Aeon - designing for space tourism
Insights Commercial space travel is going to become increasingly popular and more accessible in the coming decades. Holidaymakers will soon be able to take a trip to Space, however, the industry still remains utilitarian and research-based. There is a huge gap for products designed for space holidays.
The Brief The year is 2050, your user is travelling to a space hotel for a weeks holiday. Design a piece of luggage for their stay. Specifications:
The project must highlight new design opportunities and inspire others. It must focus on how the luggage is optimised for commercial travel. The bag must be large enough for a weeks stay There is no up or down in space, the bag should reflect this. The bag needs to packed and used on Earth, so must work in both environments -- The user will be from a luxury market, which also needs to be reflected in the design. -- It should be unique and recognisable as the bag for space
Life in 2050 Future predictions based off current trends and insights.
AR leads to virtual fashion
AR contact lenses become integrated with society
Face recognition payments
A move to sustainable materials
The first people are inhabiting Mars
27 Years Old
Uses Insideable technology
The Consumer Meet River an VR Experience Vlogger from London. A space hotel is sponsoring River to document his visit for his followers on back Earth. Adventurous
Secondary Research using books and the web
Visit to National Space Centre
Understanding Life in Space Delving deep into research to understand the environment.
Attended Lecture by Astronaut Micheal Foale
Receive bag back on Earth _Do you have to stay after your trip for medical tests etc?
Travel home _How do you carry the bag? _Is it delivered by drone?
Receive the bag in Space Hotel _How does the bag react in micro-gravity? _How do they know itâ€™s yours?
Unpack _How? _Does the bag transform? _Do you need to unpack?
Bring it home _Unpack the bag
Bag goes onto flight _Where is it put? _Should the bags fit together?
Arrive at Spaceport _Bag taken for testing _What are the security measures and restrictions?
End of use _Do you keep it for other trips? _How do you store it? _Do you give it back to the company?
Browse for Luggage _Are you sent recommendations by space flight company? _Does AI suggest products for you? _How do you browse through AR? _Do stores still exist?
Store the bag _Where do you put the bag when not in use? _Does it stick to the wall? _Float around?
Travel to Spaceport _How do you carry it? _Is it delivered by drone?
Make your choice _Opportunity for personalisation or customisation _Space Flight approved?
Buy the Bag _Paid through cryptocurrency? _Could it be rented?
Bag Delivered _How is it delivered? _Does it come with strict guidelines?
Pack the Bag _How is it organised? _What do you need to pack? _Does it need to be packed in a certain way? _How does open/close? _What are the weight restrictions?
Bag stored for flight
Repack the bag _Repacked in the same way? _Does it have to be secuirty checked again?
Consumer Journey Imagining how the user would interact with the bag by mapping out the process from getting the news the consumer is going to space all the way to their return to Earth.
Ideation Using the consumer journey for direction initial ideas are noted down on post-it notes, similar ideas are then grouped into themes.
Design Language Inspirational images for developing ideas
Concept Development Using traditional sketching to develop ideas before moving on to digital sketching using Photoshop and Illustrator to bring the ideas to life.
Developing in 3D Using rapid prototyping to understand size form and material behaviors.
Understanding size and shape
How will it be carried?
How is it organised?
Translating to cutting patterns
Final Design The luggage system is split into three compartments to contain the items in smaller sections, this stops items floating away, increasing organisation. The handle around the outside can be grabbed from multiple directions, especially useful in Space and also means the bag can be carried in different orientations whilst on Earth. Aeon come packaged in a reuseable vegan leather shipping bag, that the user can keep to protect their bag.
Personalised lining and Mission Patch
Unfolds to create floating storage system
Features The luggage is designed to be a complete system that is unique and instantly recognisable. Carried Multiple ways
RFID Tag Identification
Styling And Photography The final photos took inspiration from film and editorial photo shoots, using peoplesâ€™ perception of Space to convey a clear aesthetic.
Video link: https://vimeo.com/345034908
Asmara - designing for generation Z
69% of 11-21 year olds girls blame exam pressure as the leading cause of their stress and anxiety
Constant pressure from schools reported
Insights Generation Z is under immense pressure from schools and social media, leading to more mental health problems than ever. Wearable tech has the potential become our saviour.
New Spaceports Turning to tech for help
Photo from teen exhibition about what it is like to be a teenager
The Brief Design a product aimed at 14-18 year old girls that uses ASMR sounds to help reduce stress and anxiety. Specifications: -- Age appropriate and appeal to the range of ages -- Quick access -- Be within a reasonable price range for the age group -- Be sensitive to subject of stress and mental health
16 Years Old
Enjoys listening to music and podcasts
Studying for GCSE’s
The Consumer Meet Lucy, a teen from London studying for her GCSE’s. She’s finding it hard to balance her life right now, as she is always busy and stressed. Heavy Social Media User
Sells clothes on Depop for extra money
â€˜Triggerâ€™ vary from tapping and brushing to slime noises
A typical ASMR video on YouTube
Binaural mics mean that the ASMR artist can control which ear listeners hear the sound in
ASMR-The Internet Trend Auto sensory median response is an Internet trend that involves people making sounds close to mics. The internet is full of people claiming that ASMR has helped to cure their stress and depression, yet there is little scientific research into the phenomenon.
