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BUILD | ENGINES

BUILDER OF WORLDS Like its namesake the Shiva engine thrives in the act of creation. Will Freeman sat down with Stonetrip co-founder Philip Belhasen to find out what the company’s recent 1.9 update means for those using the tech… What makes the release of Shiva 1.9 more

Stonetrip’s CEO and cofounder Philip Belhasen says there is a space in the market for Shiva

significant than a simple update? For us 1.9 represents a Shiva that is dedicated to developers. With this version we wanted to break the rules, and to help experienced studios develop great applications using Shiva. The main differences are the access to native code, the ability to extend the engine abilities using plug-ins, the power to simplify and accelerate the development process, and finally, to allow final publishing through a really robust process. If you were to choose one new feature that is the most important addition to 1.9, what would it be? 1.9’s plugin features are the most important. It completely changes the way that the customers can develop using Shiva. So what does that mean for the day-today work of a developer using 1.9? Now there is no constraint. We free the constraints of development completely, so users can imagine everything they want, and use the plug-ins to achieve it. They can also

Shiva hopes to one day replace Flash

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integrate all the tools and middleware they want, so that they are free. The approach of Shiva is now that it is not just a good crossplatform tool; it is now also a complete native development kit.

With Shiva, we follow the business model of the internet. We are not doing it the same way as any of our competitors’ game engines. Philip Belhasen, Stonetrip The business model for Shiva is quite distinct from its contemporaries. Why did you create the system you have in place? The business model is very simple. If you have the free version of 1.9 you will be able to test any export you want. Shiva Basic –

previously called Shiva Unlimited – allows you to export everything you want without any watermarks and without any limitations, and create as many titles as you want for as many platforms as you want. The Advanced version, which is €1,500, is dedicated to the studios wanting all the services and tools for team development. Features such as performance reports let studios be really productive and create really commercial applications. With Shiva, we follow the business model of the internet. We are absolutely not doing it the same way as any of our competitors’ engines. They always charge royalties per platform and per title. For developers that is complex and expensive. Stonetrip lets you buy the tools, buy the software, and use it as you want, without any limitation. You mentioned your competitors, of which Unity and Epic are the most obvious examples. Where does Stonetrip fit? Is there space for you? For us it is pretty easy. We work in a different market. Unreal, for example, works with high-

Profile for Develop

Develop - Issue 111 - November 2010  

Issue 111 of European games development magazine Develop, published in November. www.develop-online.net. Develop is the leading industry pub...

Develop - Issue 111 - November 2010  

Issue 111 of European games development magazine Develop, published in November. www.develop-online.net. Develop is the leading industry pub...

Profile for develop
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