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D I G IP E N IN STITU TE OF TECHNOLOGY SINGAPORE

2021

STA RT H ERE. GO ANYWHE RE .


We Are Dragons


WELCOME

DIGIPEN INSTITUTE OF TECHNOLOGY Welcome to DigiPen Institute of Technology! We’re an academic community of builders and believers with a shared passion for games, art, and technology. For more than 30 years, and with three international campuses in the U.S.A., Singapore, and Spain*, we’ve been preparing students like you for a wide range of careers – doing the kind of work that challenges the mind and excites the imagination. Our educational philosophy is simple but effective. Build your knowledge first, and then apply it to real-world projects and assignments where you decide what to create. By the time you graduate, you’ll have a deep understanding of your chosen field and a portfolio of work that will make you stand out among your peers. Where will you go from there? Our alumni have proven to be among the most sought-after employees in the games, simulation, and animation industries and beyond. In addition to being credited on well over 1,000 commercial game titles, they continue to push the boundaries of what technology can accomplish.

Do you have the passion and drive to become the next DigiPen success story?

*The campus in Bilbao, Spain, does not fall within the scope of ACCSC accreditation.


FOUNDER’S MESSAGE

CLAUDE COMAIR

PRESIDENT AND FOUNDER

When DigiPen first opened its doors, the world of real-time 3D simulation was just at its beginning stages. Today, more than 30 years later, the industry has made leaps and bounds in discovery, design, and development, as demonstrated by the quality of today’s simulations, video games, animations, software, and hardware. It is both exciting and challenging to continuously be on the cutting edge of these industries.”


TABLE OF CONTENTS

EXPLORE DIGIPEN (SINGAPORE) 6

ABOUT US 6

Our Values

8

Why DigiPen (Singapore)?

70

GRADUATE PROGRAM 70 Master of Science in Computer Vision 76 Graduate Application Process

10 DigiPen By The Numbers 12 SIT Partnership 14 Alumni Success 16 Industry Connection 18 DigiPen (Singapore) Academics 20 Curriculum Highlights

22

UNDERGRADUATE PROGRAMS 22 Bachelor of Science in Computer Science in Real-Time Interactive Simulation 30 Bachelor of Science in Computer Science in Interactive Media and Game Development 38 Bachelor of Engineering in Mechatronics Systems 46 Bachelor of Arts in User Experience and Game Design 54 Bachelor of Fine Arts in Digital Art and Animation 62 Undergraduate Application Process 68 Tuition, Fees, and Financial Aid

82

CONTINUING EDUCATION PROGRAMS 82 Technology in Finance Immersion Programme


OUR VALUES

These are just a few of the educational values that define both who we are and what we do.

IMMERSION We believe in the power of learning by doing. We engage students in applied, project-based learning with collaborative in-studio experiences starting in year one.

INSPIRATION Our experienced faculty and passionate students motivate and encourage one another to challenge what’s possible, explore the limits of technology, and strive for personal excellence.

READINESS Our programs result in career-ready graduates. Top companies in technology and gaming recognize DigiPen (Singapore) as an incubator of talent that produces creative and capable employees who thrive in team environments, know how to navigate challenges, and solve problems.

COMMUNITY Our team-based approach to project learning fosters a supportive environment for passionate students to share ideas, motivate one another, and bring their visions to life.

CONNECTED Spend 12 weeks overseas at our main U.S. campus in Redmond, Washington. Redmond is well-known as a technology hub, with more than 400 interactive media companies located in the vicinity, including Amazon, Microsoft, Nintendo, and many more.

6 | About Us


DigiPen’s innovative and unique degree programs provide a resonant environment for understanding and exploring the cutting-edge technological, creative, and expressive potential of interactive digital media. The exciting interdisciplinary curriculum, taught by experienced professionals and professors drawn from various disciplines, fosters a high degree of intellectual curiosity and individual inquiry.” Prasanna Ghali, Provost DigiPen graduates go on to become tomorrow’s leaders and innovators in fields that are continually expanding to new heights and achievements. This is a truly exciting time to become a part of the entertainment and technology industries.” Xin Li, Dean of Faculty

DigiPen Institute of Technology Singapore | 7


WHY DIGIPEN (SINGAPORE)?

Academics

Real-World Projects

From their first trimester onward, DigiPen (Singapore) students tackle complex academic subjects related to their field of study. For computer science and engineering majors, this includes advanced math, physics, and computer science. Art majors build a strong foundation in traditional drawing, 3D sculpting and modelling, as well as hand-drawn and computer animation.

Through a heavy emphasis on project courses, students apply their academic studies by creating original games, software engines, and digital animations from ground up. In doing so, students gain the knowledge to become creators — not just users — of technology.

8 | About Us


Collaboration

Experienced Faculty

DigiPen (Singapore)’s industry-modelled environment allows students from multiple degree programs to work together as a team — bringing together the disciplines of art, computer science, and design. By leveraging teamwork and communication skills, students create high-quality projects while gaining valuable experience that will prepare them for jobs in the industry.

DigiPen (Singapore) faculty hail from renowned companies and academic institutions. DigiPen (Singapore)’s Program Advisory Committees — comprising DigiPen (Singapore) faculty members and director-level employees from companies like Acronis, BANDAI NAMCO Studios Singapore, KOEI TECMO Singapore, Land Transport Authority, Lucasfilm Singapore, and ST Engineering — meet twice a year to ensure DigiPen (Singapore)’s curriculum continues to evolve alongside industry needs.

DigiPen Institute of Technology Singapore | 9


DIGIPEN BY THE NUMBERS

DigiPen is the first school in the world to offer a bachelor’s degree in video game development.

600+

More than 600 companies worldwide have hired DigiPen graduates.

500+

DigiPen students have earned more than 500 awards and honors for games, films, and academic papers.

TOP

5

Ranked as a Top 5 Video Game Design School by the Princeton Review for the last 10 years.

1,500+

DigiPen graduates are credited on 1,500+ commercial game titles.

10 | About Us


Neo Shi Jie | DigiPen (Singapore) Student Rendering

DigiPen Institute of Technology Singapore | 11


SIT PARTNERSHIP

COLLABORATION WITH SIT DigiPen Institute of Technology Singapore partners with Singapore Institute of Technology (SIT) to offer two DigiPen (Singapore) degree programs and three joint degree programs under the Engineering and Infocomm Technology clusters. Under the terms of this partnership, qualified Singaporeans, permanent residents, or international students may receive certain credit transfers, and their tuition fees will be subsidized by the Ministry of Education.

12 | About Us


ABOUT SINGAPORE INSTITUTE OF TECHNOLOGY Singapore Institute of Technology (SIT) is Singapore’s University of Applied Learning, offering applied degree programs targeted at growth sectors of the economy. With a mission to nurture and develop individuals who impact society in meaningful ways, SIT aims to be a leader in innovative learning by integrating learning, industry, and community. The university’s unique pedagogy integrates work and study by incorporating applied research for students to work on real industry problems and creating solutions that meet industry needs. SIT also advocates the work-learn continuum, which places an emphasis on upskilling and lifelong learning.

