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Research – Matter - Definition of

7/24/2011 3:29:00 PM

Definition of MATTER A. • 1: a subject under consideration •

2: a subject of disagreement or litigation

3: plural: the events or circumstances of a particular situation

4: the subject or substance of a discourse or writing

5: something of an indicated kind or having to do with an indicated field or situation <this is a serious matter><as a matter of policy><matters of faith>

6: something to be proved in law

7: obsolete: sensible or serious material as distinguished from nonsense or drollery

8: (1) obsolete:reason, cause (2) : a source especially of feeling or emotion

9: problem, difficulty

1: the substance of which a physical object is composed

2: material substance that occupies space, has mass, and is composed predominantly of atoms consisting of protons, neutrons, and electrons, that constitutes the observable universe, and that is interconvertible with energy

3: a material substance of a particular kind or for a particular purpose <vegetable matter>

B.


4(1) : material (as feces or urine) discharged from the living body (2) : material discharged by suppuration :pus

1: the indeterminate subject of reality; especially: the element in the universe that undergoes formation and alteration

2: the formless substratum of all things which exists only potentially and upon which form acts to produce realities

1: more or less definite amount or quantity <cooks in a matter of minutes>

1: something written or printed

C.

D.

E.

Reference Matter (2011) Merriam-Webster.com. Merriam-Webster, Incorporated. Retrieved Jul 20, 2011 from http://www.merriamwebster.com/dictionary/matter


Brainstorm – Playing with (some) Definitions

7/24/2011 3:29:00 PM

Definition of MATTER (random/initial thoughts in italics) A. • 1: a subject under consideration o Initial thoughts -- Legal, law, gumshoe, detective work (detective detecting what’s the matter with matter (..kids, educational game??) (detecting dark matter, disappearance of matter though dark matter)

2: a subject of disagreement or litigation o again…legal (all matter on trial!) anti matter returns and matter must justify its existence. Do the actions of matter, matter? The fate of everything resting on one moment in time/space becoming the topic of some intergalactic (or beyond) court of law…player does this or that..will it matter?

3: plural: the events or circumstances of a particular situation Anti matter (again?) universe/matter universe collide forming something new. War between…destroyed but misunderstood?

4: the subject or substance of a discourse or writing o storybook….library adventures…using literature to overcome obstacles (dream or breakdown of reality??) Indirectly teaching players about history?

5: something of an indicated kind or having to do with an indicated field or situation <this is a serious matter><as a matter of policy><matters of faith> o matter of policy/faith…do you blindly follow, do you fall from the path…does it matter?

6: something to be proved in law o Can we prove that we exist? Does what matter to us matter at all forms of life? The cosmic scope of our matters (sending


matter into space displacing antimatter?) If we create it, are we responsible for its actions (creating new matter)? B. •

1: the substance of which a physical object is composed o Breaking down…all matter is returning to is basics (why, how) How do we stop it, is it right to stop it, can we stop it? o Breaking down substances to reconstruct (building your own universe ((minecraft of a universal level))

2: material substance that occupies space, has mass, and is composed predominantly of atoms consisting of protons, neutrons, and electrons, that constitutes the observable universe, and that is interconvertible with energy o What happens when we run out of matter/energy (fighting over the last resources in the universe… Using matter in various forms (gas, liquid, solid…) as obstacles or to overcome…

C. •

1: the formless substratum of all things which exists only potentially and upon which form acts to produce realities o Building from basics…stealing from realities, realities fighting for survival (can two, or more co-exist?)


Expanding upon an instance of Matter

7/24/2011 3:29:00 PM

A. •

1: subject under consideration o Initial thoughts -- Legal, law, gumshoe, detective work (detective detecting what’s the matter with matter (..kids, educational game??) (detecting dark matter, disappearance of matter though dark matter) detecting a lie (a matter of fact?)

2: Subject matter law definition, whatever is in dispute; the actual cause of the law suit; the issue about which a right or obligation has been asserted or denied.

