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How does it look and work? Of the two systems the Move is the one that is most similar to the motion controller, both in looks and use. The primary difference lies in the use of the camera. While the Wii uses an infrared light emitter placed either above or below the screen, which is detected and tracked by a camera in the Wii remote, the Move puts a camera below the TV. And instead of detecting infrared light, it detects the little glowing ball stuck to the end of the Move remote. This gives the PS3 the added advantage of detecting depth in addition to all the gyroscopic and accelerometer sensors that we are familiar with. Additionally, the camera can also be used for augmented reality games with rather average picture quality. The Kinect takes things to a new level and rids itself of controllers entirely. Instead, the

Kinect sits below your TV, using an array of emitters, cameras and sensors. It is, in a way, capable of 3D mapping the room and player, whereby one uses the body itself as a controller. Furthermore, it is also capable of voice recognition, face recognition and 3D motion tracking. In terms of build quality and comfort we favoured the Move’s button layout and comfort primarily because it felt better designed and had a more favourable layout, especially the addition of the all-new ‘move’ button, than the Wii and Kinect, since the latter doesn’t really have a controller or the resulting buttons to compare it with. The Kinect does however share its build quality and finish with that of the new Xbox360 which is really nice. The same is true for the aesthetic looks of both the controllers as well

and we have absolutely no complaints in this regard; but how a person looks using them is a whole different story. In a layman’s eyes, when using the Wii motion controller, it looked like you were actually playing a game. But with the Kinect, were it not for the noise and all the random jumping and limb flinging, one could easily be mistaken for a mentally challenged psychopath. As for the Move, and its wonderful glowing ball on the top, it will only take a frilly frock, a tiara and a pair of shiny wings to complete the impression of what the said layman has developed of you; worse still if you are unlucky enough to be assigned the pink colour light.

Move it Since the Move makes do with regular buttons, basic menu navigation is never an issue. Those players that are familiar with the Wiimote will also notice the vastly superior response and feel. The reason behind this is the technology. In the Wiimote the sensors and infrared camera were used to get a relative position and orientation of the remote from its last known position in a 2D plane. The sensors in the Move do the very same thing and offer a similar level of accuracy (taking into account the motion plus add on for the Wii). The advantage for the Move comes with the camera’s ability to track the cute little glowing ball’s position in 3D space with surprising accuracy. Not only does this give you far better control of the game but it also allows the game to superimpose 3D

graphical overlays in the ball’s place for an impressive augmented reality experience. This system is not restricted to the remote. It can be used in conjunction with the regular controller, a navigation peripheral or even another remote, allowing for a very versatile control scheme. Following suit with Nintendo, a large majority of Move-supported games are the casual puzzle, sports or fitness type. So you can expect them to work in the same way as the Wii albeit with some more depth and maybe some augmented reality features. Serious games are restricted to Move support in addition to that of a regular controller, such as Heavy Rain, Resident Evil 5 and Killzone 3, which is our reviewed game for

the month (you can read more about the Move control scheme in the review on Pg. 42). But no matter the game, you will have little to complain in terms of performance. This is largely because it is the game’s performance and implementation of the move that determines the outcome and not the controller itself. But as with almost all technologies, there are some flaws. Because it uses a fixed camera, it resets itself each time you move off screen forcing you to set it up again once you get back on screen. The process is not really troublesome and only takes a few seconds but it can get quite grating. Also all those versatile control schemes can make quite a dent in your pocket. April 2011 / 41

TECH Issue 12  
TECH Issue 12  

Immersive Gaming, April 2011