DigiPen Institute of Technology Singapore | 13


ALUMNI SUCCESS DigiPen (Singapore) alumni have proven to be highly valued and sought-after employees at startup businesses and large companies alike — lending their talents and team-driven experience to exciting career opportunities in a wide range of industries. PROCTER & GAMBLE

DBS BANK

Chan Ka June

Jasper Yeo

“The basic computer science knowledge that I acquired at DigiPen (Singapore) built a strong foundation for me to easily learn new computer languages in my job. The knowledge that I’ve acquired on algorithms and the implementation of different data structures has also aided me in making better decisions when coding. Math, although painful to learn in school, enabled me to understand how certain algorithms work and has even helped me to optimize my code to be more efficient.”

“DigiPen (Singapore)’s cross-disciplinary and hands-on curriculum gives its graduates a high degree of flexibility when it comes to choosing their career paths. I had multiple valuable job opportunities when I graduated, but I chose to embark on software development in the financial sector as it is evolving and progressing rapidly in this current digital age. My current role requires me to tap into both my computer science and design expertise. As a developer on the frontend team, I combine the concepts and mock-ups that have been finalized by the business users and the design team with the APIs and infrastructure set up by the backend team to create responsive financial and banking applications for web and mobile.”

2018 Bachelor of Science in Computer Science in Real-Time Interactive Simulation Graduate

2019 Bachelor of Science in Computer Science and Game Design Graduate

DigiPen (Singapore) graduates at DBS


NCS

Noor Syahirah Binte Kamaruddin

2019 Bachelor of Engineering in Systems Engineering (ElectroMechanical Systems) Graduate

“DigiPen (Singapore) has prepared me for the working world not just in terms of my skills, but also mentally. I currently work in the software industry which can be challenging at times, but I overcome this by applying what I’ve learned from DigiPen (Singapore) — to never give up and find solutions by doing my own research. This has made me a stronger person today.”

UBISOFT SINGAPORE

Aqil Hilmi

2019 Bachelor of Arts in Game Design Graduate

“DigiPen (Singapore) has a rigorous curriculum and I pulled many late nights in order to complete my projects. It wasn’t always easy but the demanding environment made me a stronger individual who is not afraid of challenges today. Throughout my time at DigiPen (Singapore), I also had the opportunity to work on countless projects that included games, simulations, and UI/ UX prototyping. As such, I built up a unique and diverse portfolio to show prospective employers after I graduated.”

YOOZOO GAMES

Joshua Ang

2019 Bachelor of Fine Arts in Digital Art and Animation Graduate

“I’m grateful for the technical skills and the life lessons I’ve gained from DigiPen (Singapore), one of which is the ability to persevere under pressure. I was constantly surrounded by tight deadlines, high standards, and talented artists who pushed me to be better. It trained me to keep improving my skills to stay ahead, and honed my work ethic into something that benefits me today.”

Scan to learn more about our graduates

DigiPen Institute of Technology Singapore | 15


INDUSTRY CONNECTIONS DigiPen (Singapore) students are some of the best in their class. Over the years, we’ve had many DigiPen (Singapore) students intern at Autodesk Singapore R&D site. They subsequently joined our engineering teams as full time employees. We are proud of their continued contributions toward our complex R&D projects.” Mr. Vincent Yeap Snr SWD Manager of Autodesk Asia Pte. Ltd.

gumi Asia has a long-standing relationship with DigiPen (Singapore) and had the pleasure to work with many of its students in our mobile game operations globally. Being a top institute of choice for talents in digital arts, programming, and game design, we have always found DigiPen (Singapore) talents to be equipped with the relevant skill set for our business. With the right training and exposure, they are often able to transit well into their job roles. I believe DigiPen (Singapore) graduates are well-positioned to positively contribute to the gaming industry and we look forward to working closer with DigiPen (Singapore) in the future.” Mrs. Delphi Tan Director, Game Operations of gumi Asia

DigiPen (Singapore) has exposed students to an environment that is as close to working in the industry, equipping them with skills to deal with those challenges. As a result, when they enter our company, they adapt quickly and can contribute rapidly to projects. We are proud to see their careers grow fast in our company, and we have even sent a few of them to our headquarters in Japan for training.” Mr. Raymond Wong Senior Vice President of KOEI TECMO Singapore

digipen.edu.sg/career-services 16 | Undergraduate Degree Programs


ALUMNI SUCCESS

200 +

MORE THAN 200 COMPANIES HAVE HIRED OUR GRADUATES. Companies like: Acronis Asia R&D Autodesk Inc. BANDAI NAMCO Studios Singapore Big 3 Media

Land Transport Authority Lucasfilm Singapore Motional NCS

Bungie

NetVirta

Bushiroad

One Animation

Capgemini

Procter & Gamble

Continental Automotive Singapore

PSA Singapore Shopee

DBS Bank Eon Reality

Singapore Press Holdings

goGame

Singtel Group

Government Technology Agency of Singapore (GovTech)

SMRT Corporation ST Engineering Tencent

gumi Asia KOEI TECMO Singapore Lights & Shadows

The Walt Disney Company (Southeast Asia) Ubisoft Singapore Virtuos

MANY OTHERS

Images courtesy of Autodesk, Inc.

DigiPen Institute of Technology Singapore | 17


DIGIPEN (SINGAPORE)

ACADEMICS DigiPen (Singapore)’s degree programs give you a comprehensive understanding of the academic fundamentals of your field while preparing you for the real-world challenges of the professional industries. As you build upon your foundational knowledge through regular coursework, you’ll also apply those same theories and lessons from the classroom toward a series of increasingly intensive projects. You’ll learn how to plan and execute a large creative vision from start to finish, solving problems at every step of the way while collaborating with students from other backgrounds and disciplines. By the time you complete your degree, you’ll be equipped with a depth of knowledge and wealth of hands-on experience that will jump-start your career and allow you to meaningfully contribute to your team from day one on the job.

18 | About Us


UNDERGRADUATE DEGREE PROGRAMS COMPUTER SCIENCE

• Bachelor of Science in

Computer Science in Real-Time Interactive Simulation

• Bachelor of Science in

Computer Science in Interactive Media and Game Development

ENGINEERING

• Bachelor of Engineering in Mechatronics Systems

ART AND DESIGN

• Bachelor of Arts in User

Experience and Game Design

• Bachelor of Fine Arts in Digital Art and Animation

GRADUATE MASTER’S PROGRAM COMPUTER SCIENCE

• Master of Science in Computer Vision

CONTINUING EDUCATION PROGRAM

• Technology in Finance

Immersion Programme (TFIP)

DigiPen (Singapore) Faculty

DigiPen Institute of Technology Singapore | 19


CURRICULUM HIGHLIGHTS

OVERSEAS IMMERSION PROGRAMME (OIP) DigiPen Institute of Technology’s Redmond campus hosts students from DigiPen Institute of Technology Singapore for 12 weeks through the Overseas Immersion Programme (OIP). Students will have a chance to study abroad and take courses in the Redmond campus toward fulfilling their degrees. OIP is compulsory for all SIT and DigiPen (Singapore) students and occurs during the second year of study.

20 | About Us


INTEGRATED WORK STUDY PROGRAMME (IWSP) Integrated Work Study Programme (IWSP) is a distinctive feature of SIT’s degree programs. IWSP will provide students with the opportunity to gain valuable experience, allowing them to integrate theory and practice in a professional work setting. In doing so, students develop deep specialist skills in their chosen field. IWSP is structured in a unique and distinct way for each degree program to cater to the specific needs of the industry, thus developing industry-ready graduates. Students will undertake eight months of relevant work within the course of their studies. IWSP is compulsory for all students in the SIT-DigiPen (Singapore) joint degree programs.

