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profile studios, and is dedicated to triple-A games. Even though they talk a lot about casual gaming using Unreal engine, it is not really possible. For our other competitors like Unity, all the customers we have that used Unity have said ‘this platform is not really efficient. You cannot do everything you want’. They are limited because of the quality of the software and the robustness. Of course, Unity is a strong competitor – a really strong one. But we think that we are not on that level of software. We propose our innovations and difference of business model. We think that we are closer to the internet, so we have a different approach from them. The entire games industry is changing. Why is Stonetrip’s offering relevant and important now? Because inside our technology is all the systems, all the services and all of the tools to build the future, and to build for new business models, new distribution processes and a new kind of publishing. We are truly cross-platform and we provide the ubiquity of the user experience. This is why we feel we are at the right place at the right moment. We think that people like to start a game on PC and continue on mobile and finish

wherever they are. This is what we provide, and that is the future. We are always adding new platforms.

It is very simple. We want to replace Flash, which is used everywhere, and is a great technology – but has a lot of stuff missing. Philip Belhasen, Stonetrip What would you say to people who would suggest being on so many platforms can be a weakness for and engine? We have built an innovative technology to generate the perfect pipeline, for each platform, for each OS, and for each driver. We can get the maximum of performance quality from not only every platform, but from every device. The difference with Shiva is that we don’t provide for the minimum. We offer the best on all devices.

Bridging the gap between mobile and PC is a core focus for Stonetrip


How does Stonetrip plan to move forward? What do you hope to achieve? For us, and for me, it is very simple. We want to replace Flash. Flash is used everywhere, and it is a great technology. But, there is a lot of stuff missing such as complex behaviour and physics capabilities. The future is to have a new experience on the web. A lot of people talk about a new web 2.0, or things like ‘semantic web’. We think that what is next is ‘web 3D’ – a completely 3D experience on the web. This is what we want to provide for. There are a community of a million developers, and we want them to use our tools. The future of the web is on mobile and TV. In the next couple of years there will be more connected smartphones than connected desktops. This means that more people will see the web through mobile. A connecteduser 3D experience is the future of the web. Free-to-play will be important too. It has become a standard business model in Korea, and I think Europe will follow. If you are building free-to-play, you cannot use an engine that charges royalties.

Above: Stonetrip’s tech demo The Hunt, and (top) Shiva 1.9’s new Device Input Simulator in action

NOVEMBER 2010 | 67

Profile for Develop

Develop - Issue 111 - November 2010  

Issue 111 of European games development magazine Develop, published in November. Develop is the leading industry pub...

Develop - Issue 111 - November 2010  

Issue 111 of European games development magazine Develop, published in November. Develop is the leading industry pub...

Profile for develop