Screen time is the time spent in front of a screen — TV, computer, or video game — has become a part of everyday life for most youth and grown-ups. Although TV, the Internet, and video games can be a great source of entertainment and education, apprehensions are being voiced about disproportionate screen time and how it is disturbing children and adolescents. Today’s most standard video games are entirely immersive with a three-dimensional image which appears to surround the user. Massive digital landscapes reveal in eye-popping detail, nuanced characters advance from one level to the next.