DigiPen Institute of Technology Singapore | 21


BACHELOR OF SCIENCE IN

COMPUTER SCIENCE IN REAL-TIME INTERACTIVE SIMULATION The BS in Computer Science in Real-Time Interactive Simulation degree program is jointly offered by DigiPen (Singapore) and SIT. This program aims to produce graduates who are exceptionally competent in the fields of digital media, software development, real-time simulations, and game development. Students will possess an in-depth understanding of mathematics, physics, and computer science theory. This will empower them to solve real-world problems in software engineering through the design, implementation, testing, deployment, and maintenance of software solutions. Additionally, students will pick up soft skills in team building and communication. Graduates will not only excel as engineers in a team-based environment, but will also be aware of larger, societal impacts of their work. They will strive to be ethical practitioners in their chosen field.

*Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

digipen.edu.sg/academics/computer-science-degrees 22 | Undergraduate Degree Programs


DigiPen (Singapore)’s computer science programs have a strong emphasis on theory and practice using a dynamic and expansive team-based approach to software engineering and interactive digital media productions. This enables and inspires DigiPen graduates to push the scientific and artistic frontiers of engineering, technology, design, and art.” Prasanna Ghali Program Director

DigiPen Institute of Technology Singapore | 23


24 | Undergraduate Degree Programs

Contrast | DigiPen (Singapore) Student Game


LEARNING OUTCOMES Upon completion of the BS in Computer Science in Real-Time Interactive Simulation degree program, graduates are able to apply mathematical foundations, algorithmic principles, and computer science theory in the modelling and design of computerbased systems in a way that demonstrates comprehension of trade-offs involved in design choices. They are able to analyze a problem, as well as identify and define the computing requirements appropriate to its solutions. They will receive soft skills training that enables them to function effectively in teams to accomplish a common goal and communicate effectively with a range of audiences. They will be able to understand professional, ethical, legal, security, and social issues and responsibilities. Additionally, they will be able to analyze the local and global impact of computing on individuals, organizations, and society.

JOB PROSPECTS Possible titles for entry-level positions include:

• • • • • • • • • •

Computer Scientist Computer Software Engineer Artificial Intelligence Developer Computer Graphics Developer Gameplay Programmer Game Engine Developer Networking Programmer Physics Programmer Software Analyst Software Developer ... and many more

DigiPen Institute of Technology Singapore | 25


RECOMMENDED COURSE SEQUENCE YEAR ONE

YEAR TWO

TRIMESTER 1

TRIMESTER 1

Computer Environment

Calculus and Analytic Geometry 2

Composition

Operating Systems

Linear Algebra and Geometry

Introduction to Computer Graphics

High-level Programming 1

Modern C++ Design Patterns

Software Engineering Project 1

Software Engineering Project 3

TRIMESTER 2

TRIMESTER 2

Calculus and Analytic Geometry 1

Discrete Mathematics

High-level Programming 2

Motion Dynamics and Lab

Game Implementation Techniques

Introduction to Real-time Rendering

Interpersonal and Work Communication

Data Structures

Software Engineering Project 2

Software Engineering Project 4

TRIMESTER 3

TRIMESTER 3 (OIP)

Break

Artificial Intelligence for Games Linear Algebra Computer Network Programming Massively Parallel Processors

26 | Undergraduate Degree Programs


YEAR THREE

YEAR FOUR

TRIMESTER 1

TRIMESTER 1

Algorithm Analysis

Research, Reasoning, and Writing

Probability and Statistics

Capstone Project

Spatial Data Structures

Integrated Work Study Programme (IWSP)

Career and Professional Development Software Engineering Project 5

TRIMESTER 2 Professional Communication

TRIMESTER 2

Capstone Project (continued)

Low-level Programming

Integrated Work Study Programme (IWSP) (continued)

Machine Learning Mobile and Cloud Computing Introduction to Virtual Reality Software Engineering Project 6

TRIMESTER 3 Break

EOS | DigiPen (Singapore) Student Game DigiPen Institute of Technology Singapore | 27


DigiPen (Singapore)’s strong and practical curriculum prepares its students very well for the rapidly growing demands of the software industry, both in gaming and the industry-at-large. DigiPen (Singapore) graduates enter the workforce with a good indepth understanding of creating scalable software architecture and are able to actively contribute from the get-go. NetVirta is proud to partner with DigiPen (Singapore) to grow our regional software talent needs!”

Mr. Andy Eow

Chief Technology Officer of NetVirta

28 | Undergraduate Degree Programs


Image courtesy of NetVirta.

DigiPen Institute of Technology Singapore | 29


BACHELOR OF SCIENCE IN

COMPUTER SCIENCE IN INTERACTIVE MEDIA AND GAME DEVELOPMENT The BS in Computer Science in Interactive Media and Game Development degree program is jointly offered by DigiPen (Singapore) and SIT. The field of interactive media and game development has grown from using small teams of just a handful of developers for an entire production to using large teams of 100 or more on a single title. This industry has also seen a growing demand for the hybrid engineer/designer: someone who has strong computer science and mathematics skills, combined with formal training in game development. This type of developer is the bridge between the scientific and creative sides of interactive digital media and game development. Students are able to work as an engineer or designer as needed and can work across platforms such as PC, tablets, smart phones, game consoles, virtual reality (VR), and augmented reality (AR). They will be trained to write computer programs in core languages such as C and C++, giving them the technical foundation to become proficient in programming with scripting languages, game logic, user interfaces, artificial intelligence, and design tools. *Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

digipen.edu.sg/academics/computer-science-degrees 30 | Undergraduate Degree Programs


Teaching at DigiPen is not a job — it is a calling. The students here have a dedication and commitment to learning that is truly world class. As an instructor, I have the great responsibility of taking enthusiastic and hopeful students and forging them into elite professional game developers. The standards are high and not a single day can be wasted. But for anyone who is passionate about game design, there is no better place to be.” Benjamin Ellinger Program Director

DigiPen Institute of Technology Singapore | 31


32 | Undergraduate Degree Programs

Hyde & Seek | DigiPen (Singapore) Student Game


LEARNING OUTCOMES Upon completion of the BS in Computer Science in Interactive Media and Game Development degree program, graduates can apply knowledge of computing, mathematics, and design appropriate to their chosen fields. They can identify and define the computing requirements appropriate to its solutions. At the same time, they will be able to understand human capabilities, design principles, prototyping techniques, and evaluation methods for human-computer interfaces and user experiences. They will receive soft skills training to function effectively in teams to accomplish a common goal and communicate effectively with a range of audiences.

