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Table of contents Doghouse1 ………………4-11 Doghouse2 …………….12-18 Doric Temple ………….19-26 Malovich Tower………27-34 Sandbox Dream……...35-40 Sandbox Drape Play…41-46 Folds In Space………….47-53 Lattice Pavilion………..54-62


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Arch 20 Spring 2014 Lum Delaney Johnson

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Table of Contents Doghouse 1 1………….. Cover page 2………….. Table of Contents 3………….. Perspective View 4………….. Exterior Elevations 5…………... Reflections 6…………… Parallel Projection 7…………… SLO Progress Report 8…………… SLO Progress Report Cont.

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Perspective View

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Exterior Elevations: Front, R. Side, Rear, L.Side

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Doghouse 1: Reflections Learning sketchup 8 for the first time is quite a new and stimulating experience for me. I found the tutorials both informative and fun, I also like the fact that the tutorials can be paused and replayed so I was able to learn at my own pace. I also found it useful and important in general for sketchup8 to create groups and components using the right click on a 3 button mouse. This functionality allows me to manipulate and duplicate each specific piece without affecting other components. I found the group and component functionality to be quite powerful. Tools used (View > Tool Palettes > Large Tool Set) select, rectangle, push/pull, offset, tape measure tool, follow me tool, arc, line, paint bucket, zoom extents, move, circle, eraser, orbit, pan, axes. Dialog boxes used (View > Face Style > X-ray) Right click dialog box was used to hide selected lines.

View > Axes was used to hid axes lines prior to exporting to 2d images. 3/12/2014

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Doghouse 1: Parallel Projection

Isometric view 3/12/2014

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Doghouse 1: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 3 hrs. + Portfolio: 3 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 3.

1.i. Create Paraline Drawing (s)

Yes, see Isometric View on page 6.

1.j. Create Orthographic Drawing (s)

Yes, see four exterior elevations on page 4.

1.k. Understand and apply Shade & Shadow

Yes

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse

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Doghouse 1: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design 2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of doghouse 1

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Use of perspective view with entourage and shade communicates the reality of Doghouse 1. Inclusion of a human figure an other forms gives a credible scale to the doghouse.

SLO 4: Visually and verbally explain the process of idea development using graphic representation

The process of developing the doghouse a class exercise to begin with and other details were added outside of class for additional practice using Skechup 8

SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

I have yet to learn relationships between graphic representations and fundamental design principles in this class. I look forward to being able to answer this question further into the semester in this class.

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Arch 20 Spring 2014 Lum Delaney Johnson

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Table of contents Table of contents………………………….2 Components and layers View……….3 SLO progress report……………………..4 SLO progress report……………………..5 SLO progress report……………………..6 Construction sequence using scenes………………………………..7


Doghouse 2: Using Components & Layers


Doghouse 2: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 1 hrs. + Portfolio: 1.5 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes, I had to plan my design out with the newly learned layers and tools with expanded and compartmentalized my design thought process.

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes

1.i. Create Paraline Drawing(s)

No, not appropriate for objectives

1.j. Create Orthographic Drawing(s)

No, not appropriate for objectives

1.k. Understand and apply Shade & Shadow

Yes

1/5/14 1.l. Incorporate entourage to enhance credibility

Yes, the entourage was taken from 3D Warehouse

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Doghouse 2: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design 2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Perspective views were used to communicate the idea of doghouse 2. Doghouse 2 is a slightly more complex iteration of Doghouse 1.

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Doghouse 2 differs mainly in the additional tools used in its creation. It is still roughly the same scale as Dh1 but with slightly more detail incorporated into the finishes.

SLO 4: Visually and verbally explain the process of idea development using graphic representation

Using components, layers, outliner, and scenes to systematically develop Doghouse 2 also provided more insights and control over the design process. Scenes are used to explain the constituent phases of construction to others. See p. 17

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Doghouse 2: SLO Progress Report SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

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Systematically developing Doghouse 2 was only possible as an iteration of Doghouse 2. As such, breaking the form of the house into a “kit of parts” creates design opportunities not possible at the onset of Doghouse 1. Major changes included the following: •Wall and roof surface thickness: 4 inches •Proportional changes to body of house, now 5’ W x 10’D x 10’ H •Chimney design is asymmetrical, but sloping surface is the same 45-degree angle as the gable roof •Dais is higher and incorporates a different stair relationship that aligns only with the house entry. The stairs use 6”R/12”T run.

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Doghouse 2: Construction Sequence using Scenes

•

Each image is a scene that corresponds to a layer. There are two series of 3 images or scenes, each from one of two points of view or station points. Images are simply exported 2D images in .jpg format.


Arch 20 Spring 2014 Lum Delaney Johnson Doric Temple

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Table Of Contents • 1………….. Cover page • 2………….. Table of Contents • 3………….. Perspective View • 4………….. Exterior Elevations • 5…………... Reflections • 6…………… Parallel Projection • 7…………… SLO Progress Report • 8…………… SLO Progress Report Cont.