Reference: Subject Matter. (1999). Legal Definition, YourDictionary.com.Retrieved July 20, 2011 from http://law.yourdictionary.com/subject-matter •

Thoughts o 1: Players must defend someone, proving innocence or guilt. o 2: Players get random resources working for them or against them but never know all of the facts until the end of the game.

1: material substance that occupies space, has mass, and is composed predominantly of atoms consisting of protons, neutrons, and electrons, that constitutes the observable universe, and that is interconvertible with energy o What happens when we run out of matter/energy (fighting over the last resources in the universe…Using matter in various forms (gas, liquid, solid…) as obstacles or to overcome…

B.


Looking up the various forms of matter •

1: Matter occurs in four states: solids, liquids, gases, and plasma. Often the state of matter of a substance may be changed by adding or removing heat energy from it. For example, the addition of heat can melt ice into liquid water and turn water into steam…Plasma may be formed by heating and ionizing a gas.

Reference: Helmenstine, Anne M. (Jul 18, 2011) States of Matter, About.com. Retrieved July 20, 2011 from http://chemistry.about.com/od/lecturenotesl3/a/statesmatter.htm •

• • • •

1: Players manipulating mater in its various forms (with heat or combining elements?) to overcome obstacles…or to create them (to slow down other players).The four types of matter: solid has definite shape and volume, liquid has definite volume, gases has no definite volume or shape, and plasma has no definite volume or shape and is electrically conductive 2: Player takes on the attributes of the various forms of matter 3: Players are faced with random chance encounters and roll dice to find the outcome. 4: Players have abilities that they can use to overcome obstacles. 5: Work together on some (obstacles)?

C. •

1: the subject or substance of a discourse or writing o storybook….library adventures…using literature to overcome obstacles (dream or breakdown of reality??) Indirectly teaching players about history?


Looking up literary ties to the word “matter” •

1: Subject matter is what something is about. o a. In artwork, the subject matter would be what the artist has chosen to paint, draw or sculpt. In patent law, the subject matter would be the technical content of a patent or patent application found in the description, claims and drawings. o In other words, subject matter is what the inventor has choosen to invent, and in a patent application the inventor must reveal the subject matter (invention) in a way dictated by law.

Reference: Bellis, Mary (Jul 26, 2010) Subject Matter, About.com. Retrieved July 20, 2011 from http://inventors.about.com/od/definations/g/Subject_matter.htm •

1 -Surrealism was an artistic and literary movement, dedicated to expressing the imagination as revealed in dreams, free of the conscious control of reason and convention. Surrealism inherited an anti-rationalist sensibility from Dada, and was shaped by emerging theories on our perception of reality, especially Sigmund Freud's model of the subconscious.

Reference: Surrealism. (2008). Art Terms.Artrepublic.Retrieved July 20, 2011, from http://www.artrepublic.com/art_terms/19-surrealism.html •

1: Viewing the subject matter in a surreal state could give new life to old subject matter. Looking into the subject matters perception of reality could give insight to historical moments (Hiroshima, French Revolution)


Matter-4 stages 1: Material substance that occupies space, has mass, and is composed predominantly of atoms consisting of protons, neutrons, and electrons, that constitutes the observable universe, and that is interconvertible with energy What happens when we run out of matter/energy (fighting over the last resources in the universe…Using matter in various forms (gas, liquid, solid…) as obstacles or to overcome… Looking up the various forms of matter 1: Matter occurs in four states: solids, liquids, gases, and plasma. Often the state of matter of a substance may be changed by adding or removing heat energy from it. For example, the addition of heat can melt ice into liquid water and turn water into steam… Plasma may be formed by heating and ionizing a gas. Reference: Helmenstine, Anne M. (Jul 18, 2011) States of Matter, About.com. Retrieved July 20, 2011 from http://chemistry.about.com/od/lecturenotesl3/a/statesmatter.htm A. A possible idea based on states of matter: • 1: Players manipulating mater in its various forms (with heat or combining elements?) to overcome obstacles…or to create them (to slow down other players). The four types of matter: solid has definite shape and volume, liquid has definite volume, gases has no definite volume or shape, and plasma has no definite volume or shape and is electrically conductive • 2: Player takes on the attributes of the various forms of matter • 3: Players are faced with random chance encounters and roll dice to find the outcome. • 4: Players have abilities that they can use to overcome obstacles. • 5: Work together on some (obstacles)? • 6: Matter traps, or trap cards