JOB PROSPECTS Possible titles for entry-level positions include:

• • • • • • • • • •

Software Engineer Software Developer Software Development Engineer in Test Software Analyst Gameplay Programmer Artificial Intelligence Programmer User Interface Programmer VR/AR Software Developer Machine Learning Engineer Interactive Mobile Application Programmer ... and many more

DigiPen Institute of Technology Singapore | 33


RECOMMENDED COURSE SEQUENCE YEAR ONE

YEAR TWO

TRIMESTER 1

TRIMESTER 1

Computer Environment

Calculus and Analytic Geometry 2

Composition

Operating Systems

Linear Algebra and Geometry

Introduction to Game Design

High-level Programming 1

Modern C++ Design Patterns

Software Engineering Project 1

Software Engineering Project 3

TRIMESTER 2

TRIMESTER 2

Calculus and Analytic Geometry 1

Discrete Mathematics

High-level Programming 2

Motion Dynamics and Lab

Game Implementation Techniques

System Design Methods

Interpersonal and Work Communication

Data Structures

Software Engineering Project 2

Software Engineering Project 4

TRIMESTER 3

TRIMESTER 3 (OIP)

Break

Artificial Intelligence for Games Linear Algebra Introduction to Psychology Level Design

34 | Undergraduate Degree Programs


YEAR THREE

YEAR FOUR

TRIMESTER 1

TRIMESTER 1

Algorithm Analysis

Research, Reasoning, and Writing

Probability and Statistics

Capstone Project

Technical Design Methods

Integrated Work Study Programme (IWSP)

Career and Professional Development Software Engineering Project 5

TRIMESTER 2 Professional Communication

TRIMESTER 2

Capstone Project (continued)

User Interface and User Experience Design

Integrated Work Study Programme (IWSP) (continued)

Machine Learning Mobile and Cloud Computing Introduction to Virtual Reality Software Engineering Project 6

TRIMESTER 3 Break

Howl | DigiPen (Singapore) Student Game DigiPen Institute of Technology Singapore | 35


DigiPen (Singapore) has been one of our go-to strategic partners for many years to find talent that can reach the standard required of the high-quality AAA titles we work on and our own IP. It has continued to work with the industry to fine-tune its curriculum and ensures that its students are always gaining relevant skills. We have been consistently pleased with how DigiPen (Singapore) graduates and interns have been able to quickly make meaningful contributions to our teams. In addition to this, we’ve enjoyed the ongoing commitment DigiPen (Singapore) has made to support the video games industry. We believe that the development of our ecosystem requires strong partners that share our vision, and have often commended DigiPen (Singapore) on the quality of its own initiatives that have pushed Singapore toward being a more dynamic and inspiring place for game developers.” Mr. Matthew Thorpe

Director of Operations, Ubisoft Singapore, Philippines

36 | Undergraduate Degree Programs


Images courtesy of Ubisoft Singapore.

DigiPen Institute of Technology Singapore | 37


BACHELOR OF ENGINEERING IN

MECHATRONICS SYSTEMS The BEng in Mechatronics Systems is created and offered by DigiPen (Singapore) and SIT. It is a multidisciplinary degree that brings together the fields of mechanical, electronic, electrical, and computer engineering with a holistic approach to product development. Mechatronics systems engineering focuses on the design, development, implementation, and life-cycle management of complex interacting systems. At the same time, it incorporates the constraints and limitations of given requirements, reliability, and risk management. This program focuses on the engineering of complex mechanical systems that are controlled by microprocessors and microcontrollers. The curriculum has a substantial theoretical foundation of math, physics, computer science, electrical engineering, mechanical engineering, and systems engineering. The blend of creativity and technical knowledge gained while completing projects gives students the versatility to adapt to a changing technical environment. *Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

digipen.edu.sg/academics/engineering-degrees 38 | Undergraduate Degree Programs


This program aims to produce academically strong and industry-ready graduates notable for their technical excellence and innovation in the field of systems engineering. It solidifies the theoretical foundation through multidisciplinary studies, team-based projects, and the Integrated Work Study Programme (IWSP) in which students design, develop, test, and maintain complex electromechanical systems controlled by multisensors, microprocessors, and computer programs. The blend of creativity and technical knowledge gained while completing this program gives students the ability and versatility to adapt to the fastshifting landscape of the digital economy in Singapore and to be fully aware of the societal impacts of their work in the world.” Xin Li Dean of Faculty

DigiPen (Singapore) Student Capstone Project

DigiPen Institute of Technology Singapore | 39


40 | Undergraduate Degree Programs


LEARNING OUTCOMES Graduates are able to design systems and processes that meet requirements including economic, ethical, environmental, health, manufacturability, political, social, and sustainability over its entire life cycle. They are notable for their technical excellence and innovation through product launches, research and development, patent applications, and industry recognition. Graduates are distinguished for their in-depth understanding of engineering practices and sound judgment. This is demonstrated by leading team projects that include concept development, design, implementation, and testing. They are engaged in independent and reflective learning, as well as critical thinking via professional societies, publications, and continuing education. They are fully aware of the societal impacts of their work through their participation in volunteer work and educational outreach.

JOB PROSPECTS Possible titles for entry-level positions include:

• • • • • • • • • •

Systems Engineer Software Engineer Hardware Engineer Design Engineer Development Engineer Quality Control Engineer Systems Test Engineer Software Developer Software Analyst Systems Analyst ... and many more

DigiPen Institute of Technology Singapore | 41


RECOMMENDED COURSE SEQUENCE YEAR ONE

YEAR TWO

TRIMESTER 1

TRIMESTER 1

Computer Environment

Embedded Microcontroller Systems

High-level Programming 1

Calculus and Analytic Geometry 3

Composition

Motion Dynamics

Calculus and Analytic Geometry 1

Systems and Project Management

Computer Aided Design

System Engineering Project 2

Engineering Fabrication

The Engineer and Society

TRIMESTER 2

TRIMESTER 2

High-level Programming 2

Electric Circuits

Interpersonal and Work Communication

Waves, Optics, and Thermodynamics

Digital Electronics 1

ElectroMechanical Design

Calculus and Analytic Geometry 2

Requirement Engineering and Systems Architecture

Systems and Software Engineering System Engineering Project 1

TRIMESTER 3 Break

Career Planning and Development System Engineering Project 3

TRIMESTER 3 (OIP) Modern C++ Design Patterns Digital Electronics 2 Linear Algebra Differential Equations Electricity and Magnetism

42 | Undergraduate Degree Programs


YEAR THREE

YEAR FOUR

TRIMESTER 1

TRIMESTER 1

Break

Data Structures

TRIMESTER 2 Integrated Work Study Programme (IWSP)

Control Systems Probability and Statistics Model-based Systems Engineering

TRIMESTER 3 Integrated Work Study Programme (IWSP) (continued)

Capstone Project 1 Systems Modeling and Simulation

TRIMESTER 2 Robotics Risk and Decision Analysis Systems Integration, Verification, and Validation Large Scale Systems Capstone Project 2

DigiPen Institute of Technology Singapore | 43


We have recruited several DigiPen (Singapore) graduates and as a leading provider of advanced training and simulation systems, the graduates’ skillsets have proven to be highly relevant and we are pleased with the quality of their work across the span of our immersive and experiential global projects.” Mr. Tan Yuh Cherng

Executive Vice President and GM, Training & Simulation Systems, ST Engineering

44 | Undergraduate Degree Programs


Image courtesy of ST Engineering.