Netflix Documentary about ASMR
Bone Conduction Technology In bone conduction headphones the sound is converted into vibrations and travel through the skull to the cochlea so that the user can hear the sounds but their ears are left open to their environment, meaning they do not have to completely shut themselves off.
Transducer makes vibrations
Cycling to hear traffic
Ear canal left open
Bypasses ear drum
How it works
Sound travels through bone
Sounds picked up by cochlea
Brightly coloured surface pattern
Brushed steel touch sensor
Traditional Tech Concept Full View
_Soft silicon design _Patterned surface _A more traditional tech aesthetic
High shine silver
Jewellery Concept _Geometric design _Jewellery inspired _Button control on device _Can be worn on both or one ears
Curved extruded design Silver metal casing
3 concepts inspired by different design languages were developed to be presented at the focus groups in school.
Inspiration Touch pad controls
Headband Concept _Bone conduction arms _Sleek, decorative design _One touch control _potential to be worn over head also
The Art class where focus group took place
“I’m in top sets and I try to stay there and my mum pressures me about it a lot” -age 13 “I am currently behind in a lot of my subjects and I feel stressed about deadlines. I also find it hard to juggle friends and school life, trying to make time for both” -age 17 “I personally don’t understand why there is so much stress put onto us at this age, surely 10 years ago people got good enough grades to get into Oxbridge universities why have they decided to complicate our lives now even more e.g new A-levels and GCSE’s”- age 17
How often do you feel stressed in a week? 7 6 5 4 3 2 1 0 Everyday
I don’t feel stress
What is your main cause of stress?
Trying to juggle everything
Data from the survey was quantified and analysed
A tally was kept of which concepts they liked
School Focus Group Primary research was undertaken at a secondary school, with girls aged 13-18. They were presented with a short survey about their stress levels and were asked about which concepts they preferred.
Developing in 3D Using rapid prototyping to understand how the device fits around the head.
How will it sit?
How is it attached?
Initial 3D model
Form and Shape
3D Printed Prototype
Final Design Asmara is a wearable bone conduction device that delivers ASMR sounds to promote relaxation. Studies into ASMR (Auto Sensory Median Response) have found that it can lower heart rate more than music therapy meaning it has the potential to become a new type of treatment. Sounds can be pre-loaded onto the device via an the app.
“It’s really interesting because one thing that people often use ASMR videos for is studying and things like that and a trend of using it to relax but the problem with that is you’re immersed in a world and you can’t get out of it but being about to hear your environment would be really useful especially in the application of ASMR in studying, so that is really really interesting as a concept.” Dr Guilia Poerio University of Sheffield Leading scientist in ASMR
Features Asmara comes in 3 colourways, with a complementary coloured touch sensor to control the device, it can also be charged using any USB-C cable.
App Design and Video A working prototype of the app was created using Adobe XD. The device can be pre-programmed through the app so that the user does not have to use their phone to listen, as phones can often be a cause of stress or distraction. Simply using the touch controls on the device activates the sounds. Video link: https://vimeo.com/323504574
Asmara - The Brand The word Asmara was chosen to sound like the name of a friend, that can help you through the stressful times. At the focus group it was unanimous that the colours from one branding option should be combined with the patterns and shapes of option 2.
Peach R: 239 G: 155 B: 111 C: 3 M: 48 Y: 58 K: 0
Deep Teal R: 9 G: 64 B: 91 C: 97 M: 66 Y: 40 K: 34
Soft Pink R: 233 G: 204 B: 193 C: 9 M: 23 Y: 23 K: 0
Soft Grey R: 217 G: 213 B: 211 C: 17 M: 15 Y: 16 K: 0
Pattern and Theme
Placement Year at Matter Completed a years internship at Matter a design consultancy specialising in front end innovation __ Involved concept generation __ Created moodboards and visuals for clients __ Attended user focus groups Hunting for inspiration and imagery
Sketch model making
Group discussions and feedback
Exhibition Lead for the Degree Show Volunteered to lead the degree show exhibition __ Managed a team of 20 students __ Liaised with suppliers, printers and workshop to organise the show __ Created Floor Plans using AutoCAD __ Communicated with the whole year group to understand the scale and theme of everyonesâ€™ projects
Open to the public
Thank-You email@example.com +44 7588 730971 @deannadoesdesign