Star wars d20 dark side sourcebook

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profile and protect the mystery of the Sith. If they reveal their true origins, they will endanger the Sith Empire and hurt the building war effort. What do the Sith want to know about? Intelligence concerning the state of the Republic, its resources and level of technology, as well as its level of readiness from a military perspective will help the Sith tacticians plan for war. Also, the Sith want to know if the legends concerning their ancient enemies, the Jedi, have a more solid basis in fact. Do the Jedi still exist? In what numbers? Will they stand against the Sith warriors and defend the Republic, as they did in the ancient past? As the Sith heroes go about gathering information, they might run into any number of obstacles, including Republic security forces, outlaws and pirates of all types, separatist warlords, and even wandering Jedi Knights. If either or both of the mappers escaped from the Sith Empire and returned to the Republic, then events take on a more urgent process that resembles what occurred in the Tales of the Jedi comic books. In this situation, the Sith Empire (or at least a major part of it) decides that time is of the

essence and a swift invasion of Republic space is called for. The Sith heroes become wrapped up in the quickly escalating war, handling cornmando or sabotage missions to weaken the Republic. War spreads rapidly, and the Sith heroes must fight with every dark side power at their command as they battle against Republic security forces and armies of Jedi Knights. The war might last for several adventure arcs, or it might become the entire focus of your campaign, depending on the kind of stories and adventures you

Generic Jedi Guardians, male or female, Human (extra skills and feats included) Jedi Guardian 4 +2 16 (+4 Class, +2 Dex) 10m 31/12 Unarmed +6 melee Lightsaber +6 melee Unarmed 1 d3+2 Lightsaber 2d8+2

Jedi Guardian 8 +2 20 (+8 Class, +2 Dex) 10m 68/12 Unarmed +11/+6 melee Lightsaber +11/+6 melee Unarmed 1 d3+3 Lightsaber 3d8+3

Special Qualities: Saves: Size: Challenge Code: Force Points: Dark Side Points: Reputation: Abilities:

Fort +5, Ref +6, Will +4 Medium D 2 0 4 Str 15, Dex 14, Con 12, Int 10, Wis 14, Cha 8

Jedi Knight Fort +7, Ref +8, Will +6 Medium E 4 3 6 Str 16, Dex 14, Con 12, Int 10, Wis 14, Cha 8

Skills:

Computer Use +4, Craft (lightsaber) +4, Intimidate +3, Read/ Write Basic, Speak Basic

Force Skills:

Battlemind +7, Enhance Ability +5, Force Defense +5, Force Push +4, See Force +6

Computer Use +4, Craft Computer Use +4, Craft (lightsaber) +5, Intimidate +4, (lightsaber) +7, Intimidate +5, Jump +7, Read/ Write Basic, Jump +7, Knowledge (Jedi lore) Speak Basic, Tumble +5 +4, Read/ Write Basic, Speak Basic, Tumble +6 Battlemind +8, Enhance Ability Battlemind +11, Enhance Ability +5, Force Defense +6, Force +7, Force Defense +7, Force Push +5, Heal Self +4, Move Push +7, Heal Self +5, Move Object +4, See Force +7 Object +6, See Force +8

Initiative: Defense: Speed: VP/WP: Attacks: Damage:

Feats:

Force-Sensitive, Exotic Weapon Proficiency (lightsaber), Heroic Surge, Power Attack, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons)

Jedi Guardian 12 +2 22 (+10 Class, +2 Dex) 10m 95/13 Unarmed +15/+10/+5 melee Lightsaber +15/+10/+5 melee Unarmed I d3+3 Lightsaber 4d8+3 Jedi Knight Fort +9, Ref +10, Will +8 Medium F 6 4 8 Str 16, Dex 14, Con 13, Int 10, Wis 14, Cha 8

see left

see left

Force Feats:

Alter, Control, Lightsaber Defense, Sense

Alter, Control, Lightsaber Defense, Sense

Alter, Burst of Speed, Control, Deflect Blasters, Knight Defense, Lightsaber Defense, Sense

Equipment:

Comlink, lightsaber, datapad

Comlink, lightsaber, datapad

Comlink, lightsaber, datapad


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