DigiPen Institute of Technology Singapore | 45


BACHELOR OF ARTS IN

USER EXPERIENCE AND GAME DESIGN The field of interactive design has moved from an era where designers were self-taught and learned on the job, to one where even entry-level designers are expected to have proven design skills, knowledge of technology, information processing, and psychology. Interactive designers must continually place themselves in the minds of their users and players. They shape every action and response, carefully teaching users what they need to know while skillfully blending the interactive, spatial, narrative, visual, and aural aspects of an experience. Students will learn the behavior and psychology behind the design application in games, software development, user experience, and VR and AR. This degree program prepares students to be interactive designers who are able to create any kind of interactive experience. Throughout the program, students spend a significant amount of time conducting extensive research, evaluation, and user-based testing, creating wireframe documents to visualize ideas, and finally rapidly prototyping and iterating to bring these designs to life. They may even be required to work on physical installations at times. They are capable of working in large teams, communicating and collaborating with other designers, artists, and engineers. *Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

digipen.edu.sg/academics/art-and-design-degrees 46 | Undergraduate Degree Programs


The act of design, of crafting experiences for other people, is fundamental to almost all human interactions. Our goal is creating powerful, lasting experiences for the player. Design students learn how to really understand and craft these interactions and experiences. Everything works in concert to deliver the memorable experiences that bring players back for more. The audio, visuals, pacing, and feedback are integrated into the design, and when properly implemented, much of the design process is invisible.” Jeremy Holcomb Program Director

DigiPen Institute of Technology Singapore | 47


48 | Undergraduate Degree Programs


LEARNING OUTCOMES Graduates will be well-versed in both interactive design and game design theory. This includes user interface and user experience design, usability, spatial design, system design, and behavior design. Through the completion of both individual and team projects, they will gain extensive experience in testing, iterating, and polishing original project ideas including games, training simulations, UI/UX prototypes, and design and wireframing documentation. Graduates will be familiar with the basics of psychology, programming, art, and writing. They will also have been introduced to concepts of sound design, statistics, and probability.

JOB PROSPECTS Possible titles for entry-level positions include:

• • • • • • • • • •

VR/AR Developer Technical Designer Software Developer Application Developer Game Designer User Experience/User Interface Designer Game Scripter Level Designer Technical Artist System Designer ... and many more

DigiPen Institute of Technology Singapore | 49


RECOMMENDED COURSE SEQUENCE YEAR ONE

YEAR TWO

TRIMESTER 1

TRIMESTER 1

Introduction to Design Process

Project 2

Principles of Interactive Design

System Design 1

Introduction to Psychology

User Research 1

Introduction to Computer Technology and Programming

Programming Foundations

Introductory Probability and Statistics

TRIMESTER 2 Introduction to Digital Production Game Design Process User Experience Design 1 Cognitive Psychology Storytelling Scripting Languages

TRIMESTER 3 Break

Pre-calculus with Linear Algebra and Geometry

TRIMESTER 2 Project 2 (continued) Level Design Game Design 1 Advanced Scripting Introduction to Applied Math and Physics College Success for Designers

TRIMESTER 3 (OIP) Game Design 2 Game Feel Art Processes 2D Raster Graphics for Designers

50 | Undergraduate Degree Programs


YEAR THREE

YEAR FOUR

TRIMESTER 1

TRIMESTER 1

Project 3

Project 3 (part 3) or Project 4 or Internship

Game Design 3

A Year 3 or 4 Design Module

User Research 2

Project Management

Introduction to 3D Production for Designers Fundamentals of Music and Sound Design

TRIMESTER 2 Project 4 (continued) or Internship

TRIMESTER 2

Any Humanities and Social Science Module

Project 3 (part 2)

Any English Module

Integrated Digital Design A Year 3 or 4 Design Module Any Psychology Module Professional Communication Career and Professional Development

TRIMESTER 3 Break

DigiPen Institute of Technology Singapore | 51


BANDAI NAMCO Studios Singapore Pte. Ltd. intends to be the corporate group that works hand-in-hand with friends from around the globe to make new innovations happen, to bring joy to the faces of people, and to continue providing content that provides happiness all around the world. Right from the initial stages of establishment, our company has positioned DigiPen (Singapore) as an important partner, accepting internships as well as providing employment. We are most confident that the talents from DigiPen (Singapore), with their creativity and thirst for knowledge, will be able to contribute to the development of titles from our company and bring forth amazement and enjoyment anew to the world!”

Mr. Makoto Ishii

Managing Director of BANDAI NAMCO Studios Singapore

52 | Undergraduate Degree Programs


Image courtesy of BANDAI NAMCO

DigiPen Institute of Technology Singapore | 53


BACHELOR OF FINE ARTS IN

DIGITAL ART AND ANIMATION The BFA in Digital Art and Animation degree program adopts a broad-based learning approach to prepare artists for a career in the digital media and entertainment industry. Artists are groomed to adapt in the rapidly changing world of the digital media and entertainment industry through a strong foundation in fine arts, animation, film, and digital arts. Throughout the program, artists’ artistic sensibilities and creativity are nurtured as they master the tools and skill sets relevant to the entertainment industry. They will be conditioned in a stimulating environment that fosters creative problem solving, professionalism, and teamwork. This will position them at the forefront of the industry upon graduation. *Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

digipen.edu.sg/academics/art-and-design-degrees 54 | Undergraduate Degree Programs


It’s a popular misconception that great artists are born with innate talent. DigiPen’s BFA program has proven again and again that ‘talent’ is born out of focus and discipline, process and iteration, passion and sacrifice. There is no easy path to success in the applied arts, where one must be creative on demand and often under stringent deadlines. To prepare students for the realities of this industry, we challenge them to think critically, inspire them to innovate, and above all, demand that they execute.” Jazno Francoeur Program Director

DigiPen Institute of Technology Singapore | 55


56 | Undergraduate Degree Programs

Temple of Sand | DigiPen (Singapore) Student Animation


LEARNING OUTCOMES Graduates will possess a general range of skills in drawing and printing, digital art, modeling, and animation. They will have deep knowledge in one or two specialization areas including storyboarding, concept art, technical art, environment art, character art, and 2D/3D animation. Graduates will also be familiar with interdisciplinary team-based projects and understand the rudiments of managing personnel. Additionally, they will be well-versed in the technical parameters for game and film pipelines, as well as time management as it relates to milestones and final deliverables.

JOB PROSPECTS Possible titles for entry-level positions include:

• • • • • • • • • •

2D Animator 3D Animator Character Modeler Environment and Asset Modeler Technical Artist Concept Artist Illustrator UI Designer Rigger Lighter ... and many more

DigiPen Institute of Technology Singapore | 57


RECOMMENDED COURSE SEQUENCE YEAR ONE

YEAR TWO

TRIMESTER 1

TRIMESTER 1

Animation Basics 1

Life Drawing 2

Art and Technology

Introduction to 2D Computer Graphics

The Language of Drawing 1

Introduction to 3D Computer Graphics

Storytelling

2D Animation Production or Game Art Project 1

Tone, Color, and Composition 1

History of Film and Animation

TRIMESTER 2

TRIMESTER 2

Animation Basics 2

Character Design

Basic Life Drawing

Storyboards

Language of Drawing 2

Introduction to 3D Animation

Tone, Color, and Composition 2

2D Animation Production or Game Art Project 1

Human Anatomy

Perspective, Background, and Layouts

The Basics of Production

College Success for Artists

TRIMESTER 3

TRIMESTER 3 (OIP)

Break

A Year 3 or 4 Art, Animation, Film, or Graphics Module Cinematography / Cinematography For Visual Effects Animal Anatomy 3D Environment and Level Design

58 | Undergraduate Degree Programs


YEAR THREE

YEAR FOUR

TRIMESTER 1

TRIMESTER 1

3D Production Pipeline

Cinematic Production or Game Art Project 2 or Internship

A Year 3 or 4 Art, Animation, Film, or Graphics Module A Year 3 or 4 Art, Animation, Film, or Graphics Module

Portfolio Any Year 4 English Module

Introduction to Scripting and Programming

Introduction to Intellectual Property and Contracts

TRIMESTER 2

TRIMESTER 2

Cinematic Production or Game Art Project 2

Professional Practice or Internship

Career and Professional Development

Media and Ethics: A Social Science Perspective

Professional Communication

Any English, History, Social Science or Psychology Module

Introduction to Applied Math and Physics

A Module from any department at DigiPen

Conceptual Illustration and Visual Development

TRIMESTER 3 Break

Shawn Lim | DigiPen (Singapore) Student Artwork DigiPen Institute of Technology Singapore | 59


Over the years, One Animation has consistently received highcaliber candidates from DigiPen (Singapore) who are not only skilled but also have a mature work ethic and attitude. The faculty at DigiPen (Singapore) have keen insights and a detailed approach to teaching that’s rooted in their years of experience. They focus on equipping students with what today’s industry really needs. These students then graduate from DigiPen (Singapore) prepared to succeed and start their paths toward a thriving career.”

