DIGIMAG 53 - APRIL 2010

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real-time audio-visual models that affect each other. Do you consider 12_series as the next step in such research? And if so, what are the differences between the two projects? Telcosystems: Indeed, with the project Meta_Epics we examined the basic principles of generative processes in relation to audiovisual 12_series feedback, emphasis is instead placed on the evolutionary

Marco Mancuso:What most impressed me is one of the things I read in your booklet about the close links between composition and rhythm and their translation into code in order to generate sounds and images. In other words, the machine language instructions result from the pace and composition. So 12_series is also interesting as an application of audiovisual generated code, usually more territories explored by designers and composers.. Could you explain better how you have worked on this key point?

principles of composition itself. If in Meta_Epics we focused on specific compositional ideas more restricted within a system of a single entity, with 12_series we orient our efforts towards creating a compositional concept which shows the general behavior of the group, from limited

set rules, that would work for multiple entity that is a system based on the group. Meta_Epics In many ways the predecessor 12_series is certainly logical, it was

Telcosystems: To create audio-visual developments we tried, a device similar to the way in which languages work in our brain. With some bricks, like the letters of the alphabet, you can create a wide variety of words that can be used for the construction of sentences, etc. .. So we have created a wide compositional range of bricks to create a “language” rudimentary, that supports the creation of “dialects” distinguished by

ME who turned in to our FFseries. In ME we have created an environment full of sound and a virtual sense of visual space. In several chapters we address the 12_series compositional relationships between these two spaces. With we witness the fusion of sound and image in an audiovisual horizontal space, a wall of sound and images.

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