Playing with the idea

7/24/2011 3:29:00 PM

Game Idea • Game name: Matter of Survival Dawn one of four mobile matter suits as you try to escape a cosmic monster that is devouring the very fabric of space. As entire galaxies are pulled toward the cosmic monster, you are faced with another challenge; Antimatter creatures spawned by the cosmic monster itself. If you come into contact with your type of antimatter your mobile matter suit will be destroyed. To escape, players must survive their way though the Antimatter creatures and then findand reach the hyper matter transport gate. But the players must be quick as the transport only has power enough for one jump and the cosmic monster is constantly on the move. Items needed: A place to play, players (2-4), dice (d20x1 d5x1), game tiles, game cards, monster and player tokens. A: Setup •

1. Players (2-4)

2. Place the “cosmic monster” tile in the playing area and attach the four labeled “start” tiles around the “cosmic monster” tile.

3. Find the tile labeled “hyper matter transport gate” and set it aside. Remove 4 of the game tiles with white arrows from the tile stack and set them aside. Shuffle the game tiles and set aside the bottom 20. Shuffle the “hyper matter transport gate” tile into the bottom 20 tiles and set the other game tiles back on top. Place the four white arrowed tiles back on top of the stack and put the entire stack in its designated area.


4. Players roll the d20 (dice), player with the highest roll goes first followed by the person to their left unless instructed otherwise by an event card. This also establishes player order (for character selection, placement and player identification).

5. Players shuffle the antimatter monster cards and place them off to the side and then do the same for the event cards.

6. Players Choose 1 of 4 playable characters (represented by character card and token) and place their token on one of the four starting points.

B: PlayerTurns •

A.Player Movement Phase o 1. Player rolls a d5 (dice), the player can move up to that number of squares on their tile (or any tile already connected to it), if they reach the edge of the tile they draw a tile from the tile stack and attach it to that edge with the arrow facing the direction of the player. If a player still has movement available from their d5 roll, they may use it prior to any other action (example – prior to drawling an event card or combat)  1.a – if the tile a player drew has a black arrow, an event card is drawn. The event cards supersede all other game rules and must be carried out as stated on the event card.  1.b – active event cards are placed in a player designated area for quick reference until they are no longer active (as noted in the event card text).  1.c – inactive event cards are place on the bottom of the event card stack. o 2. If no new tile is placed during the players turn, an antimatter monster card is drawn. The directions on the antimatter monster card must be followed unless an event card or reward card states otherwise


2.a – in addition to the antimatter monster card, the corresponding token is place on the board as instructed by the card  2.b – the antimatter monster card is placed in the active monster area (an area designated by the players) in the order it comes into play until it is needed for combat (player or antimatter monster combat) o 3. Players may not move through object on the tiles including Antimatter monsters, other players, or any obstaclesrepresented on the tiles (such as asteroid belts and other celestial bodies. 