Mr. Enrique Caballero

CG Supervisor of One Animation

60 | Undergraduate Degree Programs


Images courtesy of One Animation.

DigiPen Institute of Technology Singapore | 61


UNDERGRADUATE

APPLICATION PROCESS SIT administers the admissions process as follows:

• • • • • •

Applicants are to submit an online application via the SIT Application Portal at: singaporetech.edu.sg Application fee payment of S$18 can be made via online payment or by NETS at the SIT Student Services Centre at SIT@Dover and the respective SIT@Poly buildings. SIT Admissions will review all applications, and only shortlisted applicants will be invited for an interview assessment. Applicants will be notified of their application status through the SIT Application Portal and via email. Successful applicants can accept offers by the Joint Acceptance Deadline and will receive a prematriculation package via email. Successful applicants will need to complete the pre-matriculation procedure by a stipulated deadline.

APPLYING TO DIGIPEN (SINGAPORE) To apply for one of the undergraduate programs, you must fill out Singapore Institute of Technology’s online application at: admission.singaporetech.edu.sg The application process can vary depending on your degree program, so be sure to check our website for the full list of requirements — including portfolio submissions for the BFA in Digital Art and Animation program.

digipen.edu.sg/admissions/how-to-apply 62 | Undergraduate Degree Programs


UNDERGRADUATE

APPLICATION TIMELINE HOW TO APPLY So you’re interested in pursuing your education at DigiPen (Singapore), and you’re ready to apply. In order to start your application, you need to decide on which degree program you plan to enter. The application process can vary depending on your degree program, as well as a few other factors.

STEP

1

APPLICATION

STEP

2

INTERVIEW

STEP

3

ACCEPT

STEP

4

STEP

MATRICULATE

5

CLASSES

Jan – Mar

Feb – May

April – May

June

Sept

Apply online through SIT’s application portal.

If you are shortlisted, you will be assessed through interviews.

Check your admissions application outcome. If you are successful, accept our offer before the joint acceptance deadline.

When you have accepted the offer, you will receive a pre-matriculation package from SIT.

You are all ready to kick-start your undergraduate journey with us!

For the BFA in Digital Art and Animation program, you have to submit an art portfolio.

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REQUIREMENTS BS IN COMPUTER SCIENCE IN REALTIME INTERACTIVE SIMULATION

BS IN COMPUTER SCIENCE IN INTERACTIVE MEDIA AND GAME DEVELOPMENT

BENG IN MECHATRONICS SYSTEMS

Completed a full-time diploma from one of the following polytechnics: POLYTECHNIC

GCE A LEVEL

Nanyang Polytechnic, Ngee Ann Polytechnic, Republic Polytechnic, Singapore Polytechnic or Temasek Polytechnic. Obtained passes in at least two H2 subjects and offered either General Paper (GP) or Knowledge & Inquiry (KI) in the same sitting while satisfying the Mother Tongue (MTL) requirements. A pass in one of the following H2 subjects (Mathematics or Physics or Computing); or a pass in H1 Mathematics.

INTERNATIONAL BACCALAUREATE (IB)

NUS HIGH SCHOOL

OTHER INSTITUTIONS

INTERNATIONAL QUALIFICATIONS

Obtained a minimum grade five in at least two Higher Level (HL) and one Standard Level (SL) subjects and the IB Diploma while satisfying the Mother Tongue (MTL) requirements. A pass in one of the following HL subjects (Mathematics or Physics or Computing); or a pass in SL Mathematics.

Obtained the NUS High School Diploma while satisfying the Mother Tongue (MTL) requirements.

Each applicant will be considered on a case-by-case basis.

Completed at least 12 years of formal education deemed as acceptable, equivalent qualifications to be considered for admission.

digipen.edu.sg/admissions/undergraduate-degree-programs 64 | Undergraduate Degree Programs


BA IN USER EXPERIENCE AND GAME DESIGN

BFA IN DIGITAL ART AND ANIMATION

Completed a full-time diploma from one of the following polytechnics: POLYTECHNIC

Nanyang Polytechnic, Ngee Ann Polytechnic, Republic Polytechnic, Singapore Polytechnic or Temasek Polytechnic.

GCE A LEVEL

Obtained passes in at least two H2 subjects and offered either General Paper (GP) or Knowledge & Inquiry (KI) in the same sitting while satisfying the Mother Tongue (MTL) requirements.

INTERNATIONAL BACCALAUREATE (IB)

Obtained a minimum grade five in at least two Higher Level (HL) and one Standard Level (SL) subjects and the IB Diploma while satisfying the Mother Tongue (MTL) requirements.

NUS HIGH SCHOOL

Obtained the NUS High School Diploma while satisfying the Mother Tongue (MTL) requirements.

Each applicant will be considered on a case-by-case basis. OTHER INSTITUTIONS

INTERNATIONAL QUALIFICATIONS

Diploma from Nanyang Academy of Fine Arts and LASALLE College of the Arts may be considered for admission to the BFA in Digital Art and Animation program.

Completed at least 12 years of formal education deemed as acceptable, equivalent qualifications to be considered for admission.

digipen.edu.sg/admissions/undergraduate-degree-programs DigiPen Institute of Technology Singapore | 65


REQUIREMENTS

PERSONAL STATEMENT To be completed within SIT’s online application portal (maximum 300 words). This section is required for ALL undergraduate applicants regardless of the program to which they are applying. Answers must be drafted and prepared before beginning the online application. The personal statement is an important part of the application for admission. What you write will help us find out information about you that is not apparent from your application or transcripts. Please see the section below for the requirements and recommendations about completing this important component of the application. Please address all of the following in your personal statement essay: • What are your reasons for applying to DigiPen (Singapore)? • Describe an exceptional achievement that highlights your academic and employment experience gained. How would these support your choice of programs and help you attain your goal(s) in life? • What are your plan(s) upon graduation? Spelling, grammar, and sentence structure — along with the correct use of punctuation, capitalization, quotation marks, etc. — are all considered, so proofread your essay carefully.

OPTIONAL ADDITIONAL ESSAY You may also submit an optional essay to explain any unusual circumstances or situations that you think may have an impact on your application.

SUBMISSION Applicants must submit their personal statement via SIT’s online application portal. Answers must be drafted and prepared before beginning the online application.

digipen.edu.sg/admissions/undergraduate-degree-programs 66 | Undergraduate Degree Programs


ADDITIONAL REQUIREMENTS

BFA IN DIGITAL ART AND ANIMATION – Art Portfolio Applicants to the BFA in Digital Art and Animation program are required to submit an art portfolio that showcases the applicant’s best and most recent work. This portfolio must contain between 10-15 samples of artwork created by the applicant.

