use the MegaDRUM presets in AD2. If not using CC: at all, these sounds have other notes in the structure, like for an example the snare which have note 40. Also the cc:04 implementation for hi-hat has its own notes e.g. 7-9 where the sound will be picked from a layer based on the cc:channel input value on the mapped notes. The AD2 default DRUM Map looks like the attached picture. The rest of the mappings is more or less open and can be controlled through MD regardless which approach you take – Basic or Advanced. The Maps in AD2 are the same for both map presets. Note I just wanted to raise a small warning - Using the Map Preset “GM” in AD2 will give you a lot of more work in AD2. If you want to do your own map in AD2 - Promise me that you always starts with the Map Preset AD2 Default. Reason - looking in the map for “GM”...I am estimate that only 40% of the sounds have been addressed with a midi value in AD2...and you will need to do the rest of the sound mapping yourself inside AD2. Time consuming!!

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Maps and Kit presets for MegaDrum and Addicitive Drums  

A set-up guide for electronic drumming using a megaDrum 'module' and Addicitve Drums 2.0