Perspective


Exterior Elevations – right, front, left, back, top


Doric Temple Reflections

The Doric Temple class project has been the most labor intensive project to Date. There were many components or pieces to the temple that needed to be perfect and identical all the way through. As I was building the model halfway to completion I realized that when I zoomed all the way in the pieces weren’t lining up perfectly. I then had to redo the entire upper structure of the temple. This reinforced the emphasis on precision that is necessary when creating models. This project helped show how making components and groups can be valuable when using this software. Tools used (View > Tool Palettes > Large Tool Set) select, rectangle, push/pull, offset, tape measure tool, follow me tool, arc, line, paint bucket, zoom extents, move, circle, eraser, orbit, pan, axes, scale, polygon, make group, make component Dialog boxes used (View > Face Style > X-ray) View > Axes was used to hide axes lines prior to exporting to 2d images. (File> Import) .jpg Right click dialog box was used to hide selected lines.


Parallel Projection


Doric Temple: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 8 hrs. + Portfolio: 2 hrs.

1.b. Draw & Think using analog tools

yes

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 3.

1.i. Create Paraline Drawing (s)

Yes, see Isometric View on page 6.

1.j. Create Orthographic Drawing (s)

Yes, see four exterior elevations on page 4.

1.k. Understand and apply Shade & Shadow

Yes

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse

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Doric Temple: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design

Na

2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of the Doric Temple

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Use of perspective view with entourage and shadows communicates the reality of Doric temple. Inclusion of human figures gives a credible scale to the Doric Temple.

SLO 4: Visually and verbally explain the process of idea development using graphic representation

The process of developing the Doric temple was based on Professor Lum’s Doric temple model and was essentially copied to practice with precision. The creative aspect was limited due to the nature of the project.

SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Using a 3d example of the model to be rendered, creating components, and groups allowed me to systematically develop the Doric Temple also provided guided control over the design process with my developing Sketchup skills. Developing the Doric Temple was only possible as an iteration of professor Lum’s Doric temple model. I did not design this temple but merely added a few small details that deviated from the original design, I added a soldier and a round staircase on the right side of the temple

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Arch 20 Spring 2014 Lum Delaney Johnson Malovich Tower

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Table of Contents 1………….. Cover page 2………….. Table of Contents 3………….. Perspective View 4………….. Exterior Elevations 5…………... Reflections 6…………… Parallel Projection 7…………… SLO Progress Report 8…………… SLO Progress Report Cont.

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Perspective View

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Exterior Elevations: Front, R. Side, Rear, L.Side

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Malovich: Reflections

The Malovich class project started as a learn how to trace an imported image to sketchup and extrude it into a 3 dimensional structure or building of sorts. I found this project quite enjoyable and informative, this project gave me a lot of freedom to explore sketchup and really get creative with my design. Although the tracing from the Malovich painting was similar for most of the students, the finished product varied greatly from person to person both in color and final design. Tools used (View > Tool Palettes > Large Tool Set) select, rectangle, push/pull, offset, tape measure tool, follow me tool, arc, line, paint bucket, zoom extents, move, circle, eraser, orbit, pan, axes, scale, polygon, make group Dialog boxes used (View > Face Style > X-ray) View > Axes was used to hide axes lines prior to exporting to 2d images. (File> Import) .jpg Right click dialog box was used to hide selected lines. Right click dialog box > make group 3/12/2014

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Parallel Projection

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Malovich: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 6 hrs. + Portfolio: 2 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 3.

1.i. Create Paraline Drawing (s)

Yes, see Isometric View on page 6.

1.j. Create Orthographic Drawing (s)

Yes, see four exterior elevations on page 4.

1.k. Understand and apply Shade & Shadow

Yes

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse

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Malovich: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design

Na

2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of MalovichTower

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Use of perspective view with entourage and shade communicates the reality of Malovich Tower. Inclusion of human figures gives a credible scale to the monolithic Malovich Tower.

SLO 4: Visually and verbally explain the process of idea development using graphic representation

The process of developing the Malovich Tower was a class exercise to begin with and other detailsand accessories were added outside of class for additional practice using Skechup 8

SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Using a 2d jpeg, tracing, and groups allowed me to systematically develop Malovich Tower also provided more insights and control over the design process with my developing Sketchup skills. Developing Malovich Tower was onlypossible as an iteration of the 2d Malovich Painting. Breaking the tracing into many separate groups allowed for individual manipulation and extrusion of the 2d image tracing peices.

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Arch 20 Spring 2014 Lum Delaney Johnson Sandbox Dream

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Table Of Contents 1………….. Cover page 2………….. Table of Contents 3………….. Perspective View 4………….. Exterior Elevations 5…………... Reflections 6…………… Parallel Projection