THE PORTFOLIO SHOULD INCLUDE: Prescribed Drawings from Direct Observation Using graphite pencil or charcoal and on quality art paper, the applicant should draw the following four Prescribed Drawings from real life (not from images or photographs): • Pair of shoes • Same pair of shoes as above but from a different perspective (e.g. shoes drawn from the back) or a different orientation (e.g. shoes turned upside down) • Interior space, such as a kitchen or bedroom • Self portrait On the corner of the page for each of these drawings, please write the date created and length of time spent on the drawing. The primary objective of these four Prescribed Drawings is for the applicant to demonstrate foundational drawing skills. The applicant should focus on drawing realistically and accurately, and should NOT apply any artistic style (e.g. cartooning) to these four Prescribed Drawings. Miscellaneous Art Samples The remaining 6-11 pieces should demonstrate an applicant’s current range, skill, and process. These personal works may include animations, figure/animal studies, color studies, original character designs, architectural renderings, landscape studies, sculptures, and paintings. The submitted work should not contain illustrations copied directly from manga, animé, animations, paintings, or photographs (cited master copies are acceptable). Please note: All the artworks submitted should be less than two years old, and the images should be in focus and properly oriented for the subject.

Scan for specific submission instructions and details.

DigiPen Institute of Technology Singapore | 67


TUITION, FEES, AND FINANCIAL AID As a student at DigiPen (Singapore), you may be eligible to receive financial assistance in the form of grants and scholarships.

MOE TUITION GRANT The MOE Tuition Grant was introduced by the Singapore government to help students with the costs of tertiary education in Singapore. The MOE Tuition Grant is currently open to students enrolled in DigiPen (Singapore) undergraduate courses. tgonline.moe.gov.sg/tgis

SCHOLARSHIPS DigiPen (Singapore) students are also eligible to apply for institutional and external scholarships listed on the Singapore Institute of Technology (SIT) website. singaporetech.edu.sg/undergrad/scholarships

TUITION AND FEES All tuition and related fees are paid directly through SIT. singaporetech.edu.sg/undergrad/tuition-fees Financial aid is available for those who qualify. singaporetech.edu.sg/undergrad/financial-aid

68 | Undergraduate Degree Programs


Theia | DigiPen (Singapore) Student Animation

DigiPen Institute of Technology Singapore | 69


MASTER OF SCIENCE IN

COMPUTER VISION Computer vision is a dynamic field of study that allows computers to acquire, process, and analyze data from digital images or videos in real time. In this program, you will build upon your foundation in mathematics and high-level programming and be given the opportunity to build your own computer vision technologies to solve real-world problems. By the time you complete the program, you will be fluent in tools and techniques that have multiple applications across various industries involving industrial automation, unmanned vehicles, medical diagnoses, big data analysis, surveillance, and security, just to name a few. If you are excited to be a part of rapidly expanding research efforts and advancements in computer vision, the MS in Computer Vision program is for you.

digipen.edu.sg/academics/computer-science-degrees 70 | Graduate Degree Programs


Computer vision is a fascinating area of research that brings lots of useful applications in today’s world. This field is the study of capturing and interpreting images and videos. As cameras and sensors are becoming increasingly pervasive and inexpensive, there is exponential growth in visual data. As humans, we understand many things by relying on visual cues. Computer vision algorithms help to automatically derive visual content from these data. This field is growing rapidly, and its applications can be used to improve the well-being of human lives.” Prabhu Natarajan Program Director

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LEARNING OUTCOMES

Students in the MS in Computer Vision program will gain an in-depth expansion of their knowledge in computer vision and machine learning. Upon successful completion of the program, you will acquire and/or improve skills in the following:

• • •

In-depth knowledge in mathematics from linear algebra to vector calculus that will help students to extend or develop existing computer vision algorithms. Working knowledge in image and video analysis to implement smart systems. Academic research skills in computer vision and machine learning.

JOB PROSPECTS Potential position titles for new graduates include:

• • • • • • •

Computer Vision Engineer Artificial Intelligence Programmer Data Scientist (Image & Video Data) Computer Vision R&D Engineer Data Engineer Video Analytics Software Engineer Computer Vision Scientist ... and many more

PREREQUISITES

This program specializes in computer vision and is designed to attract talented students who have graduated with a bachelor’s degree in one of the following disciplines:

• • • •

Computer science or engineering Mathematics or statistics Electrical and electronic engineering Any general engineering field, along with some experience in computer programming.

72 | Graduate Degree Programs


RECOMMENDED COURSE SEQUENCE The MS in Computer Vision degree program usually spans 3 trimesters of 15 weeks each for a total of one academic year. This is a recommended course sequence for a student in the program.

YEAR ONE

TRIMESTER 1 Mathematical Elements for Computer Vision Computer Vision Machine Learning and Pattern Recognition Video Processing

TRIMESTER 2 Advanced Computer Vision Advanced Machine Learning and Pattern Recognition Capstone Project (phase-1)

TRIMESTER 3 Recent Topics in Computer Vision (seminar) Capstone Project (phase-2)

DigiPen Institute of Technology Singapore | 73


Acronis is a strategic partner to DigiPen (Singapore), and has always provided highquality education and unique skills to help students excel in areas of particular relevance to our Singapore R&D Centre. As a global cyber protection company, Acronis will continue to work closely with DigiPen (Singapore) in harnessing local talents who have been well educated and trained.” Mr. Vladimir Zatsepin

Vice President, Singapore R&D Centre of Acronis Asia R&D

74 | Graduate Degree Programs


Image courtesy of Acronis Asia.

DigiPen Institute of Technology Singapore | 75


GRADUATE ADMISSIONS PROCESS

APPLICATION PROCESS The graduate admissions process is administered by DigiPen (Singapore) and involves the following steps: 1. Applicant applies and submits online application through DigiPen (Singapore)’s application portal. 2. Applicant makes payment for the application fee of $53.50 (inclusive of GST) and submits their education records to DigiPen (Singapore). Please refer to: digipen. edu.sg/admissions/graduate-degree-programs/tuition-and-fees for more information on payment. 3. Shortlisted applicants may be required to take an evaluation test and/or an interview. 4. All applicants are notified about their application statuses via email. 5. Successful applicants will receive an enrollment packet from DigiPen (Singapore). 6. Successful applicants who accept the enrollment packet within the deadline will then matriculate to DigiPen (Singapore). For more information about the admissions process, please contact DigiPen (Singapore)’s Graduate Admissions Office at: masters.sg@digipen.edu

digipen.edu.sg/admissions/graduate-degree-programs 76 | Graduate Degree Programs


DigiPen Institute of Technology Singapore | 77


REQUIRED DOCUMENTS

ACADEMIC QUALIFICATIONS Applicants must submit the following documents:

• •

Certified true copy of diploma/bachelor’s/master’s degree certificates (if any). Certified true copy of the official transcripts of the diploma/bachelor’s/master’s degree.

Please note: The original documents of the applicant’s academic history must be presented to DigiPen (Singapore) upon successful admission to the program. In-progress transcripts are acceptable if you are currently completing your degree. Official transcripts from all colleges and universities attended should be sent directly to DigiPen (Singapore) by the issuing institutions. You may, however, send the transcripts yourself if they are first sealed in an envelope and stamped across the seal by the issuing institution’s registrar. Documents/transcripts that are not in English need to be translated and notarized before submission.