B.Player Combat Phase o 1. Players may attack once per tern (unless a card or ability states otherwise) any creature on the board by selecting that creatures card from the active monster area and placing it in front of the player until combat is resolved o 2. Player selects an available attack  2.a – the players attack skills are located on the player character card along with all information pertaining to the attacks success/fail conditions, damage, and any other details regarding the attack  2.b – unless otherwise noted, outcomes of attacks are gauged on a players d20 roll for that attack  2.c – refer to the antimatter monster card and event cards (if any in play) before rolling for the attack to find out any additional conditions that may impact that attack o 3. Resolve combat damage  3.a – if an event card impacts the attack, the event cards instructions are carried out followed by antimatter monster and then player (attack) instructions. No card instructions are ignored unless specifically stated in card instructions  3.b- combat damage is resolved in the order of event cards, antimatter monster card, player attack (ex. If an event card deals 1 damage to the player for attacking


and an antimatter monster deals 1 damage to the player in response to their attack but the player deals lethal damage to the monster, the player would take 2 damage and the monster would then die. Even if the player is killed as a result of the damage, the monster would still die)  3.c –combat damage tokens are place on the monster card and or player card for any damage taken o 4. End of player combat  4.a- if a player is killed as a result of combat, the game for them is over and their token is removed from play  4.b – if an antimatter monster is killed, the player collects the reward (if a reward is noted on the monster card) by placing the monster card in front of them (reward details and rules are written on the monster card). The monster token is then removed from play. If no reward is gained from the antimatter monster, the card is placed on the bottom of the antimatter monster stack  4.c – if the antimatter monster survives the attack it is place back in its original order in the active monster area with its damage tokens on it •

C.Antimatter Monster Combat Phase o 1. After every full player rotation (ex. After player 4’s Combat Phase, before player 1’s Player Movement Phase) the antimatter monsters attack in the order they came into play (unless prevented by another cards text). The monsters target and movement is specified in its card text.  1.a – the active antimatter monster card (not token) is moved in front of the player it is attacking  1.b – follow the combat text on the antimatter monster card regarding how that antimatter monsters combat and or movement is carried out and what player will be targeted o 2. Resolve combat damage


2.a - combat damage is resolved in the order of event cards, player cards (reactions to attack), antimattermonster attack  2.b - combat damage tokens are place on the player cards and or monster cards for any damage taken o 3. End of Antimatter Monster Combat Phase  3.a – if a player is killed due to combat, the game is over for that player and their token is removed from the game.  3.b – if an antimatter monster is killed, the player (that killed it) collects the reward (if a reward is noted on the monster card) by placing the monster card in front of them (reward details and rules are written on the monster card). The monster token is then removed from play. If no reward is gained from the antimatter monster, the card is placed on the bottom of the antimatter monster stack  3.c - if the antimatter monster survives it is place back in its original order in the active monster area with any damage tokens it may have accumulated on it 

D.Cosmic Monsters Movement Phase o 1. Cosmic Monster devours the immediate space around it (tiles connected to it) after each round of play (ex. After antimatter monster combat, before player 1’s movement).  1.a- remove any game tiles immediately connect to the cosmic monster tile and place them on the bottom of the tile stack.  1.b- connect the next tiles (the tiles that where connected to the other side of the devoured tiles) to the cosmic monster so that the entire playing area (tiles) move inward. o 2. Unless an event card or treasure card states otherwise, anything on a tile destroyed by the Cosmic Monster is destroyed, if a player is on the tile when it is consumed, that player’s game is over. If an Antimatter Monster is on the tile, it is destroyed as well.


Start

Game name: Matter of Survival Players (2-4)

Setup

Play

Player Movement

Player Combat

If Each Player Has Taken a Turn this Evolution

Yes

Antimatter Monster Phase No

Next Players Turn

No

Players Escaped >=1

Yes

Players Alive >0

No

Yes

Game Over

Cosmic Monster Phase


A place to play, players (2-4), dice (d20x1 d5x1), game tiles, game cards, monster and

Establish a playing Area

Start Setup

player tokens.

If >1 players, wait for more. If <5 players, pick 4 to play.

No

2 to 4 Players

Yes Setup “Cosmic Monster” and “Start tiles”.