Perspective


Exterior Elevations – right, front, left, back, top


Reflections

This sandbox class project was an exploration of the sandbox and stamping tools. Much of this is based on dimensions and instructions that Professor Lum provided initially but he left some room for design and creative thinking for this model creation. I chose a sort of American flag themed colors scheme for my model. I got the idea because the buildings shape reminded me of a flag blowing in the wind so I figured why not paint it the good old US of A red, white and blue colors. The flag like grey translucent portion was initially extremely structurally unsound so support columns and a big beam was added to the design to at least make the structure more visually believable. Although not much of my own design is incorporated into this model there are touches here and there like the railing design, stairs and yellow glass detail at the top of the model. I also added bright orange to balance out the very obvious American flag theme while still flowing with the color scheme. I also did an experiment, by clicking and dragging a 2d image jpg that I exported I could easily put a picture of the party on the wall next to the party. • Tools used (View > Tool Palettes > Large Tool Set) select, rectangle, push/pull, offset, tape measure tool, follow me tool, arc, line, paint bucket, zoom extents, move, circle, eraser, orbit, pan, axes, scale, polygon, make group, make component, explode. Click and drag 2d image • Sandbox toolset > from scratch, stamp • Dialog boxes used (View > Face Style > X-ray) • View > Axes was used to hide axes lines prior to exporting to 2d images.


Parallel Projection


Arch 20 Spring 2014 Lum Delaney Johnson Sandbox Drape Play

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Table of Contents Sandbox Drape Play 1………….. Cover page 2………….. Table of Contents 3………….. Perspective View 4………….. Exterior Elevations 5…………... Reflections 6…………… Parallel Projection 7…………… SLO Progress Report NA 8…………… SLO Progress Report Cont. NA

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Perspective


Exterior Elevations: R. Side, L.Side, Rear, Front.


Sandbox Drape Play: Reflections Now that I have been exploring Sketchup for several weeks I now see that this program is extremely in depth and will take a lot of time to learn all of the functions. I appreciate the attention to detail that Professor Lum incorporates into his classes, I can see its usefulness coming into play down the road in the professional world. The sandbox is a terrain generating tool for Sketchup that is fairly user friendly and somewhat forgiving for the new user (myself). I learned how to create terrain grids and create path projections by creating a transparent flat plain above the 3 dimensional terrain grid below. It is useful to be able to create the pathways precisely on the flat plain and then project (Drape) it down on the terrain. It is more difficult to create the pathways we created without using the drape tool because the facets or face of the terrain isn’t always coplanar and using the line tool becomes troublesome at best. Tools used (View > Tool Palettes > Large Tool Set) select, (View > Toolbars > Sandbox) from scratch, smoove, Drape, Flip edge, offset, tape measure tool, arc, line, paint bucket, zoom extents, move, circle, eraser, orbit, pan, axes, reverse faces.

Right click dialog box was used to hide selected lines. 3/12/2014

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Sandbox Drape Play :Perspective


Arch 20 Spring 2014 Lum Delaney Johnson Folds In space

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Table of contents 1………….. Cover page 2………….. Table of Contents 3………….. Perspective View 4………….. Exterior Elevations 5…………... Reflections 6…………… Parallel Projection 7……………Scenes


Perspective


Left

Front

E x t e r i o r

Right

E l e v a t i o n s

Back


Reflections

This class project was to explore the Folds functionality of sketchup8. We folded a paper airplane from a virtual 8’x11’ rectangle step by step then created arrays. We also colored our arrays of paper planes through the spectrum of colors in sketchup. Although I learned some specific functionality primarily what I got from this exercise was technical knowledge without much introspection (although it was fun). I also imported a 3d Sci Fi landscape from the 3d warehouse along with a Spaceship and meteorite (I modified them). Tools used (View > Tool Palettes > Large Tool Set) select, rectangle, tape measure tool, line, paint bucket, protractor, rotate, zoom extents, move, eraser, orbit, pan, axes, scale. Dialog boxes used (View > Face Style > X-ray), (Window> scenes) View > Axes was used to hide axes lines prior to exporting to 2d images. (File> Import) .jpg Components 3d warehouse Right click dialog box was used to hide selected lines.


Scenes


Parallel projection


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Table of Contents 1………….. Cover page 2………….. Table of Contents 3………….. Perspective View 4………….. Exterior Elevations 5…………... Reflections 6…………… Parallel Projection 7…………… Scenes 1-13 8…………… Fun Views 9…………… Fun Views Cont.


Perspective


Exterior Elevations – right, front, left, back, top


Reflections

This Lattice Pavilion class project was quite fun and interesting. As a class we were given a lot of freedom to create our own unique vision for how we wanted to design our Lattice Pavilions. Since I created a stage in my model I thought it would be a fun challenge to give the massive Sunshade some curve appeal so I came up with a symmetrical design and took some design risks. I think it was worth the risk, and gives the audience a cozy feel while still allowing a somewhat panoramic view. I pulled a few accessories from the 3d warehouse including benches, ticket booth, turn style and a man. This was one of my favorite projects yet. • Tools used (View > Tool Palettes > Large Tool Set) select, rectangle, push/pull, offset, tape measure tool, follow me tool, arc, line, paint bucket, zoom extents, move, circle, eraser, orbit, pan, axes, scale, polygon, make group, make component, explode. 3d warehouse for the benches, turn style and man • Sandbox toolset > from scratch, stamp • Dialog boxes used (View > Face Style > X-ray) • View > Axes was used to hide axes lines prior to exporting to 2d images.


Parallel Projection


Scenes from left to right starting at 1 ending at 13


Fun views



Midterm Spring 2014 Arch20