PERSONAL STATEMENT Applicants should use the following outline to write their personal statements: INTRODUCTION Introduce yourself and give your general reasons for pursuing graduate study. Because our selection committee reads many applications, make your statement stand out by revealing your particular talents and individuality. QUALIFICATIONS The aim of this section is to demonstrate that you have the necessary foundation and qualifications to be successful in this program. You should discuss:

• •

Why you chose this field and what motivated you to pursue computer vision.

Your undergraduate studies in mathematics and how they relate to what you intend to do in this graduate program.

• • •

Your expertise and accomplishments in your major field and any research you have done. Mention projects and the names of professors who supervised your work.

Specific experiences that demonstrate your competence, motivation, and inspiration for continued study in computer vision. Other relevant experiences (e.g. jobs, community activities, leadership in school organizations, awards, or honors). Include names of people, organizations, and other important details. If necessary, briefly explain any discrepancies on your transcript, which might include a lower GPA in a particular semester or year.

digipen.edu.sg/admissions/graduate-degree-programs/admissions-requirements 78 | Graduate Degree Programs


REQUIRED DOCUMENTS PERSONAL BACKGROUND Tell us about yourself. Describe your family and your community (or a community in which you once lived). You could include whether your family, a family member in particular, or someone in your community influenced your field of interest. Also, give examples of personal attributes or qualities that you know will help you successfully complete graduate study. For example, describe projects or work that exemplify your determination to achieve your goals, your initiative and ability to develop ideas, and your capacity to work through problems independently. CONCLUSION Provide a brief summary of why you are qualified to enroll in and will be successful in this graduate program.

LETTERS OF RECOMMENDATION Two letters of recommendation from individuals familiar with your academic background and/or work ethic (e.g. instructor, guidance counselor, or employer) must be included. Recommendation letters from family members or relatives will not be considered.

OTHER SUPPORT DOCUMENTS GENERAL GRE/GATE EXAM SCORES Applicants who planned to take the Graduate Record Examinations (GRE) are encouraged to complete the GRE General Test and arrange for those scores to be sent directly to DigiPen Institute of Technology Singapore by the testing agency. Students applying to the MS in Computer Vision program should note that the preferred combined GRE verbal and math scores should be in the 70th percentile or better. In special cases of highly qualified applicants, we will consider those who do not meet this minimum acceptable score but have other overriding strengths in the areas of specialization relevant to this program. Applicants from India may also submit their Graduate Aptitude Test in Engineering (GATE) scores instead of GRE score. For more information on the admissions requirements, please visit: digipen.edu.sg/admissions/graduate-degree-programs/admissions-requirements

Scan for specific submission instructions and details.

DigiPen Institute of Technology Singapore | 79


REQUIRED DOCUMENTS

OTHER SUPPORTING DOCUMENTS PROOF OF PROFICIENCY IN THE ENGLISH LANGUAGE This is needed if English is not the applicant’s first language. This requirement can be waived if the applicant has proof of completing at least four years of his or her most recent education at an institution in which English is the primary language of instruction. Non-native English speakers must provide proof of English proficiency in one of the following ways:

• • • •

A minimum Test of English as a Foreign Language (TOEFL) score of 550 (paper exam), 213 (computer exam) or 80 (iBT — Internet-based Test). TOEFL code: 1493 A minimum International English Language Testing System (IELTS) score of 6.5 or higher. (www.ielts.org) A minimum Cambridge English: Advanced (also known as a Certificate in Advanced English or CAE) score of C1 or higher. Completion of a bachelor’s degree at an English-speaking institution.

CERTIFICATION Any other certified true copy of scholarships, awards, or achievements that support your application.

SUBMISSION GUIDELINES

SUBMISSION You can submit your documents by mailing a hard copy to DigiPen (Singapore)’s Graduate Admissions Office or emailing a copy to: masters.sg@digipen.edu

digipen.edu.sg/admissions 80 | Graduate Degree Programs


DigiPen Institute of Technology Singapore | 81


CONTINUING EDUCATION

TECHNOLOGY IN FINANCE IMMERSION PROGRAMME The Technology in Finance Immersion Programme (TFIP) aims to help individuals gain experience in new technology areas, such as artificial intelligence, cloud computing, cybersecurity, data analytics, and full-stack development, within the financial services sector. It has been jointly developed by the Institute of Banking and Finance (IBF) and Workforce Singapore (WSG), in consultation with the Infocomm Media Development Authority (IMDA) and the Monetary Authority of Singapore (MAS). Additionally, it has the support and validation of participating financial institutions. Trainees will acquire the necessary skills through structured training with industry-recognized training providers and an attachment with a leading financial institution. DigiPen (Singapore) is the training provider for the artificial intelligence technology area and will equip TFIP trainees with the ability to build, test, deploy, and maintain AI tools and algorithms customized to the needs of the business units.

digipen.edu.sg/academics/continuing-education 82 | Continuing Education Programs


Technology is rapidly evolving and it is imperative that we adopt a positive life-long learning attitude to keep up with its demands. The only constants are the fundamental principles of science and engineering that empower it. At DigiPen (Singapore), we focus on cultivating strong foundations to enable our trainees to learn productively so that they can improve and tackle the myriad technical challenges of an unpredictable future.” Howard Sin Program Manager

DigiPen Institute of Technology Singapore | 83


84 | Continuing Education Programs


DURATION This is a full-time, 24-month program consisting of:

• •

Classroom learning (six months) On-the-job training (18 months)

PREREQUISITES Individuals who are passionate about pursuing a career in artificial intelligence, cloud computing, cybersecurity, data analytics, or full-stack development and who fulfil the following prerequisites may apply:

• •

Singapore Citizens or Permanent Residents

No prior work experience in artificial intelligence, cloud computing, cybersecurity, data analytics, or full-stack development

• •

Qualification in Science, Technology, Engineering, or Mathematics (STEM)

Basic knowledge of one programming language

Graduated from school and completed National Service (whichever is later and where relevant) for at least two years

Individuals who possess basic knowledge of computer systems configuration and computer programming would be preferred

CERTIFICATION DigiPen (Singapore) will issue a Specialist Diploma in Machine Learning Software Development to the successful graduates of the TFIP.

DigiPen Institute of Technology Singapore | 85


As a leading global player in developing innovative solutions for the car of tomorrow, Continental seeks to expand its automotive capabilities and challenge the limits. We are looking for technically competent and dynamic engineers with a thirst for creativity and a passion for automotive and Intelligent Transportation System (ITS) technology. We believe DigiPen (Singapore), through its highly academic world-class programs, has groomed its students to meet the challenges in our field.” Mr. Lo Kien Foh

President & CEO of Continental Automotive Singapore

DigiPen Institute of Technology Singapore | 86


Image courtesy of Continental Automotive.

DigiPen Institute of Technology Singapore | 87


FIND OUT IF DIGIPEN (SINGAPORE) IS RIGHT FOR YOU For more information about our programs, please visit: digipen.edu.sg

@digipen.singapore DigiPen Institute of Technology Singapore digipen.edu.sg

510 Dover Road, #03-01, SIT@SP Building Singapore 139660

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DigiPen Institute of Technology Singapore CPE Registration No: 200711322H Latest Registration Period: 21 June 2018 to 20 June 2024 DigiPen (Singapore) is registered with CPE since 21 June 2011

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