Find the tile labeled “hyper matter transport gate” and set it aside. Remove 4 of the game tiles with white arrows from the tile stack and set them aside. Shuffle the game tiles and set aside the bottom 20. Shuffle the “hyper matter transport gate” tile into the bottom 20 tiles and set the other game tiles back on top. Place the four white arrowed tiles back on top of the stack and put the entire stack in its designated area.

Place the “cosmic monster” tile in the playing area and attach the four labeled “start” tiles around the “cosmic monster” tile.

Shuffle the Game Tiles Players roll the dice to establish order (movement, character selection, starting position). Players Roll d20

Shuffle Game Cards, Place in Designated Areas

Players Choose Characters and Starting Location Players Choose 1 of 4 playable characters (represented by character card and token) and place their token on one of the four starting points.

Players should designate areas for the main play (tiles and room for tile expansion), designate an active event card area, antimatter monster card area, and player card area.

Place Player Tokens On Starting Location

Exit to Play


Check for Conditions

Start Player Movement

Check for event cards, player/monster abilities or rewards that might impact the movement phase. Player uses the d5 dice to establish movement number

Roll Dice

Player can move up to that number of squares on their tile (or any tile already connected to it)

Player Moves

Player Escaped

Exit to Game Over

Yes

No

Yes Draw a tile from the tile stack and attach it to that edge with the arrow facing the direction of the player

Yes

Reached Unexplored Edge

Place New Tile

No

Draw Antimatter Monster Card

In addition to the antimatter monster card, the corresponding token is place on the board as instructed by the card

Place Token Black Arrow Tile

Yes

No Movement Left

Yes

Draw Event Card If a player still has movement available from their d5 roll, they may use it prior to any other action (example â&#x20AC;&#x201C; prior to drawling an event card or combat)

Instructions for the event will be on the card and must be followed unless another event or reward card counters that event

Execute Event

Player Survived

No

Exit to Next Players Turn

Yes

Player Escaped

No

Exit to Player Combat


Check for Conditions

Start Player Combat

Check for event cards, player/monster abilities or rewards that might impact the movement phase. Player Attacking No Yes

Exit to Antimatter Monster Combat

Select Target

Already Attacked

Yes

Players may attack once per tern (unless a card or ability states otherwise) any creature on the board by selecting that creatures card from the active monster area and placing it in front of the player until combat is resolved

No Collect Reward or Move to Stack Yes

Select Abilities

Role Dice

Resolve Combat Damage

Target Dead No Return Target to Active Monster Area

Exit to Antimatter Monster Combat


Start Antimatter Monster Combat

Exit to Cosmic Monster Phase

Check for event cards, player/monster abilities or rewards that might impact the movement phase.

Check Conditions

Active Monsters >0

No

Yes Monster Allready Attacked this Turn

True

False

Execute Monsters Combat Phase Text

Player has Ability, Event, or Reward to React With

Yes

Player Chooses to React No True Yes Player Declares Reaction to Attack

Returned to Active Monster Area

Last Active Monster

Resolve Combat Damage

No

Player Collects Reward or Places on the Bottom of the Monster Stack

Yes

Monster Killed

True

Players Alive >0

False

Exit to Game Over

No


Check for event cards, player/monster abilities or rewards that might impact the movement phase.

Start Cosmic Monster Phase

Check Conditions

Cosmic Monster devours the immediate space around it (tiles connected to it) after each round of play. Anything or anyone on one of the consumed tiles is destroyed.

Cosmic Monster Moves

Clear Affected Tiles

Remove Any Cards for Monsters or Conditions Destroyed

Exit to Next Players Turn

For Remaining Players

Players on Consumed Tiles

Remove any game tiles immediately connect to the cosmic monster tile and place them on the bottom of the tile stack. Connect the next tiles (the tiles that where connected to the other side of the devoured tiles) to the cosmic monster so that the entire playing area (tiles) move inward.

For Those Players Only

Game Over


Matter of Survival (draft)  

First round draft for MoS.

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